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Old January 18, 2004, 01:15   #1
vmxa1
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World Seed
Anyone know if there is a way to determine the world seed of a sav? Looking in the INI shows 0.
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Old January 18, 2004, 02:34   #2
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Are you sure? Try loading the save, doing something then exiting the game and looking at the .ini. The last time I tried this the seed changed depending on the save I loaded and it was easy to read the value out from the .ini.
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Old January 18, 2004, 02:57   #3
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Yup. I just quit the game and before and after the Conquest.ini has worldseed=0 and Worldname=0.
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Old January 18, 2004, 12:16   #4
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Did you try the "Replay Last World" option on the main screen? I think the seed is written in the upper right hand corner.
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Old January 18, 2004, 12:51   #5
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I am sure that firaxis built in some sort of key combination to display this on the map. Jerks probably won't disclose it though.
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Old January 18, 2004, 13:06   #6
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I did some messing around and using the play last, but it did not seem to get the same map. Not a good trial, just a few runs. I think the problem with the first game I tried it it may not have had any patches and therefor not support World Seed.

I was able to get a valid seed in the ini from some other game. It keeps wanting to use one from a test run from a new game.
Maybe you cannot start with a save past 4000bc?
I will have to fool around to see.
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Old January 18, 2004, 13:28   #7
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I just took a look at the save files, and the seed is stored in them:

00h: WRLD (first one)
AEh: Seed (4 bytes)

You need the same settings to get the same map though. The settings also look to be stored in the WRLD section, but figuring out which matches which will take a bit more time.

WRLD (third one)
04h: Length (4 bytes)
08h: Climate (0 = Arid, 1 = Normal, 2 = Wet)
0Ch: Climate (mirror)
10h: Barbarians (FFFF = No, 0 = Sedentary, 1 = Roaming, 2 = Restless, 3 = Raging)
14h: Barbarians (mirror)
18h: Landform (0 = Archipelago, 1 = Continents, 2 = Pangaea)
1Ch: Landform (mirror)
20h: Water Level (0 = 80%, 1 = 70%, 2 = 60%)
24h: Water Level (mirror)
28h: Temperature (0 = Warm, 1 = Temperate, 2 = Cool)
2Ch: Temperature (mirror)
30h: Age (0 = 3 Billion, 1 = 4, 2 = 5)
34h: Age (mirror)
38h: World Size (0 Tiny, 4 Huge)

---------------

For techbota's game the seed is 2714492 settings are:
1 (Normal)
0 (Sedentary)
1 (Continents)
2 (60%)
1 (Temperate)
1 (4 Billion)
4 (Huge)

This gives the right map in the editor, but the starting locations are off?
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Last edited by Aeson; January 18, 2004 at 13:52.
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Old February 2, 2004, 03:57   #8
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Some how I missed this post the first time, thanks.
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Old February 2, 2004, 19:05   #9
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Quote:
Originally posted by Aeson
This gives the right map in the editor, but the starting locations are off?
You also need the same civs, in the same slot, as the previous game. Or so I've been led to believe.
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Old February 2, 2004, 19:47   #10
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Sounds right, though it may work (same starting locations, but not necessarilythe same civs) by just getting the seafaring trait distributed right.
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Old February 3, 2004, 21:22   #11
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I used "Play Last World" option, didn't change any world options (size/water/land mass) and there was a world seed # in upper right corner. I chose a different civ than I did the first time but ended up in the same starting location as the first game (I guess the location was flagged as player 1 rather than to a specific civ).
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Old February 4, 2004, 11:29   #12
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Argos: Yeah, it's if you play the patched version and switch to a seafaring civ that starting positions might end up being redone.
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Old February 5, 2004, 21:34   #13
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Ah, interesting. The first civ I had was Portugal, which I believe is seafaring, and the second one I chose was the Vikings, also seafaring.
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