January 20, 2004, 15:17
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#1
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Settler
Local Time: 16:27
Local Date: November 2, 2010
Join Date: Jan 2004
Posts: 2
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Turning Off Auto-Design in Multiplay?
Curious if you could turn off the auto-design feature during multiplay games. Not only would it clean up my production window, but hopefully it will keep the AI from re-designing my custom units. The option works fine in single player games. But every TCP/IP game I've played has had me spend half the time playing and half the time cleaning up the mess in the design workshop.
JB
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January 21, 2004, 03:43
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#2
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Emperor
Local Time: 02:27
Local Date: November 3, 2010
Join Date: Nov 2003
Posts: 2,988
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There's an option under preferences.
Find the 'Auto design units' button.
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January 21, 2004, 04:47
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#3
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Emperor
Local Time: 11:27
Local Date: November 2, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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I think he's found that one -- he's just saying it dosen't appear to work in multiplayer.
Unfortunately, I don't know the solution.
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January 21, 2004, 09:39
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#4
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Emperor
Local Time: 11:27
Local Date: November 2, 2010
Join Date: Oct 2000
Location: San Antonio TX USA
Posts: 3,815
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Many of such options can only be set by the player setting up the game. Likely some can not be set all al in mp.
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January 24, 2004, 08:23
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#5
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Settler
Local Time: 16:27
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 1
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Multiplay games seem to default to settings in order to make turns as fast as possible; fast battles, fast movement, auto design units, no secret project movies etc. Changing preferences makes no difference to these settings and I cannot see any way for the host to change them either in the game or during setup.
Presumably there are configuration files which can be edited in order to change the default settings for multiplayer games, does anyone know if/how this can be done or which files must be edited?
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January 26, 2004, 04:42
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#6
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King
Local Time: 11:27
Local Date: November 2, 2010
Join Date: Feb 2001
Location: Capitol Hill, Colony of DC
Posts: 2,108
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JonasBane: I can't reallly speak to TCP/IP games, but in the PBEM format of multiplay, I have never seen that particular problem.
In PBEM, at least, I can't say that I have seen any preferences consistently overridden by the PBEM (at least those that mean enough to me to notice anyway - unless there are some that I have given up trying to change so completely that I've even forgottten about it ). Some preference items seem to be capable of being overridden by someone else changing the setting on their turn but IMhO, most settings don't get overridden that way and perhaps none do, but I am inclined to think that this happens w/r certain settings at least. I think that starting a new game from a scenario might expose some of your settings to being changed to those used by the scenaraio generator, and that might be quite noticable, but in a normal PBEM, it seems that for the most part the settings settle down and things don't change much, if at all. I've just assumed that people just got tired of changing things back and forth all the time, or didn't notice; at least that's the way it seems to be for me.
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January 26, 2004, 11:43
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#7
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Deity
Local Time: 10:27
Local Date: November 2, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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I agree with Johndmuller
The only settings I will check are the "always investigate monolith" and any auto-move settings. I find both to be really annoying
I also sometimes turn on Fog of war but I don't know if that carries through to other players
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