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Old February 13, 2004, 07:55   #1
GeneralTacticus
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Nuclear War VI
Each player starts with 3 cities, and may perform 1 order each turn. Orders should be sent to me through:

PM
MSN/email: angusniven @ hotmail.com

(When orders has been sent, please post a “sent” msg in the thread, to make sure I have received the order).

If you don’t send any orders for a turn, you won't be auto-set to do something (I won't deflect for you, I won't do anything for you... ), and since I post a msg from time to time in the forum about who still needs to send orders, people can see who’s open for nuking, so be sure to send them

If you don’t send your orders, there will be consequences, unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)


code:--------------------------------------------------------------------------------
# of turns missed: Consequences:
1: nothing
2: You’ll lose one city this round
3: You’ll lose two cities this round
4: ---------you get Wasted--------
--------------------------------------------------------------------------------


Each turn takes about 24 hours (Ending at 9 AM GMT each day) (Though there might be some changes, so don’t count on it being ready every day at this time... maybe it’ll be earlier, maybe later). If I have received all orders before time runs out, the turn has ended and I’ll post the results early

You will be able to change your orders up until one hour before the end of the turn, except for observation missions, which can be changed until you receive the information.

Spy missions don't count as orders: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with one spy

Orders:

Launch Nukes:

The player can launch two nukes. The nukes can be launched at different players or they can be launched to the same player, depending on preference.

Stockpile Nukes:
When stockpiling nukes you can launch 4 nukes instead of 2 at some time. You can't stockpile stockpiled nukes, the max # of nukes is 4. You don't have to use the stockpiled nukes the following turn. If you've got stockpiled nukes and want to nuke someone, but also keep the stockpiled nukes, you may, but (obviously), you can only use two.

Deflect:
When deflecting nukes to a certain player, every second nuke to arrive that turn will be deflected to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit

Hide in bunker:
Each player has one bunker. When used, ALL nukes fired at you are destroyed (Not deflected), and all spies sent against you are killed (caught by the guards). After one use, the bunker is unavailable, unless rebuilt.

Train a new spy:
Just like it sounds. (No-one starts with any spies)

Build City:
You get one extra city.

Sabotage (Spy):
When using sabotage on another player, the other players orders will be cancelled. This kills the spy used. Sabotage does not work on bunkers; stockpiled nukes launches that are sabotaged lose the stockpile involved.

Observe (Spy):
When using a spy to observe a player, the other player gets information about the other player’s orders. The spy only dies if the other player is being nuked the same turn, or if that player is using a bunker (in which case the spy's death is an answer in itself...).

If you post a "sent" msg in the thread, but I don't recieve any orders, I'll auto-set you to train a spy (Of course I'll send you a msg that I didn't recieve your orders)

When 3+ leaders have lost their country, they have 1 nuke together, where they may vote for who to nuke. The player who gets the most votes (or in case of a tie, the player who got the first vote) gets the nuke.

These voting orders may be posted public (For the love of dogpiling) or they may be sent private (For a surprise attack)
If a player doesn't post/send-PM votes, there's a chance this player will be included in the story, making this player unable to vote in future votings... active voters wont be taken though.
When there's two players left, there will be no more votes.

Who's in? (please give your city names as well)

Player and City List:

(will be updated as the game goes on)

ADG:
- 0 cities (WASTED)

DrSpike:
- 3 cities (Join, Now!!, Nuclear War)

Hercules:
- 1 city (London)

Jamski:
- 0 cities (WASTED)

Skanky Burns:
- 1 city (Castle)

Spaced Cowboy:
- 0 cites (WASTED)

Vlad Antlerkov:
- 0 cities (WASTED)

Orders Received From:

Orders Not Received From:

Dr. Spike
Hercules
Skanky Burns

Turns Missed:

Dr. Spike: 2
Hercules: 1

Last edited by GeneralTacticus; February 23, 2004 at 01:56.
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Old February 13, 2004, 08:01   #2
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Old February 13, 2004, 08:25   #3
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Old February 13, 2004, 09:44   #4
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Cities,

1,2,3

That is sooo original
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Old February 13, 2004, 10:05   #5
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Cities :

Foxtrot, Tango, Waltz.

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Old February 13, 2004, 13:44   #6
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I'm in.

Cities: Proton, Neutron, Electron
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Old February 14, 2004, 01:46   #7
Skanky Burns
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Castle, Moat, Tower.
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Old February 14, 2004, 01:49   #8
GeneralTacticus
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Send your orders in, please, only a few hours left...
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Old February 14, 2004, 01:53   #9
Skanky Burns
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Orders sent, too. Hooray.
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Old February 14, 2004, 04:54   #10
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EDIT: Removed owing to general protest.

Last edited by GeneralTacticus; February 14, 2004 at 07:51.
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Old February 14, 2004, 05:26   #11
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Orders for next day sent
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Old February 14, 2004, 06:15   #12
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Hey!!

People were just picking their cities. You need to give a full day from when you say "ok send your orders now"
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Old February 14, 2004, 07:47   #13
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Yeah, I thought the first time was set to just pick cities, not to send orders... you need to make it more clear, so I demand a new first round...

I was only waiting for you to say "You may now send in your orders"
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Old February 14, 2004, 07:49   #14
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*SIGH* Ok then, send in your orders... I thought everyone realised that it was OK to send orders in as soon as the thread was posted. There's no reason to reject orders for being too early, after all.
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Old February 14, 2004, 07:49   #15
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Me too.

In fact all of us were waiting

Orders for ROUND ONE sent now.

-Jam
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Old February 14, 2004, 07:51   #16
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Sent.
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Old February 14, 2004, 07:52   #17
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Orders sent
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Old February 14, 2004, 08:00   #18
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Sent.
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Old February 14, 2004, 08:02   #19
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Well, that was quick. Is there any real point waiting until the deadline, or shall I just post the new results early?
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Old February 14, 2004, 08:09   #20
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Well you are going to have to use some discretion. If Jamski took advantage of SC's move and nuked him then maybe not.
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Old February 14, 2004, 10:19   #21
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Well... if you've got all orders, there's no point in waiting...
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Old February 14, 2004, 12:07   #22
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As long as people haven't taken advantage of others who did get their orders in on time.
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Old February 14, 2004, 12:14   #23
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That's what I said.
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Old February 14, 2004, 12:18   #24
Skanky Burns
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Your post was too specific. And I don't really mind if Jamski took advantage of SC, just if people took advantage of me.
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Old February 14, 2004, 12:40   #25
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I don't even remember what GT posted, so I don't remember who managed to send in beforehand...
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Old February 14, 2004, 12:47   #26
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Well Skanky sent 2 nukes to you, and SC poisoned your water supply which turned your remaining people into zombies that worship the Cowboy god.

Did you not see?
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Old February 14, 2004, 13:38   #27
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I don't understand how Spikie managed to build the three cities of You, Lazy and Bastard though. I mean, I thought you could only build one city at a time?
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Old February 14, 2004, 14:16   #28
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Quote:
Originally posted by DrSpike
Well Skanky sent 2 nukes to you, and SC poisoned your water supply which turned your remaining people into zombies that worship the Cowboy god.

Did you not see?

Oh, I thought it was a game bug
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Old February 14, 2004, 15:44   #29
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Post them results. I'm eating a pizza.

-Jam
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Old February 14, 2004, 16:06   #30
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Naahhh.. I just eat Pizza an hour ago
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