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Old February 13, 2004, 22:27   #31
Quezacotl06
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I just downloaded my own fac It reverted back to hive graphics. It's realy supposed to be gaian . Oh well.

I pretty much want average everything. Only exceptions are mid-high diff (like talent or librarian), and large/huge map. Maybe heavy cloudcover too.
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Old February 13, 2004, 23:23   #32
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Quote:
Originally posted by mart7x5
I have just edited the preferrence table, once again. please see it.

- CMN is Coordinator, Moderator, Narrator. I'll post for someone to volunteer.

- I propose as the seventh faction - Cult of Planet or Free Drones, accordingly to what you Almostz decide. Please all players tell your prefferences as for possible other factions also.

- As there is going to be 6 human players, difficulty setting has less influence compared to games with more AI factions. Too low diff. setting will make it really easy prey, if that fac will not be enhanced, but who knows.....
OK, I am volunteering to be the CMN for this game. From my viewpoint it is becoming clear that this is shaping up to be a Beginners type game, which I have experience in setting up, and have no problem setting up from my end. To get a better feel for what each of you want/ expect from this game, as well as letting me know what each of your personal skill levels are, please PM me with the above specified information (otherwise, I will assign accordingly). I will be reviewing the 2 custom Factions, and providing feedback for discussion by Sunday my time (GMT -5). It can then be decided from there how to proceed.

The 7th Faction I would like to call dibs on, meaning I would like to choose this Faction myself: please entrust this option to me.

The Difficulty Level I leave to you: just let me know what you want. Personally, with only one AI playing against 6 humans, setting this lone AI to Transcend should not prove too difficult to handle, IMO.




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Old February 14, 2004, 01:26   #33
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Well, truthfully, my skill levels not all that high. I have yet to master many things, though i'm not horrible. On a scale of 1 to 10, i'd probably rate about a 4. I've played games on the first 5 diffs.

my expectations? I just want a fun, not too serious game.


Oh and, i'm fine with you picking the 7th faction. I'm also fine with a high difficulty.

Oh on a side note, that scenario you linked to earlier is great. The new 8th faction are evil bastids though
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Old February 14, 2004, 01:53   #34
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Quote:
Originally posted by Sankis
Well, truthfully, my skill levels not all that high. I have yet to master many things, though i'm not horrible....
Playing against human players is like having unchangeble difficulty level. You play against someone who has already "defined" skills. Between Talent or Transcend difficulty level there is then really little difference. I am not sure, but maybe some game chance rolls may depend on the difficulty, but that is not so much important.
I have seen some good strategy tips on the net, maybe linking to them will allow all players in this game to either recall some good tips or enhance playing skills. PBEM usually last very long time, so there will be plenty to read a few of internet articles.
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Old February 14, 2004, 02:29   #35
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ok, I'll be the Drones.
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Old February 14, 2004, 07:59   #36
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Quote:
Originally posted by Sankis
Oh on a side note, that scenario you linked to earlier is great. The new 8th faction are evil bastids though
Thanx for the compliment! And yes, the 8th Faction that resides in my Beta Lyrae mod are a nice change of pace from the regular MW's. IoD's, Locusts, etc.. It gets really interesting when the naval units start capturing your seafaring vessels, and turn them back against you!


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Old February 14, 2004, 08:31   #37
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Quote:
Originally posted by mart7x5
I have seen some good strategy tips on the net, maybe linking to them will allow all players in this game to either recall some good tips or enhance playing skills.
Here is a link to the SMAC Academy, which has many good articles to assist in ramping up a players skills for PBEM'ing. FYI.


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Old February 14, 2004, 09:15   #38
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I'm thinking of being some sort of alien faction, this means my total bonuses will be higher then +1 for the simple facts 1) I don't have commerce 2) Can't become govt 3) I can get gassed easily 4) It's going to be a low research faction (they consume and steal and on a large map it might be awhile before i find something edible )
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Old February 14, 2004, 09:50   #39
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Quote:
Originally posted by Lazerus
I'm thinking of being some sort of alien faction, this means 3) I can get gassed easily
Putting the words "gas" and "Lazurus" in the same sentence suddenly makes me feel very nauseous, and to start twitching uncontrollably......
Can you either post the Faction specifics here, or E-Mail me the files so I can review?


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Old February 14, 2004, 10:29   #40
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Being the aliens im allowed to gas back and not suffer any negative ecology effects right ?
Can't remember if the rule works both ways.


If i am ... cool

Gonna look for some graphics to go with it after ive been to get my hair cut, look my best for tonight
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Old February 15, 2004, 09:14   #41
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Quote:
Originally posted by Lazerus
Being the aliens im allowed to gas back and not suffer any negative ecology effects right ?
Can't remember if the rule works both ways.
I am pretty sure you are correct, but you should propbably play an SP with your Faction first, just to make sure.
As I stated earlier, why I have been assessing the 2 custom Factions that people are proposing being played in this one. Here is the breakdown of Lazurus' "Species" faction:


#DATALINKS2
^+2 GROWTH: {Convert matter for their own use}
^+3 INDUSTRY: {One worker spawns many}
^-2 RESEARCH: {Workers have no sentient thought}
^-3 ECONOMY: {Hive mind does not recognise wealth as a need}
^Free CHILDRENS CRECHE at every base
^Can steal tech when conquering base
^Units immune to mond control {Unable to penetrate Hive minds grip on machines}
^Gain tech known to 2 others {Hive mind infiltrates networks with ease}
^"Energy Grid" at each base: {Increased infrastructure generates additional energy}
^Begin game with a Mk I Battle Ogre and extra Colony Pod
^Possess a physical scan of Planet's surface
^{May not choose Free Market economics or Democracy}
TECH: {Progenitor Psych, Centauri Ecology, Field Modulation, Information Networks, Biogenetics}


Playing around with the Social Engineering chart, I set up a Police/ Green/ Knowledge scenario which gave the following:

-3 Economy
+1 Efficiency
+2 Police
+2 Planet
-2 Probe
+5 Industry
Research at normal rate

Darsnan's assessment: with already having Biogenetics as a starting tech, I would immediately start building the HGP in this game, and with a +3 initial Industry rating, there is a good chance I could build it. This, coupled with the PDL effect, will help immensely to offset the initial -2 Research rating. From there I would switch to Police, and once I get a free Childern's Creche at each base, coupled with a +2 Growth, +2 Police, and +5 Industry I'm going to crank out crawlers like mad to overcome the -3 Economy (along with lots of free scouts to pod lots of EC's). Once Efficiency starts to become a significant issue, I switch to Green, and all of my scouts out in the field start capturing native lifeforms like mad. Upgrading all of my Scouts and Rovers to Best Weapon/1/1 then almost immediately gives me a huge potent army in someones back yard, that can't be Probed away because of their Probe Immunity, so the first thing I build (with my +5 Industry rating) at each conquered base is a cheap 0/1/1 Probe Team, and I am on my way.
Essentially this is a huge Momentum oriented Faction, whose negatives can relatively easily be circumnavigated. I would recommend that this Faction not be used in this game, but I will leave it to the group to decide.

I will assess the other custom Faction later today - got things to do right now.


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Old February 15, 2004, 10:04   #42
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Since when do either police/green/knowledge give +2 industry ?
You're thinking of support.

For some reason steal tech when conquer base ain't working in single player games for me with this, could you test that for me ?
The faction basically players as a mix of Drones/aliens with the downside i can't run demo or FM for that energy income

And if you can research at normal rate show me before we start I don't particularly play with big bases and having -2 energy at each base is exactly what i'm going to need to even get the smallest amount of energy going to labs.

Yes its early army will be strong and very large, but look at the map size, whats the chances of me getting to use it ?
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Last edited by Lazerus; February 15, 2004 at 10:49.
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Old February 15, 2004, 10:47   #43
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also it doesn't start with information networks, i must have forgotten to remove that from the datalinks.

cent eco - consume environment
biogentics - tanks for recycling
Felt they went best with the theme.

ps, whats the PDL anyways ? ... thats a new abbrev i aint seen before
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Old February 15, 2004, 17:21   #44
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Quote:
Originally posted by Lazerus
Since when do either police/green/knowledge give +2 industry ?
You're thinking of support.
Thats what I get for trying to do something relatively cereberal at 6am local. Sorry about that.
Regardless, I do feel that under the circumstances this Faction is a little too aggresive for a game where there are several new PBEM players, and it is my still my recommendation that this Faction not be used. However, as I have already installed it on my computer to scope it out, why if the group doesn't mind playing with it, then I won't stand in its was in being included in the game.

btw: PDL stands for Planetary Datalinks. FYI.


I'll see about looking at the other custom Faction now, then give my opinion on that one as well. From there you guys decide, and I will proceed accordingly.


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Old February 15, 2004, 18:27   #45
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I agree that the custom alien faction is too strong for this game.. just wouldn't fit in for a mostly newbie game
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Old February 15, 2004, 18:54   #46
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It's weaker then the utopian faction which apart from lacking immunity to probe has all the bonuses and more, namely 2 research and 4 economy higher + the virtual world and planetary datalinks secret projects inbuilt.
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Old February 16, 2004, 17:18   #47
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Whats the status of this game? What about the other faction?

I'm fine playing with the alien custom fac, now, as it doesn't seem to be as godly as I thought it was.
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Old February 16, 2004, 18:35   #48
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Quote:
Originally posted by Sankis
Whats the status of this game? What about the other faction?
I needed clarification as to what the specifics were for the other custom Faction. Essentially its the Cyborgs, with a -1 Probe and pays no support penalty for produced units (i.e. the Faction can crank out all the units it wants with no mineral penalty). I'd say if it became a +1 Support, then this would be a good replacement Faction to include in the game. FYI.


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Old February 16, 2004, 21:04   #49
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I've been trying to explain this... Not that I don't have to pay support... its just I can't have below 0 support... meaning... for instance, if I had a democratic government, and that was all for SE, then my support would still be 0, even though Democracy is supposed to take it down to -2.... But I don't really care if its an immunity to Support, a impunity to Democracy, or a positive support... something along those lines...
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Old February 17, 2004, 13:59   #50
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IMMUNITY, SUPPORT is what you were looking to add in the faction file then ?
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Old February 19, 2004, 13:24   #51
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Yes! Good, I'm not going crazy!
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Old February 20, 2004, 21:33   #52
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Are we going to start?
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Old February 20, 2004, 21:46   #53
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Agreed...any time would be nice.
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Old February 24, 2004, 13:13   #54
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Paging Darsnan to Topic, Darsnan to topic
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Old February 24, 2004, 15:28   #55
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Quote:
Originally posted by Ouro_827
Paging Darsnan to Topic, Darsnan to topic
OK, I had previously given feedback as to what I thought was best regarding the custom Factions. From there its up to you all to decide what you want to do: a CMN does not give direction for a game - he merely guides.
When you reach a consensus as to what you all want, let me know, and I'll set up the world accordingly.


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Old March 3, 2004, 18:09   #56
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when will we start?
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Old March 3, 2004, 20:11   #57
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1. Take off alien faction (or if u want to stay alien, take off all free techs (being alien gives u 2 anyway)
2. Take off gain free tech w. 2 other discoveries/ free children's creche
3. Use same social benifits/Social preferences as human hive (+1Growth/Industry, -2 Econ, Immune Effc)

My faction has +1Economy/Growth/Industry, and a -2 Morale (I changed it from -3), Social Psych and Free Hologram Theatre once I get P. Nets.

PS. Another custom faction I made is a variation of the hive, which is +2 Industry (extreme serfdom), -2 Growth (mass genocide of dissenters), -2 Research (Mental retardation of workers), and Immunity to Police. Start with industrial base. And free punishment sphere and Genejack factory with discovery of required techs. It's here if it appeals to people to use as well.
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Old March 4, 2004, 12:00   #58
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Look at the comparison between our factions though.

I get childrens creche, you get hologram theatres so thats growth bonus vs total early drone control, this is even stronger then the virtual world which is considered highly among secret projects
I get +3 industry, you get +1
I get +2 growth you get +1
I get -2 research and -3 economy you get +1 economy and just -2 morale as the only downside !

I'm fine with losing the alien tag to lose the two alien starting techs if you want though, but like i said i would have considered being alien a disadvantage due to me having no commerce and inability to participate in council.
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Last edited by Lazerus; March 4, 2004 at 12:22.
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Old March 4, 2004, 14:47   #59
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Hi, I would like to play too as Gaians, if possible

Haven't played SMACX in multiplayer yet and I don't understand many of the rules.

- No free facilities that are not made available by your free technologies (no fusion labs unless fusion power is ur free tech (which it won't be) ???????
-Facton bonus' must add up to +1 (or lower) Which means you can have +5 industry, but you must have -4 in some other area, or 4 -1's, etc.) ??????
-No free techs above level 2. You can only use 1 level 2 tech, or 2 level 1 techs. ??????????!!!!
-No bonus ANYTHING (fungus nutrients, bonus techs, etc. ?????
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Old March 4, 2004, 15:06   #60
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Do we have seven human factions then? That will be interesting
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