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Old February 17, 2004, 08:21   #61
Gunter
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I am too lazy to read all the posts inside this thread therefore I challenge the luck posting again

On original Civ I found resource appeareance ratio too low therefore I tweaked it into the editor to suite my preferences.

This because on old CIV3 ( still have to try Conquests due to patch reasons ) the AI knew in advance where in the future resources will spot and in addition I do not tolerate that a good game is ruined from the luck only, even if this luck kissed me.


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Old February 17, 2004, 08:42   #62
DrSpike
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They still know where the resources are.
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Old February 17, 2004, 10:48   #63
lethe
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It's not like they get all that much benefit from knowing where the resources are. When I see a lone Japanese city on the tundra 35 tiles from the nearest Japanese city all I think is "Is it oil or aluminum?" and then proceed to take the city.
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Old February 17, 2004, 11:43   #64
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I think that the best solution would be to duplicate the existing units that require resources with the same units that don't require special resources but cost more. Maybe 20% or 50% more sheelds than the cost of the original unit.
This in my opinion would lead to more accurate modeling of real history.
I don't know what would be the effect on the AI however.
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Old February 17, 2004, 11:56   #65
Gunter
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So,the problem is still present and you gave different good suggestions to fix it or at least to workaround the problem.

The next step I would expect is the patch to fix it out but I'm afraid I will have to raise the appereance ratio or as you suggested to wacth closely enemy tundred cities


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