January 29, 2004, 21:34
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#1
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Warlord
Local Time: 10:17
Local Date: November 2, 2010
Join Date: Feb 2002
Location: of nothing
Posts: 287
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Varied Goody Huts
I have seen a large number of very nice buildings that various people had built. I also noticed that in all the graphics modpacks I have seen, all the goody huts had the same style. What this file is is just the best of the 8 different styles of buildings out there as goody huts.
None of these graphics are mine, I just added them all into one file.
This is the Goody Hut file I will be using in Optimator.
The file here will take you to the original post at CDG. You will need to be a member to see or download it now.
I have posted the file directly on Apolyton 13 posts down.
Last edited by Amesjustin; February 28, 2004 at 14:20.
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January 29, 2004, 21:43
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#2
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Deity
Local Time: 11:17
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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What determines which Goody Hut is used in the game?
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January 29, 2004, 21:49
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#3
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Warlord
Local Time: 10:17
Local Date: November 2, 2010
Join Date: Feb 2002
Location: of nothing
Posts: 287
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It uses all of the randomly. I made a few random maps, and all 8 were included in all of them.
I have absolutely no idea how it chooses which one to place where. I am assuming it just spins through them randomly. I wish there was a way to control where they went like resources (tents in the desert only and so on) but as far as I know their isn't.
But having these for goody huts to me adds a bit more variety then having all the same style, particularly ober the mushroom huts that came with the game.
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January 29, 2004, 23:24
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#4
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Deity
Local Time: 13:17
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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It seems to me that these look to much like barb camps. Why not have some thing more distinct?
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January 29, 2004, 23:30
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#5
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Warlord
Local Time: 10:17
Local Date: November 2, 2010
Join Date: Feb 2002
Location: of nothing
Posts: 287
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Yes one of the 8 is the civ3 barb camp, but I use the 'Pirate' walled barb camp which looks totally different.
And the other 7 goody huts are about as distinct from each other as can be..
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January 30, 2004, 03:43
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#6
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Prince
Local Time: 17:17
Local Date: November 2, 2010
Join Date: May 2003
Posts: 676
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Amesjustin, Great job! Beautiful, adds character. Thanks for compiling and making available.
I have already intergrated into my mod at version 22A. I am moving right along and your collection is nice. I actually like that one of them is the barbarian camp, adds deception.
Now ALL we need is access to the code and routines thereto so we can designate what will happen when someone lands on each of them. Oh well, until then I'll dream they're each different by my own set routines.
Again Thanks!!
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January 30, 2004, 04:05
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#7
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Deity
Local Time: 13:17
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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I guess it is the color that makes me see ti that way. I was just thinking of cases where you can barely see a barb camp in part of the fog.
The two on the bottom right are distinct enough as they have either clear forms and or some color.
It is good work, do misunderstand.
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February 1, 2004, 12:51
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#8
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Deity
Local Time: 11:17
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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I was actually thinking this would be better to randomly vary Barb Camp graphics. Perhaps another one for goodie huts with the Easter Island heads and what not later?
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February 1, 2004, 14:26
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#9
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Warlord
Local Time: 10:17
Local Date: November 2, 2010
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Posts: 287
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I like the idea, but I don't think you can randomize barbarian huts - they only have 1 graphic slot.
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February 1, 2004, 23:42
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#10
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Prince
Local Time: 12:17
Local Date: November 2, 2010
Join Date: Apr 2002
Location: Waterloo, Ontario
Posts: 687
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It's too bad it didn't pick which graphic based on the tribe's region (ie, european, etc). Make it more realistic, I think.
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February 5, 2004, 23:53
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#11
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Deity
Local Time: 11:17
Local Date: November 2, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Switch
It's too bad it didn't pick which graphic based on the tribe's region (ie, european, etc). Make it more realistic, I think.
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Yep thats what I was thinking. Or make it based on the terrain the camp is on.
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February 6, 2004, 02:02
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#12
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King
Local Time: 09:17
Local Date: November 2, 2010
Join Date: Dec 1969
Location: of WOOT I'm a King now!
Posts: 1,022
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Cool. I keep changing my goody huts every couple of months. Now I can have them all at the same time! Mwaahaahaaaaaa
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February 9, 2004, 12:33
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#13
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Emperor
Local Time: 10:17
Local Date: November 2, 2010
Join Date: Feb 2001
Location: hippieland, CA
Posts: 3,781
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we oughtta do this with the cities as well.
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February 28, 2004, 14:19
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#14
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Warlord
Local Time: 10:17
Local Date: November 2, 2010
Join Date: Feb 2002
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Posts: 287
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Since CDG now requires people to join and login in order to see or download from posts, I have posted this file here at Apolyton for everyones convenience.
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