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Old February 1, 2004, 20:05   #1
Skanky Burns
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Formula 2 - Apolyton
Link to Formula 1 thread.

Our players are as follows:
(S) Spaced Cowboy
(P) Pave
(A) ADG
(F) Frozzy
(r) Rasputin
(a) Alva
(j) Jonny
(J) Jamski
(D) Drogue
(R) Rah

Please note that these symbols are case-sensitive.

Rules
The game is turn-based. Each of the two drivers issues two orders for each turn. Possible orders are as follows:

1. Change speed:
a. Accelerate - add one to speed
b. Decelerate - subtract one from speed
c. Don't change speed

2. Steer:
a. Left
b. Right
c. Don't change direction

Added:
* Each player also has 5 wildcards, which they can use to double their change in speed or double their turn rate. Multiple wildcards can be used in a single round.
* Steering can now be controlled much finer.
Turning (moving to the left or right) will always move you forward 1 square, but you can now influence when this move takes place.
Say your speed is 3, and you want to go right without changing speed. You send this order in.
Code:
..
.o
..
Y.

Y = you
o = oil slick
By default you would move:
Code:
.3
.2
.1
Y.
which unfortunately takes you through a known oil slick.

If, with your order, you specified to mmr (move, move, right), then your movement would look like this:
Code:
.3
2o
1.
Y.
Allowing you to bypass the oil.
If you don't specify when do your turn, it will by default be done on the first move.

A complete order may look like this: (current speed of 4)
"Accelerate left+1
mmlml"
This will move the car forward twice, diagonally left, once more forward and then diagonally left once more, and uses up one wildcard.
Code:
..5
.4.
.3.
2..
1..
Y..
* Oil slicks
There are 6 hidden oil slicks on this track. They are 5 or more lines apart from each other. These move you 1 space to the left or right randomly. After the first person has hit an oil slick, it is exposed to the rest of the racers.

* Orders are to be PMed to me. They are not being made public this time. Its not like that helped preventing collisions last time, anyway.

And with that, lets start!

Code:
                    ....
                   ....
                  ....
                  ....
                  ....
                  ....
                  ....
                 ......
                ........
               ..........
               ..........
               ..........
---------------RjrASPFaJD--------------- - Start/Finish line
               ..........
               ..........
               ..........
                ........
                 ......
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Old February 1, 2004, 20:11   #2
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Round 1
Please post in this thread when your orders are sent.
Good luck.
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Old February 1, 2004, 21:20   #3
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Do we start with speed 0, or do we start with some speed?
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Old February 2, 2004, 03:27   #4
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can i have a quick DEMO of how to post anj order please... sorry for being a newbie
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Old February 2, 2004, 03:56   #5
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Post "Acclerate Left" for example, unless you want to try something special.

-Jam
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Old February 2, 2004, 03:58   #6
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thanks jamski..

can we do more than one steer per turn if we want to cut across the road.

or is it just two commands we enter each turn
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Old February 2, 2004, 04:01   #7
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Orders Sent.

-Jam
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Old February 2, 2004, 04:03   #8
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Yesh, you can do more than one steer, but it will use up one of your wild cards (you only have 5) you can accellerate or break by more than one too, if you want to use up wild cards too.

Then you could have "Accellerate Left(+1)" or "Accellerate(+1) Left" for example.

-Jam
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Old February 2, 2004, 04:08   #9
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Starting speed is 3.

These examples assume a starting speed of 3.
EG1: A message such as "accelerate+1 left" is valid. This will move you 1 square left and 5 squares above your current position, using up a wildcard.
EG2: If you want to use up 2 wildcards to accelerate, "accelerate+2 left" will do.
EG3: Want to move 2 spots left and keep your current speed? "Steady speed left+1"
Code:
eg1     eg2     eg3
....    .6..    ....
.5..    .5..    ....
.4..    .4..    ....
.3..    .3..    3...
.2..    .2..    2...
.1..    .1..    .1..
..Y.    ..Y.    ..Y.
Optionally, you can specify when your move to the left/right is made as well as the above orders. For eg3 "steady speed left+1", this could be mll or lml or llm.
Code:
3...    3...    3...
.2..    .2..    2...
..1.    .1..    .1..
..Y.    ..Y.    ..Y.
This allows you to potentially avoid obstacles or track sides.

Hope this makes things clearer.
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Old February 2, 2004, 04:17   #10
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Additional notes:
Collisions cut the person in front's speed in half. The person who caused the collision gets a speed of 0. If both players were at the same level on the previous round, then the first person to get their orders in is considered the one in front.

As a side-note, Jamski and Rah have been placed just about as far from each other as possible to prevent similar antics to last game.
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Old February 2, 2004, 04:28   #11
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I WILL still manage to crash into him somehow, Skanky. It is my destiny.

-Jam
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Old February 2, 2004, 05:14   #12
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Orders sent.
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Old February 2, 2004, 05:26   #13
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Orders sent...
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Old February 2, 2004, 05:34   #14
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ADG, speed 4, 5 wildcards
Rasputin, speed 3, 5 wildcards
Alva, speed 4, 5 wildcards
Jamski, speed 5, 4 wildcards
Drogue, speed4, 5 wildcards

Everyone else's speed is still 3, and have 5 wildcards.
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Old February 2, 2004, 05:42   #15
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Orders sent.
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Old February 2, 2004, 08:40   #16
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damn did i stuff up my orders ???
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Old February 2, 2004, 08:50   #17
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**** no idint, forgot i was the little r not the Big R

I was right the first time LOL


Siorrrryyy
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Old February 2, 2004, 08:55   #18
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Quote:
Originally posted by Skanky Burns
ADG, speed 4, 5 wildcards
Rasputin, speed 3, 5 wildcards
Alva, speed 4, 5 wildcards
Jamski, speed 5, 4 wildcards
Drogue, speed4, 5 wildcards

Everyone else's speed is still 3, and have 5 wildcards.
Since Rasputin moved 5 forward, I presume you mean his speed is 5, and his wildcards 4?
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Old February 2, 2004, 08:59   #19
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I was in the process of updating.
His speed was 5 with 4 wildcards left, but his orders were changed. They should be valid again.
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Old February 2, 2004, 09:29   #20
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Quote:
Originally posted by Skanky Burns
ADG, speed 4, 5 wildcards
Rasputin, speed 3, 5 wildcards
Alva, speed 4, 5 wildcards
Jamski, speed 5, 4 wildcards
Drogue, speed4, 5 wildcards

Everyone else's speed is still 3, and have 5 wildcards.
Perhaps these shouldn't be published, people are already trying to look for clues.
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Old February 2, 2004, 09:34   #21
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If we're going to PM orders, it's probably best that you don't update the track until all orders for that round are in.

Man starting on the far left is quite a disadvantage, How did I win that spot.
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Old February 2, 2004, 10:06   #22
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By doing the "best" in the previous Formula 1 game.

Due to the confusing nature of order giving this game (what with the wildcards and all) I have decided that in the first round updates will be made to ensure people are doing their orders accurately. Next round you are on your own, updates will be done only at the end of each round.
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Old February 2, 2004, 10:10   #23
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Starting speed is 3

Orders needed from:
Spaced Cowboy
Pave
Frozzy
Jonny
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Old February 2, 2004, 10:11   #24
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Sounds like a plan. Orders have been PMed.

But it would have been nice to have some chance at the start. I couldn't even accelerate unless i wanted to use all my wildcards in the first two rounds.
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Old February 2, 2004, 10:15   #25
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Trust me, you will be thanking me when people start running into those oil slicks in the next few rounds...
I don't expect many survivors.
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Old February 2, 2004, 10:18   #26
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I presume we have to wait for the end of this round to post next round orders? Methinks next round is going to be one large crash
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Old February 2, 2004, 10:22   #27
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I'll accept orders for round 2 as well. Clearly label them as round 2 orders.

I will update round 1 as the orders come in, and round 2 will be completed a day from now to give everyone a chance to submit. But for now, I had better get to sleep.
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Old February 2, 2004, 10:23   #28
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sent!
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Old February 2, 2004, 11:34   #29
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Round 2 orders sent as well
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Old February 2, 2004, 11:53   #30
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Round 2 sent.
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