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Old March 8, 2004, 02:58   #61
furrykef
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How come nobody can spell "Centauri" anymore? :P

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Old March 8, 2004, 02:59   #62
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Because it is not important.
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Old March 8, 2004, 21:48   #63
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Prolly cos their to dum to spell good.
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Old March 8, 2004, 22:01   #64
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As a proper noun, names can be spelled so many way it is not worth being concerned about them.

Anyway most people have realized that posting on the net and spelling errors go hand in hand. IOW people mistype. It is not the same as writing. You will see many simple terms mistakenly posted that were not transpositions. It does not mean they do not know how to spell a given word. Yes we could prove read, but that does not alway s happen.

So I will take my 40 lashes with a wet noodle.
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Old March 8, 2004, 22:52   #65
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Consider yourself lashed.

Farthest Spaghetti Nasal Ejection
Kevin Cole of Carlsbad, New Mexico, USA, holds the record for the longest spaghetti strand blown out of a nostril in a single blow. On December 16, 1998, Kevin successfully achieved a record distance of 19 cm (7.5 in) on the set of Guinness World Records: Primetime in Los Angeles, California, USA. Kevin first started practicing his nasal ejection with Ramon noodles and then progressed onto spaghetti. He has the ability to blow one end of the spaghetti out of one nostril, and the other end out of the other nostril for a "nasal floss" effect.
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Old March 8, 2004, 22:54   #66
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It's a noodle kinda day. Skip the above noodle and be flogged with a 503 foot spaghetti noodle
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Old March 9, 2004, 00:09   #67
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Wow
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Old March 9, 2004, 00:40   #68
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The odd spelling mistake or typo is OK. It's only really a problem when a misspell (or poor grammer) changes the meaning of a sentence, or makes a sentence too difficult to read.

I think we may have gone a bit off-topic.

Back on-topic: you could play 'Age of Mythology'
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Old March 9, 2004, 05:06   #69
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So, what's Age of Mythology like? And what do you guys think of Rise of Nations?
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Old March 9, 2004, 20:34   #70
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Best of all games of all genres of all times=SMAC

Other than sex of course.
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Old March 9, 2004, 22:02   #71
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So, you're saying sex is a game?
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Old March 9, 2004, 22:10   #72
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Yes, great when you win, SP is not as good as MP.
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Old March 9, 2004, 22:26   #73
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Age of Mythology is similar to Age of Empires/Kings, except with better graphics. So, if you don't like the AoE games, you won't like Age of Mythology.

A couple of the features that AoM has that AoE/K don't have are mythological and hero units, and god powers. It's a pretty neat game, but I haven't played it enough yet to really say how I'd rate it.
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Old March 10, 2004, 09:13   #74
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Quote:
Originally posted by vmxa1
Yes, great when you win, SP is not as good as MP.
What about massively multiplayer online ?
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Old March 10, 2004, 13:27   #75
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LoL
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Old March 13, 2004, 08:55   #76
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would that be hotseat or PBEM?
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Old March 13, 2004, 09:48   #77
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Real-time is the best, definitely the best. Although I never played, so I'm just going by what I heard.

Going back to computer games, everybody knows that SimAnt is the best strat ever.

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Old March 13, 2004, 12:05   #78
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Quote:
Originally posted by vmxa1
Yes we could prove read, but that does not alway s happen.
Actually it took me some time to realise that you meant "proof-read" there, which is time I wouldn't have wasted if you had, in fact, proof-read... Bad spelling or poor grammar makes for confusing or unclear posts, and it's simply inexcusably unless you have dyslexia or are posting in a foreign language or something. This isn't a chat room where speed overrules accuracy, you know. People shouldn't be so sloppy about making their meanings clear.
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Old March 13, 2004, 12:48   #79
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Children, behave.

I just thought it was funny that the name of a game that people allegedly play all the time here is continually misspelled.

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Old March 13, 2004, 13:52   #80
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Quote:
Originally posted by Plotinus


Actually it took me some time to realise that you meant "proof-read" there, which is time I wouldn't have wasted if you had, in fact, proof-read... Bad spelling or poor grammar makes for confusing or unclear posts, and it's simply inexcusably unless you have dyslexia or are posting in a foreign language or something. This isn't a chat room where speed overrules accuracy, you know. People shouldn't be so sloppy about making their meanings clear.
Be that as it may, I will continue to be human and lazy. I have spelled a word 2 or 3 different ways in the same post, so what.
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Old March 13, 2004, 18:02   #81
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I recommend SMAC as well. Like someone said, a few AI factions are pretty much dead in the water from the start, but there's a also a few (Hive, Believers) that are MORE than challenging for the starting player
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Old March 14, 2004, 19:37   #82
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Quote:
Originally posted by Plotinus

Actually it took me some time to realise that you meant "proof-read" there, which is time I wouldn't have wasted if you had, in fact, proof-read...
In a lot of cases, not necessarily including "proofread" (hyphens are a stylistic issue) above, bad grammar and spelling are clearly indicators of ignorance. Especially if you have experience with spotting such things. Leaving you in the awkward position of trying to decide whether to correct.

On the one hand, nobody likes to be corrected. On the other, nobody likes making a fool out himself either.

Quote:
Originally posted by Plotinus
Bad spelling or poor grammar makes for confusing or unclear posts, and it's simply inexcusably unless you have dyslexia or are posting in a foreign language or something.
Inexcusable

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Old March 15, 2004, 00:31   #83
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Play SMAC. The best game of all time.
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Old March 15, 2004, 01:09   #84
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Play SMAC. The best game of all time.
Next to SimAnt, of course.

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Old March 15, 2004, 01:36   #85
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Well, it's been interesting reading what everyone else thinks of the other Sid TBS games, not just CivIII. I've also played since Civ I, and have dabled with CTP2 and most of the RTS games too. So far, I'm really wishing I had someone who was interested in playing some of the old board games like 3rd Reich or Panzer General. Less agravating, simpler and alot more fun.

Despite protests to the contrary, I still think that the combat system in C3 is a fatal flaw, since I see too many outcomes that are way past the improbable end of the bell curve. It just gets boring seeing a lowly 3hp Warrior or archer on the defensive take out an experienced stronger unit that took a long time to build, all without suffering a single hit point in damage. And then they finally die leaving a second attacking unit mortally wounded with 1 hp left. Like I want to rely on building 3 attacking units to kill one defender. I'd rather succeed because I built a better unit, or had a good leader like a Hanibal or Alexander at the head of the army, and had found a flaw in the defenses.

For a game that is not supposed to be a pure wargame, but a builder's game, the evidence shows it is nothing but an over simplified wargame since 90% of it is based on the outcome of combat.

With improbable combat results, it's nearly impossible to do anything except build more and more units. Like it takes any strategic genius to win if you can only throw units at target until you beat them. Even in the heavily modded scenarios that came with C3C, I find that all the casualties take the fun out of it.

There is no real political element to the game, since the AI sees you either as inferior or as the target of their hostility. Buildings can take a thousand years to complete, and have no significant impact on the developement of the society.

Without the basic details that make a wargame realistic, any Civ game will never be anything more than a pretty version of Risk. And I played enough of that as a child. Essentially C3 is C1 with better graphics.

What I had hoped for was a decent historical simulation of how civilizations evolved. That way I could make changes to see what would happen. Part of the reason any of us are here is because it is a very hard thing to keep armies in the field. It is far easier for an empire to negotiate trade and threaten the use of force than to put boots or hooves on the ground. And even then, empires have a habit of collapsing and then a new hybrid culture takes root and flourishes.

I do have one thing to be thankfull for with Civ III - modding. From Warpstorm's Watercolour terrain to aaglo's units, the creativity makes it worth keeping on the hard drive. Without the editor, I would have bogart'd this game a long time ago.


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Old March 15, 2004, 04:47   #86
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Despite protests to the contrary, I still think that the combat system in C3 is a fatal flaw, since I see too many outcomes that are way past the improbable end of the bell curve.
That sounds...improbable.

Quote:
Like I want to rely on building 3 attacking units to kill one defender. I'd rather succeed because I built a better unit, or had a good leader like a Hanibal or Alexander at the head of the army, and had found a flaw in the defenses.
That's tactical. Civ is strategic. You don't get to be Hannibal or Alexander, really. You get to be the U.S. Department of Defense: If you want assured victory, you have to outproduce.

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For a game that is not supposed to be a pure wargame, but a builder's game, the evidence shows it is nothing but an over simplified wargame since 90% of it is based on the outcome of combat.
You and I have seen different evidence. The primary factor from what I've seen is REXing. I've had many games where combat was trivial, and a few games where I was never engaged in combat at all. Some where nobody engaged in combat for centuries.

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Like it takes any strategic genius to win if you can only throw units at target until you beat them.
Right. The primary strategy is in being able to produce more units.

That's cause, you know, it's not a war game.

Quote:
There is no real political element to the game, since the AI sees you either as inferior or as the target of their hostility.
Or superior. In the few games I had where there was century after century of peace, it was because I was so far ahead of everyone else, they were afraid to fight.

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Buildings can take a thousand years to complete, and have no significant impact on the developement of the society.
Significant?

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Without the basic details that make a wargame realistic,
We can assume that will never happen. The burden in terms of programming would be huge, even if you could figure out how to make a generalized war game that spanned 6,000 years that people were actually able to play.

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any Civ game will never be anything more than a pretty version of Risk. And I played enough of that as a child.
Deep Red ("Monopoly Tycoon") did a splendid version of computer Risk ("Risk II") which contained some interesting rules variations.

Quote:
Essentially C3 is C1 with better graphics.
Essentially? Yes, I guess, in essence. It's not revolutionary.

Though, for myself, as a Nethack player and fan of text adventures, I have no need of graphics. But Civ I lacks borders, culture, and anything like the AI in Civ III.

Quote:
What I had hoped for was a decent historical simulation of how civilizations evolved.


One of the reasons I like game forums is that they get me thinking. I spent some time recently designing a game that, I thought, could model the rise and fall of civilizations.

I've sort of come to the conclusion that such a game would be very boring for the player. At best, it could be a kind of "The Sims" type game, though at the macro level rather than the individual.

Historically, all great civilizations fall from the inside. When the barbarians came knocking at the Romans gates, they were already a hollow shell.

This is probably not inevitable, but it's happened in every civilizaiton to date.

Some have commented that while some leaders are good at handling domestic affairs, others are better with foreign matters, and few or none are good at both. So, too, with players: Those likely to be interested in managing domestic affairs (SimCity, Sims) are probably going to be annoyed by international affairs (Civ, MOO) and vice-versa.

Quote:
That way I could make changes to see what would happen.
So, you want a game that allows you to maintain the acqueduct while demanding you supply the logistics that keep your armies supplied? And it should extend 6,000 years?

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Part of the reason any of us are here is because it is a very hard thing to keep armies in the field.
Here on Apolyton or here on earth?

Quote:
It is far easier for an empire to negotiate trade and threaten the use of force than to put boots or hooves on the ground. And even then, empires have a habit of collapsing and then a new hybrid culture takes root and flourishes.
Right. Now package that in tasty game form and you got something. Not Civ, but something.

Quote:
I do have one thing to be thankfull for with Civ III - modding.
Amen.

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I would have bogart'd this game a long time ago.
Huh. I thought "bogart" meant to hog or keep for one's self.

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Old March 15, 2004, 07:58   #87
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want realistic history based game? Europa Universalis 2.
want more building and trading, go for victoria (though I feel it needs some patching since last I played)
The difference between those and civ? timespan. EU2 spans 400+ years or so, victoria even less. I agree that civ has some major flaws mainly that an empire will hardly EVER crumble and fall if it is great. civil wars dont exist, and by golly they should. other factors that help crack large empires should also be part of the game but its not. all we can do is nag firaxis to make civ4 more realistic still. and we should! If we get a consensus (what most of us civers want or would be ok within the game) and we e-mail firaxis/atair a standard message asking for it, and by we I mean every civ player we know, that should have an effect. and next time around hopefully you'll get your will or at least some of it.
theres 1 thing specifically that I am angry about and thats civ3's (or civ1's) governments. the system in AC was a step in the right direction, civ3 was a step back again. theres a huge list of details people want in civ4, go there and rally them. we'll play c3 until anything better comes along, and that responsibility is on all of us.
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Old March 15, 2004, 09:26   #88
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kohan should have been the ideal rts game, because of formations, except it turns out formations do not matter because units can overlap and be mushed together into one big ball of battle. I really would love rts if they did not all turn into a huge clickfest, but unfortunately I do not think current AI can handle the subtlety of formations and defensive warfare, so any game that includes these options are doomed to multi-player.
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Old March 17, 2004, 07:03   #89
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Inexcusable
Ha! Hoist by my own petard. And that's never a pretty sight.
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Old March 17, 2004, 13:25   #90
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I've heard remarkably little comment about what is quite likely the best RTS ever: EU II. It's simply remarkable, amazingly challenging, constantly interesting, and full of the kind of baroque "realism" that makes me just squirm with delight. When the discussion forums for your game continually have debates over the true meaning of inflation, the relative power of galleys and galleons, and the proper ratio of cavalry to infantry to cannon, given any number of seemingly minute details, you know you've done something right.
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