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Old June 22, 2004, 16:53   #241
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/me oders her foils bombard away! Yeay!
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Old June 22, 2004, 18:02   #242
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One reason the more I like seafactions. Mineral costs are plenty, but the flexibility is potentially way bigger!!
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Old June 22, 2004, 18:04   #243
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Would you be my coach in the pirate game Geo? : please :
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Old June 22, 2004, 18:27   #244
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Mmmm...

/me ponders a bit...

It will be my plaisure, M'lady. Hohoho andabottleofrum... *hic*

This said, liking seafactions and being able to play them effectively in MP are two different things, but I give it my best.
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Old June 22, 2004, 20:57   #245
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Besides that plasma cutter, the whole Hive navy had no armor on it's ships, impact cruisers could sink them all with 2 shots on long range fire.
How many times do I have to say this.

Bombard doesn't use armor!
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Old June 22, 2004, 21:03   #246
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I know that, Kody. That's why all the vessels I saw were bombarded from two tiles away. Off course if PEACE/Hive also would have had impact guns on their ships at that time...
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Old June 22, 2004, 21:10   #247
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Hrmm I told them not to use armor on the ships, nobody listened ofcourse.
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Old June 23, 2004, 06:46   #248
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Armor on ships makes sense if you expect enemy noodles/choppers, especially when AAA is discovered.
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Old June 23, 2004, 07:03   #249
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I would like to point out that when the ship was made the cycon didn't have choppers and AAA was still a fair way away. +3 armor without AAA isn't very useful against +6 weapons.
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Old June 23, 2004, 07:17   #250
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I would like to point out that at that time CyCon didn't had +6 weapons.

So for a direct attack this +3 armor would do some good.
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Old June 23, 2004, 07:18   #251
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And its extremely expensive pre-fusion...
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Old June 23, 2004, 10:03   #252
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Alright alright, I think I built that +3 armor ship ok? But I somehow remember I tried to change armor value and it didn't change its cost! So why couldn't I get +3 armor for free even if it doesn't do much? Of course I could have been wrong. It was simply because I didn't understand anything about bombardment at the time (still not sure I understand it now).
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Old June 23, 2004, 10:08   #253
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Quote:
Originally posted by GeoModder
Mmmm...

* GeoModder ponders a bit...

It will be my plaisure, M'lady. Hohoho andabottleofrum... *hic*

This said, liking seafactions and being able to play them effectively in MP are two different things, but I give it my best.
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Old June 23, 2004, 10:36   #254
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Quote:
Originally posted by HongHu
Alright alright, I think I built that +3 armor ship ok? But I somehow remember I tried to change armor value and it didn't change its cost! So why couldn't I get +3 armor for free even if it doesn't do much? Of course I could have been wrong. It was simply because I didn't understand anything about bombardment at the time (still not sure I understand it now).
its easy

Direct attack is weapon versus armour
Bombard is weapon versus weapon

Yet another reason why being a seapower is tough-- Only a best-best has much survival chance and even then its not great. Thats why I have generally advocated a navy of cheap best weapon ships. When survivability is low, the only recourse is suerior numbers so you are doing the attacking
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