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Old February 16, 2004, 11:41   #301
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Quote:
Originally posted by Drogue
Rah has 18 spaces left. If he accelerates with both his wildcards he'll be moving at 11 next turn, and 12 the turn after. So next turn he will have 7 spaces to go, moving at a speed of 12, and so will cross the finish line in 1 and 7/12 turns, or 1.583 turns.

Spaced Cowboy has 15 spaces left. If he accelerates with his remaining wildcard he'll be moving at 9 next turn, and 10 the turn after. So next turn he will have 6 spaces to go, moving at a speed of 10, and so will cross the finish line in 1 and 6/10 turns, or 1.6 turns.

Therefore, Rah will cross the finish line first.
Thanks for working that out for me. I was planning on doing something similar.
So, now its a fight for the bronze medal!
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Old February 16, 2004, 11:50   #302
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Sent I think the bronze medal is decided
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Old February 16, 2004, 11:54   #303
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True. I can't even threaten you with oil-slicks anymore, as Rah revealed the last one this round.
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Old February 16, 2004, 12:09   #304
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No sense in pm'ing,

right, accel, m^10

And that last oilslick was lame; there is no way to get a crash on that one, and it robbed me of the block.
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Old February 16, 2004, 12:22   #305
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Yes, you are correct, but I pm'd them anyway.

They were right accelerate.

Let's see were the last oil patch was.
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Old February 16, 2004, 12:50   #306
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Rah, you hit it on the last run and it moved you right by one square (I think). Good game, I played it way to cautious.
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Old February 16, 2004, 13:53   #307
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Yes, from the worst starting place.

But almost everyone had to crash for it to happen.

Luck beats skill.
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Old February 16, 2004, 14:52   #308
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No reason for me to continue racing, but...

Accelerate straight, and hope that there's about 20 oil slicks sitting in front of the finish line.
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Old February 16, 2004, 14:53   #309
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Actually just found out that you had a lot more than luck. Apparently the GM kept you in the game by doing a reroll on an oilslick; the first roll had you crash and burn. It is his game and his call though.
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Old February 16, 2004, 16:00   #310
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He did that for Jamski too though, because he thought crashing out on an oil slick the first time was too unlucky. I sympathise quite a bit, I wouldn't want to do that either.
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Old February 16, 2004, 22:04   #311
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Yeah, when placing the oil I didn't forsee people hitting them at those sort of speeds and thus being killed just by pure luck. Which is why I support oil-slicks (if included) being visible from the start and only things like sandtraps (slow you down by one) being hidden.

They were supposed to increase the challenge level somewhat, not to kill randomly.
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Old February 16, 2004, 22:47   #312
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I agree with Skanky
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Old February 17, 2004, 11:01   #313
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Skanky, np, it is just a game.

I was just pointing out that if you had been a stickler, then I would have won. 2nd, is fine however. I was your call to make and you did it fairly.

I would like to see a more curvy track to keep the speeds down. It would also be nice to see the whole track so that you could get some type of strategy going.

I like the sand pits and the oil. Perhaps if we let the person run off the track, one move to get back on and start the next turn at speed 0 instead of the kill?

SC
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Old February 17, 2004, 11:43   #314
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Well, I guess that's that then.

First place: Rah
Second place: Spaced Cowboy
Third place: Drogue

Many thanks to all who took part.
Looks like it is Rah's turn to host the next game.
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Old February 17, 2004, 11:59   #315
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Just got back from vegas and catching up at work, so it'll take me a just a bit to set up the track and get it ready. Patience. When I'm ready I'll set up a sign up thread.
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Old February 17, 2004, 12:41   #316
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Quote:
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My new favourite to win this race is RAH.
Do I get a prize too???
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Old February 17, 2004, 16:11   #317
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I'm looking at actually wrapping the track back to the starting line. Hopefully the turns will be wider so how you enter the turns will be important. I do want a few straights to let people pick up speed. I do plan on showing more of the track to let people plan better.
Hopefully leading to a faster track. If nothing else, I think the last race proved the WC concept. It added a lot more strategy and variety. I will probably have a slightly different rule on oil slicks.

AND THE START WILL BE A BIT more even
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Old February 17, 2004, 20:03   #318
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rah did better posting his turns in advance without seeing any track, a concept that us lowly scum could learn from ...
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Old February 17, 2004, 21:05   #319
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Quote:
I think the last race proved the WC concept.
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Old February 17, 2004, 21:09   #320
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what is this WC concept ??
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Old February 17, 2004, 21:12   #321
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Quote:
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what is this WC concept ??
I think WC = wildcards.
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Old February 17, 2004, 21:26   #322
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And the penny drops. Ahh.

Yes, wildcards seemed to work out well.
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Old February 18, 2004, 04:10   #323
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They did indeed.

But oil slicks had me cursing.

-Jam
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Old February 18, 2004, 06:49   #324
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I expected people to have the same sort of speeds as in the previous game. Damned lead-foot bastards.
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Old February 18, 2004, 09:23   #325
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I was thinking maybe two laps, and only having oil slicks where previous crashes had occurred, so people would know where they were.
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Old February 18, 2004, 09:38   #326
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ADG better pack extra oil in his car then.
Thats quite a good idea, having us make more obstacles.
I wouldn't be opposed to some *visible* oil-slicks alreay on the track though.

Any decision on sandtraps?
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Old February 18, 2004, 16:28   #327
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