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Old September 13, 2004, 12:30   #271
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disaster.....
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Old September 13, 2004, 12:31   #272
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Hey, don't lose your faith buddy!
The game is NOT over with this - the only human player who grabbed SPs is Shawnmcc, so all others are quite disadvantaged, not only you!
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Old September 13, 2004, 12:37   #273
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well....if you put it this way...than i guess I'll have to win so I won't make you a layer
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Old September 13, 2004, 12:40   #274
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Quote:
so I won't make you a layer

..statement quite unclear..
Did you want to say liar? (one who tells lies?)
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Old September 13, 2004, 12:47   #275
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of course...hmhm
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Old September 13, 2004, 21:20   #276
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You can still accumulate minerals, T_ras. And when you have a tech with a new SP, just switch to it. None of the min's are lost if below the cost of that finally built SP, even those red ones before SP is done. You know it?
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Old September 14, 2004, 02:18   #277
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Yeah, but it only seem to work in Single Player, because in some strange way I didn't see Hive's SP in the SP window..
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Old September 14, 2004, 03:40   #278
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But was the turn ever passed on??
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Old September 15, 2004, 03:17   #279
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2134 to T_Ras
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Old September 15, 2004, 03:18   #280
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I got the turn this morning, and passed it on this evening at 9PM - didn't post here because had to get to work (on break now). I still haven't seen any of the oddball map features yet. Problem with running FM, don't get to explore as much.
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Old September 15, 2004, 03:28   #281
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2134 to Gaians
------------------------
Mission Year 2133

After three lost fights with "mindworms", as we commonly call them I had been greatly discourged. Fortunatelly, our recent research breakthrough has allowed us to enhance my security forces with trance modification. There is only single T-scout unit so far, but all new units will be required to have training and trance equipment. I am still not sure if to upgrade all old troops, after all it is very expensive in this case, especially now, when energy shortages are felt everywhere.

My recently dispatched colonists sent to establish a new base on the shore discovered at the planned base site a starship "Unity" supply pod full of minerals. They found also the site extremely suitable for a new establishment . Maybe finally luck will follow our efforts.

'My Private Notes'
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U.N. Chiron Mission
-Datalinks

------------------------

Edit: this post should be two positions earlier...
Shawn, you have FM, so you do not travel much... I do not travell much either - worms promptly kill many of my units wanderring around my bases within my territory. I'm on a cursed piece of land or something...

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Old September 15, 2004, 03:32   #282
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Seems we're posting in not the right order:

For T_Ras (if he didn't see my post):

2134 to T_Ras!
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Old September 15, 2004, 06:34   #283
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By the way, it will probably be Miriam who get the Merchant Exchange. Yes, the F5 screen shows me building it, but that's simply to keep the AI happy and think that I'm competing on that one. There are two other ones I want alot more. So figure the Spartans with The Command Nexus, and Miriam with the Merchant Exchange. Anyone else who can beat her will have crawlers, and if they have crawlers, they'll let her have it.
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Old September 15, 2004, 22:26   #284
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A question:
Are we allowed to exploit stockpile energy bug in this game?
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Old September 16, 2004, 05:47   #285
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I guess no, but I have info that some people are doing or have been doing it in this game..
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Old September 20, 2004, 12:43   #286
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Well?
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Old September 20, 2004, 13:20   #287
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i sent it by the 16/9
but resent now
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Old September 20, 2004, 20:14   #288
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k, but I got 2134, not 2135...
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Old September 21, 2004, 03:33   #289
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Turn to Lal. Slight delay, cable modem problems took the turn to work on a USB drive, sent it via hotmail.

I had thought we could use the stockpile energy bug for non-unit production,i.e. facilities and SP's. If not, I will have to pay back some money over the next several years. Please fill in. If anybody had misunderstood (and we could use it), any suggestions as to make it equitable. I would contribute some energy for that. I could work backwards based on my facilities produced if I owe the energy back, or the people who misunderstood could do the same and split the difference with those of us who used it.
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Old September 21, 2004, 04:53   #290
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better leave your bases as they are.
I didnt use it but if you can get a substantial amount of energy from the trik maybe the best way would for you to tell more or less how much energy you made from it so others can do it too (till they get the same amount), and no budy would do it again.
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Old September 21, 2004, 05:02   #291
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I don't think there should be any sanctions, just this is a lesson for us all-to state whether stockpile is on or off at the very first turn of the game

Morganites are now the strongest human faction in this game,but having at least 1 powerful natural enemy (Sparta via Wealth) and presumably not so good relations with other humans (via stockpile), so it's too early to say that Morganites are winning via stockpile and too late to do anything about Morganite current might (3 SPs, best (IMO) infrastructure and research and much ecs)..

Let's just leave it as-is

Calculation of the ec's gained such way would take too much work I think..
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Old September 21, 2004, 05:11   #292
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By the way, I agree with t-ras. Right now I'll stop using it, and the other players who have not used it can use it the next 34 years. Then go ahead and decide if we are going to use it, the standard PBEM rules says it's ok for non-military units (includes formers and probe teams, by the way).
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And on the eigth day, God realized it was Monday, and created caffeine. And behold, it was very good. - self-quoted
Klaatu: I'm impatient with stupidity. My people have learned to live without it.
Mr. Harley: I'm afraid my people haven't. I'm very sorry… I wish it were otherwise.
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Old September 21, 2004, 07:34   #293
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ye, i know...
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Old September 21, 2004, 10:25   #294
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So let's all post here - who has used it besides me (for non-unit production - I asked one of the CMN's early on if that included formers - no, so ) . I will not use it for the next XXX years, with us deciding how many years are fair, you gain more energy later on, but the compounded benefit is obviously greatest from early on, which is why one for one works. Then, afterwards, we all use it or quit using it. In a one game I'm filling in on it's banned, the other let's you use it. I am quite sure it has been very important to my gaining the advantage, I'm a terrible micro-manager and will try to calculate if a Librarian's points are wasted (due to how the research is figured) so I'll make him a tech instead for a turn. I'll even use the scenario editor to make a semi-duplicate of the game so I can test various options. By the way, I'm a Virgo (and I need to go to bed, I worked last night).
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And on the eigth day, God realized it was Monday, and created caffeine. And behold, it was very good. - self-quoted
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Mr. Harley: I'm afraid my people haven't. I'm very sorry… I wish it were otherwise.
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Old September 21, 2004, 12:13   #295
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no need for such trouble - I dont think I'm good enough to say if we can ignore it or not, I'll PM laezros to judge
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Old September 21, 2004, 12:26   #296
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(Having trouble sleeping). T_ras, that's something we can work out among ourselves. I'm offering, we can then check on Thermonger, Mart, and binTravkin. I don't want an unfair advantage due to a misunderstanding of the rules, and I'm quite willing to do this to help equal out the advantage. After all, everybody is playing in MY language, and I know I would f*** up royally if I had to play in someone else's. I'm your typical linguistically challenged American.
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Old September 21, 2004, 12:33   #297
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Hey, stop be so egoistic, both of you!

One of you tries to prevent himself from being banned and the other tries to show how much he wants it..
Aren't we there for fun not for rants?

Ok, one of us has made a mistake, so he should pay, but not be banned!

Inviting Laserus, however is a good idea, because he represents neutral side and therefore can judge most efficently..
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Old September 21, 2004, 14:14   #298
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Quote:
I had thought we could use the stockpile energy bug for non-unit production,i.e. facilities and SP's
err if my memory serves me correct ( fat chance ) the stockpile bug only works on military units produced ?

However if this isn't the case, shawnmcc take a rough guess how much he has made from this and theres two options; you either earn the cash yourself via using the stockpile bug or he either spreads the wealth by giving say (don't know numbers yet to judge a reasonable figure) 1/4 to 1/2 turns income to each player over the next few years. Since having money early has a knock on effect to faster future production then this boost should help others catch up and also slow him down a fair bit (especially being morgan).


Also please be honest if you have used it aswell, say now, i may ask for previous turns and those who deny but get caught i'll push for stronger sanctions.
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Old September 21, 2004, 14:40   #299
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Stockpile bug:

When building a unit, the turn that the unit completes gives you that unit plus the stockpile energy value for that base as if it were stockpiling energy, plus it then applies any leftover minerals after the unit completion towards your next build in that base.

Note that it doesn't work with facilities being built, just units

edit after CEO Aaron's post: AFAIK after completing a base there is no energy stockpiled. That's why it's smart to pay 20 ec's more to completely finish a facility - it gives ten minerals towards the next facility (but not unit), with no energy stockpiled. Otherwise there would be energy additions (there aren't)

Source : Googlie



So if shawn has only been using this on non-unit production then no cheating has taken place and the game is free to continue.
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Old September 21, 2004, 16:46   #300
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I think lezarus offer is right. shawnmmcc better keep some cash for his self also, but giving as part of it is a good solution.
shawnmmcc : do you know how many years it would take to pass to us a fair amount?
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