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Old July 8, 2000, 19:57   #1
Frank Johnson
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Tales from the Diplomatic Front X
Sudden drop offs in play for consecuative weeks have lead to me choose to make a new diplomatic game.

We'll be using a Sunday afternoon (US) time slot. We might make it earlier a little, if Euros are interested, or a little later if west coasters are trying to get back from churuch if that becomes an issue. If you know you will not be able to play reliably in this time slot on a weekly basis for at least 2-3 hours, please don't join.

Settings: Emperor, Larger Random World, 5-7 players, Barbs from Huts only, No City Bribes, Diplomatic Game (No elimination of players, Limited war)

I am open to a few minor rules suggestions....buts thats all.
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Old July 8, 2000, 20:11   #2
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I am interested if x1x1 and restart if host get techs. I'ts been awhile since i played long term game.
Sunday is tomorrow. What time exactly?
Maybe 5 players is enough? But again,at least 2 will give up early.
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Old July 8, 2000, 20:48   #3
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Yeah 1x 1x is fine.......
We probably won't get the game setup by tommarrow, however if 5-7 are interested within that time frame, maybe we can play at 2pm Central.

Naturally Id rather have 7, than just 5.
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Old July 9, 2000, 19:33   #4
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Besides...you should rename your thread.
'Looking for players....' should do.
Very few players (beside involved ones) reading any Tales from...
Myself included. I was just curious to see who's in it .
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Old July 9, 2000, 23:49   #5
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oh goody, a sunday afternoon slot or even eveing slot is just what I am looking for I wanna join
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Old July 10, 2000, 13:04   #6
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In the event that the start time gets pushed back to 630-700EST, I would be interested in playing.

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Old July 10, 2000, 14:23   #7
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Count me in. When are you planning to start?
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Old July 10, 2000, 18:35   #8
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i can play sundays. i'm in
 
Old July 10, 2000, 18:44   #9
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It might be pretty hard to start a game with no host techs and one settler each.
Could we make it Deity so we can all start with 2 settlers?
I strongly insist on an equal start and theres no big difference between Emperor and Deity.

It seems we have 7 players. Time for a schedule and additional game rules.
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Old July 10, 2000, 19:49   #10
Frank Johnson
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So we have...for sure

Dangime (me)
SmartFart
Empress
SuperSneak
Rayne
easthaven

and

Mr Dimbleby if we move it to 7 EST...personally I'd like to stick to an afternoon time......however....if its not a problem for any of the players moving it to 7 EST, then we'll pick you up.....

The rest of you have agreed to a "Sunday Afternoon" time.....and Im not so sure 7EST is still after noon.

I'd perfer 4 EST.
What do you say? I'll go with 7 EST if the other players dont have a problem with it.


Hm.....Deity does make it easier to make a clean start........oh and I've got another question...What would you say to making this a no wonder game? I think having no wonders would defuse the polarizing blocks that immediately form and reduce wonderless player abscents......which happens alot in other diplo games.
<font size=1 face=Arial color=444444>[This message has been edited by Frank Johnson (edited July 10, 2000).]</font>
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Old July 10, 2000, 20:03   #11
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I don't have problem with any proposed time.

My proposal of additional rules:

1.No city bribing
2.No sharing wonders
3.No trading caravans
4.No peeking or cheating of any kind
5.Either Deity or restart until all players have equal number of settlers
6.Restart if host have free techs

I am open to negotiate about city bribing,but not about anything else.
If anything under #2-#6 goes,i would rather to cede my place to somebody else.
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Old July 11, 2000, 00:10   #12
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I'm interested in Sundays, 2-3 hours.
ICQ is 77756564.

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"If any man can convince and show me that I do not think or act right, I will gladly change; for I seek truth, by which no man was ever injured. But he is injured who abides in his error and ignorance." Marcus Aurelius (Meditations)
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Old July 11, 2000, 03:39   #13
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Anytime starting 1EST is fine with me. Don't want it to start much later than 4EST...but I'm pretty flexible. I personally like the idea of no wonders, because I end up focusing on them to the detriment of my overall game...but, I don't care as long as there isn't any "cheating" (insert your definition here). I'm a very green MP'er, so don't expect too much...As long as you're debating rules, why not do something no one does...2 3way alliances or such, just to make it interesting....just let me know..I'll try anything, once.

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Old July 11, 2000, 08:44   #14
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4 est sounds good to me. then we can play until the x-files start
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Old July 11, 2000, 14:22   #15
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how do u share wonders? there sure is alot of rules
 
Old July 11, 2000, 15:15   #16
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Try to borrow a city with,let's say,Leo to your ally and you'll see how it works.

What do you mean 'alot of rules'?

It's a simple game of Civ2 with no cheating and with equal start to everyone.
Only additional proposal is no city bribe,but as i said,i have no problems either way. City bribing minorising conventional warfare and therefore sucks.

As for Frank's proposal about non-wonder game: i have no problems either way.
Up to all of you to decide about this one.
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Old July 11, 2000, 20:51   #17
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I also suggest that in lue of the last 2 diplo games frank and I have been in, that we agree ahead of time what to do about "no shows". I propose:
1. everyone has within 30 minutes of game time to show.

2. failure to show within the 30 minutes a sub will be found.

3. If no sub is found and prior arrangements are not made then the game continues with an a/i, unless a vote is made to postpone the game.

Trust me guys, this really needs to be established before we begin.

p.s. maybe we should play with only 6 players so that alliances of equal numbers can be made... just a thought...
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Old July 12, 2000, 09:33   #18
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suggestion:

If you guys (and gals) plan to play on the worldmap (or a map with lots of ocean) I suggest boosting the naval movement of ALL naval vessels by two. I've tried this with a normal game on the worldmap and the use of your navy will become far more important. Those extra movement points also boosts trade, I recommend it.

Good luck with starting the game and hope you all see the end of it!
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Old July 12, 2000, 22:39   #19
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works for me!
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Old July 13, 2000, 00:55   #20
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Sunday 4PM est is the agreed upon time then?
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Old July 13, 2000, 01:58   #21
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Ditto. See you all there....

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Bring it!

"If any man can convince and show me that I do not think or act right, I will gladly change; for I seek truth, by which no man was ever injured. But he is injured who abides in his error and ignorance." Marcus Aurelius (Meditations)
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Old July 14, 2000, 17:06   #22
Frank Johnson
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Well....I've played other diplo games where extrra trade ships were added, wonder affects modified, like pyramids expiring with refrigeration, and oracle never expiring......only the host had to change his rules.....so I plan to set the rest of the wonder to "No" for techs to get them.......so when i host the effects will be transfered to your computer for that game.
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Old July 14, 2000, 17:44   #23
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Gotcha. While you're at it, give me a bunch of howitzers to start with, too.

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Old July 14, 2000, 20:07   #24
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I hope everyone caught that limited warfare.
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Old July 14, 2000, 20:41   #25
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Just a little psychological warfare, my dear. I'm really a peace-loving isolationist.

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Old July 15, 2000, 00:01   #26
Frank Johnson
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Sunday 4PM then people....

Im at ICQ 2896875......
I've already got 4 of you.......
If everyone shows, we get (6) currently so i'll be looking for 1 more to join us. Sincce there seem to havee been no problems mentioned here's the final rules.

Diety Level (Easier clean start)
Large Random World Map (If any player starts on an island supporting less than 4 cities we restart)
Barbs from Huts only
Diplomatic Game, Limited Warfare
No Wonders (besides Apollo for SS and Manhattan for nukes)
No city bribes
No sharing wonders
No trading caravans (this means no giving them to another civ so there is a large bonus with no moving, not no caravans)
No peeking or cheating of any kind


Any other suggestions before we start? I think I'll host and disable the wonders, anyone interested in increased naval movement?
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Old July 15, 2000, 00:24   #27
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I would rather play with normal naval movement rate.
Trireme with 5 movement points significantly decrease importance of Navigation.
Ships with +2 movement turns naval tactics upside-down.
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Old July 15, 2000, 00:28   #28
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How do you disable wonders...save two?
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Old July 16, 2000, 22:19   #29
Frank Johnson
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We had a good first session today, over 4 hours of play. It was really enjoyable. I didn't make contact with anyone, however I built a great number of cities and found I have a nice home to grown into.
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Old July 17, 2000, 00:51   #30
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Nice,fast moving game. Aztec empire is few turns from discovering Republic. First caravans are on their way to establish trade routes with our strong ally. Triremes in wrong cities stopped my expansion at some point,but new land is discovered recently.
It seems i'll stay in Monarchy until expansion is finished.
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