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Old February 5, 2004, 17:25   #31
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Old February 5, 2004, 18:11   #32
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Jamski is a notorious spammer
Whether or not that's true, I have never posted a single smilie as my "+1"
/me raises one eyebrow like Sean Connery *

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Old February 5, 2004, 18:47   #33
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Old February 6, 2004, 01:27   #34
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I hope Brian is not coming out with yet another RT"S".
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Old February 6, 2004, 10:59   #35
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would you please stop spamming my lovely thread?

I'm really curious to see what Brian will do now. Somehow I think that he would want to diversify his products, have some different games before he returned to RoN.

Maybe he's going to create The Lumberjack Tale, the ultimate RPG!
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Old February 6, 2004, 11:07   #36
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What do you want us to do, post actual information?
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Old February 6, 2004, 12:48   #37
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coming to think of it... do you know something that we don't?
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Old February 6, 2004, 12:56   #38
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Sure, here's some information about the game (Taken from the official site www.BriansGames.com):

Genre: TBFPS (Turn Based First Person Shooter)
Release Date: Next week
Story:
You're one man against the whole planet, in this science fiction game set on Alpha Centauri...


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Old February 6, 2004, 14:50   #39
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Old February 6, 2004, 15:09   #40
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Re: Lumberjack Tycoon, Brian?
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Originally posted by Alex

So, will we see Brian Reynolds' Lumberjack Tycoon in the future?
I'd say it's doubtful.
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Old February 7, 2004, 00:51   #41
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Quote:
Originally posted by ADG
Sure, here's some information about the game (Taken from the official site www.BriansGames.com):

Genre: TBFPS (Turn Based First Person Shooter)
Release Date: Next week
Story:
You're one man against the whole planet, in this science fiction game set on Alpha Centauri...




I even clicked on the link.
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Old February 7, 2004, 07:32   #42
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Woohoo, got one to click it
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Old February 7, 2004, 07:37   #43
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Fortunately some of us are not quite so gullible.
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Old February 7, 2004, 09:50   #44
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With the amount of tripe released as games these days, it really isn't that outlandish.
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Old February 7, 2004, 10:25   #45
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Hehe true. I am still waiting for a TBFPS.
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Old February 7, 2004, 10:33   #46
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I'm sure there is/was one.

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Old February 7, 2004, 23:14   #47
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That's a game that might actually do well where I'm from.

You know Caveman Games? Make a Lumberjack Games.
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Old February 8, 2004, 11:31   #48
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I just read a interview Brian Reynolds. The last question is about the next game:


Quote:
N – Finally, what are the plans at Big Huge Games after the expansion pack is released?
BR – Some members of our team are already at work on our next cool real time strategy game!

I guess that means Lumberjack Tycoon is out of the qestion
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Old February 8, 2004, 12:33   #49
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Brian, I like RON as much as the next guy, but please, come back to the light. We need the next great TBS, and you're the only one who can do it.
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Old February 8, 2004, 13:04   #50
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Brian, I like RON as much as the next guy, but please, come back to the light. We need the next great TBS, and you're the only one who can do it.
Totally agree.

Please don't go to the RTSes. The drones need you. They look up to you.
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Old February 9, 2004, 01:01   #51
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Too bad, BR lost it.
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Old February 9, 2004, 04:31   #52
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Well I hate the decision too, but alas from his perspective it is perfectly rational.
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Old February 9, 2004, 05:07   #53
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Are those damned real time games easier to write, or do they sell better?

Well at least the AI code doesn't have to be good, I think.
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Old February 9, 2004, 10:37   #54
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why do people here think RON is the first RTS Brian had a big role in? Does everyone forget Sid Meier's Gettysburg ??
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Old February 9, 2004, 14:42   #55
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I didn't forget SMG -- I just thought it was a step in the wrong direction.
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Old February 9, 2004, 15:23   #56
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SM's Gettysburg? I think I recall a game with that name a long time ago, but wasn't it turn based, or do I recall wrong?


Quote:
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Are those damned real time games easier to write, or do they sell better?
They sell better... most people don't like to think when playing games... they only play games to get the fastest reaction time
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Old February 9, 2004, 16:36   #57
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Quote:
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SM's Gettysburg? I think I recall a game with that name a long time ago, but wasn't it turn based, or do I recall wrong?
No it was real time. as was its successor SM's Antietam (also published by Firaxis, but the engine modifications were subbed out to a boutique wargame shop, which then licensed the engine and applied it to the Napoleonic period) People forget its RT, cause its not a "typical RTS" you dont build units, instead they appear on the battlefield based on when they did historically. Basically its an accurate historical wargame - and it shows how good RT is for modeling that, at the the tactical (in this case grand tactical) level.

Its pauasable, so you have to time to think (and thinking is quite important - since the time scale is compressed, i find pausing (within limits) reasonable.
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Old February 9, 2004, 16:52   #58
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the boutique firm is Breakaway games, also a microprose spinoff, and the games they made after Antietam were "waterloo: napoleons last battle" and "Austerlitz".

So thats 4 historical wargames with that engine. Plus all the Paradox games. Plus every city builder. Plus the games made with the total war engine. Doesnt seem to me that a game has to be TB to be a "thinking mans" serious game. You just make your own turn, by pausing.
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Old February 10, 2004, 05:59   #59
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What's the point of running realtime on a wargame?
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Old February 10, 2004, 06:11   #60
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It works ok as a subgenre IMO.
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