Reply
 
Thread Tools
Old February 18, 2004, 11:32   #1
MqsTout
Chieftain
 
MqsTout's Avatar
 
Local Time: 13:06
Local Date: November 2, 2010
Join Date: Oct 2001
Location: Pittsburgh PA
Posts: 69
SGLs & custom tech trees
I don't do much editing, but I've read a lot about people making their on tech trees, sometimes having custom techs for certain civs or having a civ with entirely its own tech tree.

Other than Civ3 having to be "kludged" into making these possible (by giving a free tech), this wasn't a 'problem' in PTW.

However, I am thinking about this in C3C. With the advent of SGLs, would not each of these one-civ-only techs count as "first discovered" in terms of creating an SGL?
MqsTout is offline   Reply With Quote
Old February 18, 2004, 14:23   #2
MqsTout
Chieftain
 
MqsTout's Avatar
 
Local Time: 13:06
Local Date: November 2, 2010
Join Date: Oct 2001
Location: Pittsburgh PA
Posts: 69
I just threw together a test scenario, made up a tree of techs named 1-0, Each tech had the previous as a prereq, and had the 'cannot be traded' 'not required for era advance' flags set. 2-0 were "Ancient" era and 1 was "none". I also lowered the minimum turns to 1 just to hasten my testing.

I assigned tech 1 as a starting tech to a scientific civ, and ran through it in a game with preserve random off just in case. I researched 2-7 and I was starting to wonder. Then, with tech 8, a SGL appeared.

So, is it possible, I wonder, to set a tech so it does not trigger a SGL? If people try to create custom tech trees, SGLs would probably have to be disabled if they can't be, else there would be an unusual number of them.

I know techs from goody huts can't generate SGLs, but what about Philosophy and Darwin's?
MqsTout is offline   Reply With Quote
Old February 18, 2004, 17:06   #3
Willem
Emperor
 
Willem's Avatar
 
Local Time: 11:06
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Quote:
Originally posted by MqsTout


So, is it possible, I wonder, to set a tech so it does not trigger a SGL? If people try to create custom tech trees, SGLs would probably have to be disabled if they can't be, else there would be an unusual number of them.
SGL's happen so rarely that I don't think it's really an issue. I've played a number of games now that I was in the tech lead, and I think I've only seen one so far. If you're really that concerned about it, on the units page there's a flag that you uncheck from a leader unit regarding Scientific Leaders.
Willem is offline   Reply With Quote
Old February 19, 2004, 10:34   #4
MqsTout
Chieftain
 
MqsTout's Avatar
 
Local Time: 13:06
Local Date: November 2, 2010
Join Date: Oct 2001
Location: Pittsburgh PA
Posts: 69
They aren't so rare when every tech of a custom tech tree is 'first discovered' therefore possible for a SGL. That greatly increases the SGL chance, when every tech you get has the 3-5% chance.
MqsTout is offline   Reply With Quote
Old February 19, 2004, 15:38   #5
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 13:06
Local Date: November 2, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
Quote:
Originally posted by MqsTout
I know techs from goody huts can't generate SGLs, but what about Philosophy and Darwin's?
both can generate SGLs

And I see your point, if you are the only nation able to research certain techs, I can see how that would up your chances at generation.
asleepathewheel is offline   Reply With Quote
Old February 19, 2004, 17:25   #6
Willem
Emperor
 
Willem's Avatar
 
Local Time: 11:06
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Quote:
Originally posted by asleepathewheel




And I see your point, if you are the only nation able to research certain techs, I can see how that would up your chances at generation.
But if other civs have exclusive techs as well, that evens things out.
Willem is offline   Reply With Quote
Old February 19, 2004, 19:45   #7
MqsTout
Chieftain
 
MqsTout's Avatar
 
Local Time: 13:06
Local Date: November 2, 2010
Join Date: Oct 2001
Location: Pittsburgh PA
Posts: 69
It'd really destroy the race to build great wonders.
MqsTout is offline   Reply With Quote
Old February 20, 2004, 04:36   #8
Lord God Jinnai
King
 
Lord God Jinnai's Avatar
 
Local Time: 12:06
Local Date: November 2, 2010
Join Date: Sep 1999
Location: St. Louis
Posts: 1,012
True, but then again if you're the only civ building certain wonders because its a wonder exclusive to you...
__________________
Which Love Hina Girl Are You?
Mitsumi Otohime
Oh dear! Are you even sure you answered the questions correctly?) Underneath your confused exterior, you hold fast to your certainties and seek to find the truth about the things you don't know. While you may not be brimming with confidence and energy, you are content with who you are and accepting of both your faults and the faults of others. But while those around you love you deep down, they may find your nonchalance somewhat infuriating. Try to put a bit more thought into what you are doing, and be more aware of your surroundings.
Lord God Jinnai is offline   Reply With Quote
Old February 20, 2004, 14:34   #9
Willem
Emperor
 
Willem's Avatar
 
Local Time: 11:06
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Quote:
Originally posted by MqsTout
It'd really destroy the race to build great wonders.
The trick is to have a good mix of Wonders, some that are civ specific and some that are open to competition. If done right it could make for a dynamic game; not only would you be dealing with a civ's UUs, but you'd also be up against a wonder that gives them a specific advantage. And using government specific wonders, and/or making them obsolete with a certain tech, you could arrange it so that this advantage only occurs for a short while.
Willem is offline   Reply With Quote
Old February 21, 2004, 08:56   #10
PaulWilliams
Settler
 
Local Time: 18:06
Local Date: November 2, 2010
Join Date: Mar 2001
Location: France
Posts: 23
SGLs????

Pardon my ignoance but what are they?
PaulWilliams is offline   Reply With Quote
Old February 22, 2004, 17:16   #11
Willem
Emperor
 
Willem's Avatar
 
Local Time: 11:06
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Quote:
Originally posted by PaulWilliams
SGLs????

Pardon my ignoance but what are they?
Scientific Great Leaders, a new leader type in Conquests. They're sometimes, though very rarely, created if you're first in researching a tech. They allow you to either rush build a Great Wonder or increase your research rate by 25%. Military Great Leaders can now only rush Small Wonders or create an Army.
Willem is offline   Reply With Quote
Old February 22, 2004, 17:22   #12
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 14:06
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
MGL can rush structures and units IIRC. Nearly anything except great wonders.
vmxa1 is offline   Reply With Quote
Old February 23, 2004, 16:46   #13
Willem
Emperor
 
Willem's Avatar
 
Local Time: 11:06
Local Date: November 2, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Quote:
Originally posted by vmxa1
MGL can rush structures and units IIRC. Nearly anything except great wonders.
Yeah right. I think it's a waste to use Leaders for those sorts of things so I never think of using them that way.
Willem is offline   Reply With Quote
Old February 23, 2004, 17:22   #14
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 14:06
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
It is not common for me either. It can come in handy during an IC. You can rush an airport with one. I have used them to rush a battleship in some conditions.
Mostly after having many armies and the MA built.
vmxa1 is offline   Reply With Quote
Old February 24, 2004, 18:11   #15
MoonWolf
Prince
 
MoonWolf's Avatar
 
Local Time: 19:06
Local Date: November 2, 2010
Join Date: Oct 2002
Posts: 768
They can give a civ a nice jump if used to rush a wonder. What you can do, is to disable the SGL's ability to rush buildings. This way, he can only be used to increase science a bit. You might think it's still unfair, but life contains luck, right?
__________________
I want Civ for Windows Mobile!
MoonWolf is offline   Reply With Quote
Old February 25, 2004, 15:06   #16
Lord God Jinnai
King
 
Lord God Jinnai's Avatar
 
Local Time: 12:06
Local Date: November 2, 2010
Join Date: Sep 1999
Location: St. Louis
Posts: 1,012
I'd only do that though if you disable the same for military...
__________________
Which Love Hina Girl Are You?
Mitsumi Otohime
Oh dear! Are you even sure you answered the questions correctly?) Underneath your confused exterior, you hold fast to your certainties and seek to find the truth about the things you don't know. While you may not be brimming with confidence and energy, you are content with who you are and accepting of both your faults and the faults of others. But while those around you love you deep down, they may find your nonchalance somewhat infuriating. Try to put a bit more thought into what you are doing, and be more aware of your surroundings.
Lord God Jinnai is offline   Reply With Quote
Old February 28, 2004, 16:51   #17
swat-spas2
Chieftain
 
Local Time: 18:06
Local Date: November 2, 2010
Join Date: Jun 2001
Posts: 86
Actually considering the usual time you get scientific leaders is when you (probably the player) have a lead, the point of the leader is to continue to build that lead, not to maintain, but to extend it. This way, so long as you would have some balance on special techs or tech trees, each civ would have chances to keep up or advance a lead. This would make a bit of balance.

As far as I can tell you can disable the rush building, but it appears to be for both military and scientific leaders. I'm not sure how unwanted this would be, personally I wouldn't suffer much. Armies and science ages are definitely almost as good as some wonders anyway. Getting that FP up fast is sorta useful though.
__________________
Every man should have a college education in order to show him how little the thing is really worth.
swat-spas2 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 14:06.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team