View Poll Results: Will you be playing the AU mod version of AU501?
Yes! 22 55.00%
No... 14 35.00%
I'm not playing AU501. 4 10.00%
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Old January 28, 2004, 19:30   #61
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Maybe I missed this or I am missing something, but I do not recall seeing any mention of the Gov needing to be be turned on and off.

In the talk about getting the first growth and building a worker as an example. If you are using the fish in the lake for six turns and need to move it the bonus grassland for the seventh one. You will over ride the Gov if set to manage happiness. If don't set the gov back to manage happiness, the gov is likely to drop the new citizen on the lake. If it does then you do not get the 10 shields.
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Old February 2, 2004, 20:19   #62
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Hi everyone... just to let all know, I have been playing this one, since the Saturday after it was released, but have been severely time constrained and haven't really been able to play as much as I'd like nor to get on 'poly very much.

That said... it's AWESOME! The AU mod is just great, the gameplay is funfunfun, and Dominae is, hmmm, a right b*stard!

I've read the DARs matching up to where I am (past Steam Power), and will try to get mine up this week. Interesting how the different games have played out... mine was prolly most similar to Nathan's early on, although we diverged when it came to warfare. And, as usual, Armies have played a somewhat larger role in my game than others thus far reported.

Anyway, again, it's a great course, and I'm having a lot of fun with it... but more PUBLICITY is needed though! :doitnow:

Thanks again for getting it set up.
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Old February 3, 2004, 02:26   #63
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Quote:
Originally posted by Theseus
And, as usual, Armies have played a somewhat larger role in my game than others thus far reported.
Byzantine armies, I guess.
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Old February 3, 2004, 03:19   #64
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Where is the dean?
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Old February 3, 2004, 13:22   #65
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He has been gone for quite a while as far as I know.
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Old February 3, 2004, 19:30   #66
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I've just started playing this one. Stock on Emperor. Hope to make it through to 2150 soon. Is there a thread detailing the AU mod changes?
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Old February 3, 2004, 19:36   #67
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Quote:
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I've just started playing this one. Stock on Emperor. Hope to make it through to 2150 soon. Is there a thread detailing the AU mod changes?
Right here
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Old February 3, 2004, 22:20   #68
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Thanks. The changes look highly interesting. I might have to have a go of 501 with the AU mod when I finish the stock game.
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Old February 3, 2004, 23:57   #69
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Rhothaerill aren't you the backup?
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Old February 4, 2004, 02:42   #70
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Quote:
Originally posted by vmxa1
Rhothaerill aren't you the backup?
Not anymore. Dominae is, or so I thought.
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Old February 4, 2004, 11:21   #71
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Which is why this course is up and running!
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Old February 5, 2004, 05:40   #72
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Re: AU501: The Power of Seafaring
Quote:
Originally posted by Dominae
Next, download one of the zip archives provided below. The first one is for the Stock version of the scenario, the second the Mod version. Inside the archives you'll find a 4000BC savegame file for each difficulty from Regent to Deity. Simply extract the desired one to your Conquests "Saves" folder, run Conquests and fire up the game using the Load Game option. Simple!
I'm a bit confused. I downloaded the Mod version file and started playing.

Then I later went and looked at Alexman's "AU Mod C3C Version" thread and found that there are AU Mod 1.02 and AU Mod 1.03beta files that need to be downloaded. These are different zip files to the Mod version zip you've linked to this thread.

So do I need to download the 1.02 or 1.03 beta files as well, and if so where do I install them?
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Old February 5, 2004, 07:54   #73
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You're all set. Version 1.03b is the same as 1.01b but with the Frigate/Caravel/Galleon movement in Ocean fixed.

The AU 501 game uses 1.01b, but you don't need the 1.01b version of the bix file on your computer. The mod is already part of the sav file.
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Old February 5, 2004, 17:36   #74
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Image upload for use in the Apolyton Directory entry
Attached Thumbnails:
Click image for larger version

Name:	au 501- seafaring au - start_small.jpg
Views:	1264
Size:	14.3 KB
ID:	63670  
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Old February 6, 2004, 00:17   #75
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Quote:
Originally posted by alexman
You're all set.
Thanks mate.
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Old February 6, 2004, 01:35   #76
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Quote:
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Image upload for use in the Apolyton Directory entry.
Thanks for keeping the AU History thread up-to-date, badams!
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Old February 6, 2004, 02:15   #77
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No problem Dominae. While I may not be actively involved in setting up the mod or the games, I still drop by daily to see what you guys are up to. Besides, my lack of involvement gives me more time to make the updates.

I am highly impressed by the new system and having the AU mod panel.

Maybe Firaxis can include the AU Mod C3C addition in their Civ 3 gold edition they are no doubt wanting to put out sometime.
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Old February 9, 2004, 05:20   #78
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Did you advertise this in the other Civ3 forums? I didn't see it until now. I'll probably still take a shot if I get time.
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Old February 10, 2004, 01:21   #79
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It seems the new course never made it into the news. I thought we had some people covering this!
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Old February 10, 2004, 02:22   #80
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Our news person (Nuclear Master) is not around these days...
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Old February 10, 2004, 06:03   #81
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No one reads the news anyway.

Better each time to put a post in the Conquests forum about the game. I bet there are many who may be interested who haven't seen this yet. When people know the drill then you can stop.
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Old February 10, 2004, 08:39   #82
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Old February 10, 2004, 09:04   #83
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There was one whilst I was away. Just checking.
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Old February 10, 2004, 13:18   #84
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I mentioned in several threads as well and it is hard to miss if they come to the forum.

AU501 had a fairly large turn out for AU games, did it not? A very good response as far as AAR's.
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Old February 10, 2004, 20:35   #85
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Quote:
Originally posted by DrSpike
No one reads the news anyway.
I used to read the news all the time when I first started coming to Poly, especially the Civ 3 News. I wanted to know the what-not about the next patch.

I find it interesting though that Nuclear Master isn't around much anymore. Maybe he got tired of all of accusing him of wanting to be a mod.
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Old February 10, 2004, 20:37   #86
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Quote:
Originally posted by badams52


I used to read the news all the time when I first started coming to Poly, especially the Civ 3 News. I wanted to know the what-not about the next patch.

I find it interesting though that Nuclear Master isn't around much anymore. Maybe he got tired of all of accusing him of wanting to be a mod.
He disappeared just AFTER he became a mod though. He was one of two mini-mods for the C3C IDG democracy game forum
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Old February 13, 2004, 07:10   #87
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Have to start this before it gets consigned to history.

A few questions first however: I know that AU v1.01b is included with the AU version of the save, but this has some little bug. If I download v1.03b and use that as the default rules with the AU save, will the ship movement bug be fixed, or will I need to then use the stock file with the AU rules?

Also, about the DARs: with the exception of the first one that has a definite time period, where does one stop and the next start? Or should I just write the whole damn thing and then split it all up when I'm done according to what others have posted in their threads?
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Old February 13, 2004, 09:13   #88
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The AU save includes the mod rules, so even if you have another version of the mod on your computer, it will make no difference.

Unless Dominae wants to replace the save with a 1.03b version, you have the choice of playing AU mod with Frigate/Galleon/Caravel movement bug, or stock rules.

As for the DARs they all have a requirement to avoid spoiler information. I post my updates as soon as I have reached each thread requirement, as long as I'm at a good stopping point. For example, I will post my next DAR as soon as I learn Flight, unless I'm in the middle of a war that I want to include in my DAR. The most important part is to not disclose information that you shouldn't know at that point. Don't talk about Rubber in the Steam Power thread, for example.
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Old February 13, 2004, 10:46   #89
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I've updated the attachment in the original post with the fixed mod version (acutally it's the third post down). Not sure why it did not occur to me to do this before now...
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Old February 16, 2004, 03:43   #90
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Cheers Dom, and I'm playing right now....
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