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Old March 9, 2004, 11:59   #91
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Quote:
Originally posted by ADG



We had a treaty?
Yes we agreed to a 7 day treaty, IIRC
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Old March 9, 2004, 12:45   #92
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Ehhmm... no...


... not this game at least... that's an old treaty you're talking about I guess...
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Old March 9, 2004, 13:30   #93
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Well, I've deleted all my pms so I have no proof, but I could have sworn that we had one...prolly my bad though.
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Old March 9, 2004, 14:22   #94
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Hehe maybe you imagined the treaty with Jamski too?
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Old March 9, 2004, 16:41   #95
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No that one was more memorable, since I figured the only way to last into this game was to make peace with him. Come to think of it, maybe it was only Jamski, Doc, Vlad, and Skanky that I treatied with. Prolly got tired of the 90 second pm wait rule by then.
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Old March 9, 2004, 18:27   #96
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All my treaties have expired due to the fact I have expired.
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Old March 10, 2004, 02:59   #97
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Report for 10th of March 2004
Today was, when compared to some previous rounds, highly uneventful; no cities were destroyed, although ADG had a narrow escape whenn four nukes launched by Spaced Cowboy impacted harmlessly against his bunker.

Doc, meanwhile, refused to answer questions as to what he was doing this turn.

EDIT: As has been said below, Jamski voted first, against Spaced Cowboy, thus causing the DLR to remove him from the game. Sorry Spaced.

Total Player Losses:

Spaced Cowboy: 1 city (WASTED)

Remaining City List:

ADG:
- 4 cities (If, I, Must, Join the game)

Dr. Spike:
- 1 city (I'm)

Last edited by GeneralTacticus; March 10, 2004 at 06:17.
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Old March 10, 2004, 03:02   #98
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I did vote to nuke Spikie that round.
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Old March 10, 2004, 03:04   #99
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Well, actually, I'd forgotten when I was writing up the turn report... but if you look up, Jamski also voted to nuke Spaced Cowboy. Does anyone remember the procedure for use in ties?
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Old March 10, 2004, 03:56   #100
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I think we used the method of "first in" to determine who's vote was used in the event of a tie. Which means Spikie is still alive. Dammit.
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Old March 10, 2004, 06:08   #101
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Surely not for long. A hard rain's gonna fall.
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Old March 10, 2004, 06:12   #102
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Yep, in ties the first player to get a vote gets the nuke...
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Old March 10, 2004, 06:15   #103
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Old March 10, 2004, 08:04   #104
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Wow I'm still alive. Awesome that I lasted so much longer than the traitorous Aussie even though he has pestered me from beyond the grave.

But now the run looks over. If only ADG had sent 1 to me and 1 to SC, I would have pulled off the most unlikely win ever.
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Old March 10, 2004, 08:14   #105
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Sent.
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Old March 10, 2004, 16:48   #106
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No cuz I sent 4 at him, would have been another MAD. I thought that was his plan, but I also thought that he'd send out one spy to you or me.

I really not liking the terrorist idea.
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Old March 11, 2004, 02:07   #107
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The Doc evened the odds against himself somewhat this round, as he launched two nukes at ADG and halved his city count, penetrating ADG's deflector network with the aid of an inside contact.

Meanwhile, numerous high-ranking members of the DLR have been captured walking out of the increasingly uninhabitable Nuked Lands, effectively putting an end to their ravages for the time being.

Total Player Losses:

ADG: 2 cities (2 left)

Remaining City List:

ADG:
- 2 cities (If, I)

Dr. Spike:
- 1 city (I'm)
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Old March 11, 2004, 05:34   #108
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Skanky will be glad to hear I am still alive.
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Old March 11, 2004, 07:27   #109
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Orders have been sent...
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Old March 11, 2004, 07:33   #110
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Charmed, I'm sure.
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Old March 12, 2004, 03:04   #111
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Report for 12th of March 2004
Today was very quiet, with both Doc and ADG working on secret projects rather than attacking one another. This has led to a great deal of speculation as to what, exactly, they are doing; rumours range from conducting secret negotiations to building all manner of outlandish superweapons to cowering in bunkers in fear of the other side.
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Old March 12, 2004, 06:25   #112
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Old March 12, 2004, 07:45   #113
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Report for 13th of March 2004
The war ended today in a surprise win for the Doc, as he destroyed both of ADG's two remaining cities with a pair of nukes, while ADG's attempted counter-strike never left the silos before being destroyed, thanks to strenuous efforts on the part of the Doc's newly-trained spy. In the aftermath, citizens were seen celebrating victory in the streets while nuclear winter closed in.
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Old March 12, 2004, 07:54   #114
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Woohoo! That has to go down as the most unlikely win in the history of NW!
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Old March 12, 2004, 07:55   #115
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Next signup thread posted here.
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Old March 12, 2004, 09:10   #116
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Congrats...
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Old March 12, 2004, 09:24   #117
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Did you bunker/deflect when I built the spy? I figured you would plump for deflection since you wouldn't want the MAD that would occur if we nuked each other, and wouldn't want to build a city/spy since I would want MAD.

Hence I risked the spy, and it worked nicely. However when I saw the wording I thought you had countered with a spy and hence we would both sabotage on the last round and be back where we started!
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Old March 12, 2004, 10:12   #118
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Yeah, I used the deflection order, in hope you would nuke me

I didn't use a spy, since I chose from the beginning of this game that I would try to see if I could win without using any of those... and I got closer to winning that I thought I would
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Old March 12, 2004, 10:15   #119
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Btw, didn't we agree that when some launcing stockpiled nukes while being sabotaged, the stockpiled nukes got destroyed? IIRC I launched some stockpile nukes, but they got destroyed, but as I sent in the orders for last turn GT asked me if I would use my stockpiled nukes...
Or is me who's forgetting something?
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Old March 12, 2004, 10:18   #120
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It depends, I you launched 3 or more, then yes, they should have been destroyed, If you only launched your normal two, then the two stockpiled ones would still be safe.
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