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Old January 19, 2004, 22:17   #1
[Shane Hodgson]
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Debug Mode
I read in the help files of the Conquests Editor that you can play the Scenarios in Debug Mode or something? I can't seem to figure out how to active this, though. Can someone please walk me through the process?
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Old January 19, 2004, 22:19   #2
[Shane Hodgson]
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Nevermind, I figured it out.
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Old January 19, 2004, 22:28   #3
[Shane Hodgson]
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Actually, I have it enabled; as per the editor, but cannot figure out why the cheats described in the help file won't work.
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Old January 19, 2004, 22:48   #4
[Shane Hodgson]
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Apparently, after setting the debug mode to on in my own scenario, it worked. For some reason, it won't in the Conquests like Mesopotamia and such.
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Old January 20, 2004, 02:02   #5
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Good monologue, Shane!

From what I have read, the "Conquests" are not really editable. When you play a Conquest you can only get the original, unmodified file. The Hall of Fame therefore refers to the unaltered scenarios.

Do a Save As to a different name with your modifications and it should work out better. Try it with a simple change first, since I do not know what ramifications there are with changed file names and the referenced folder art, etc.
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Old January 20, 2004, 06:06   #6
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Quote:
Originally posted by Jaybe

Do a Save As to a different name with your modifications and it should work out better.
Are you sure 'Save As' will work? I thought you needed to Export the scenario data to a new file completely rather than resaving it, which is akin to just renaming the scenario.
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Old January 20, 2004, 15:44   #7
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Quote:
Are you sure 'Save As' will work?
Absolutely NOT sure.
I have never been aware of "Export" in the file menu.

I have always used Save As to create new epic-game mods.
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Old January 20, 2004, 16:39   #8
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You can use “Save As” after modifying a Conquest. It does not seem to affect the Conquest in any adverse way.
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Old January 20, 2004, 21:43   #9
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Quote:
Originally posted by MrWhereItsAt
Are you sure 'Save As' will work? I thought you needed to Export the scenario data to a new file completely rather than resaving it, which is akin to just renaming the scenario.
Now I understand why I was not aware of an "Export" feature -- there ISN'T one!
There IS an "Import" in the file menu, but not an "Export". It changes the file to .bic format.
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Old January 21, 2004, 02:17   #10
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That would be what I meant then.
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Old February 11, 2004, 10:46   #11
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Can someone tell me how to start a game in debug mode? Thanks.
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Old February 11, 2004, 12:42   #12
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You have to use the editor. Gen a map and select Scenario Properties. There is a check box for debug on that screen.
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Old February 12, 2004, 04:35   #13
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Excuse my ignorance, but what does debug mode actually do?
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Old February 12, 2004, 12:16   #14
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It removes the fog of war and it allows you to see all AI unit movement.
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Old February 12, 2004, 12:52   #15
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It is very painful on high levels. They have so many units out looking for barbs, it will drive you nuts.
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Old February 12, 2004, 14:31   #16
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There have been some creative uses of debug mode to determine things like how AI attitude is affected by player actions. Has anyone used debug to uncover similar information?
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Old February 12, 2004, 19:44   #17
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I have used Debug mode to check out a mod I made (where a UU does not preclude building the unit it replaces).

Unfortunately, it revealed to me a new level of Artificial NON-intelligence in its use of military forces and ...
I had not realized just HOW bad it was.
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Old February 12, 2004, 21:30   #18
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I've tried to use it to see if the AI behaves like I think it does. Unfortunately watching the AI aimlessly wander about with about a million warriors puts me to sleep. Fast.
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Old February 13, 2004, 09:43   #19
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Quote:
Originally posted by Jaybe
I have used Debug mode to check out a mod I made (where a UU does not preclude building the unit it replaces).

Unfortunately, it revealed to me a new level of Artificial NON-intelligence in its use of military forces and ...
I had not realized just HOW bad it was.
Please explain what you found out that was bad, Jaybe..
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Old February 13, 2004, 13:13   #20
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Quote:
Originally posted by bfg9000
Please explain what you found out that was bad, Jaybe..
I was just over-exposed to seemingly stupid moves. The most glaring was that once the initial SODs were used up, offensive units with no defensive counterparts in the stack.

I believe there should be a minimum of 1/4-1/3 defensive units (depending on the size of the stack).
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