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Old March 10, 2004, 23:51   #1
Frozzy
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Another Forum Game: Baseball
I came up with an idea for 5-a-side baseball (inspired by 5-a-side football). Here's what I came up with so far...

There are "orders" you can giveBatting:

Bunt - 100% hit rate, 1 power
Low-Hit - Up to 3 Power, along ground
Drop-In - Up to 4 Power
Hail Mary - Up to 10 Power, 25% chance of hit

Power = squares it goes. the last powerpoint is always along the ground for Drop-in and Hail Mary (e.g if the hailmary goes 5 points, 4 is in the air, 1 is along the ground.)



Fielding

Catch - Anything going through ZOC is caught
Throw - Player, if recieves ball will throw to designated base/player
Tag player - Player, if recieves ball will attempt to tag runner.

Outfielders will always move towards the ball

How it works?

5 players, 3 on bases, 2 in the outfield. Others bat.

Each player has a ZOC (i.e. square they are on). They move towards the ball according to their speed.

Captains give orders for each turn:

e.g. Player X throw to Base 2, Base 2 tag runner.

***********

Each team gets 50 points to spend on it's players. These points can be distributed amongst:

Speed (how quickly they move)
Throwing (throwing ability (i.e. accuracy)
Catching (duh?)
Batting (how well they bat)

If a player has 3S/2T/2C/3B, he will zip around 3 squares per "beat", and 3/5 of his hits will be accurate and go in the direction he wanted them to. Power is a random number between 0 and the max power for the shot.
When fielding, 2/5 of his throws will find the target, and he will catch 2/3 of all balls entering his "ZOC".

Code:

A

 

 

 

 

 

B

 

 

 

 

 

C

 

 

 

 

 

D

3rd

2nd

E

F

Home

1st

1

2

3

4

5

6

Any comments?

Last edited by Frozzy; March 11, 2004 at 00:09.
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Old March 11, 2004, 01:43   #2
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Old March 11, 2004, 09:47   #3
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I want to spam play.
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Old March 11, 2004, 09:49   #4
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hehehehehe another game to fill in my time ....
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Old March 11, 2004, 10:14   #5
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Put me in coach...I'm ready to play!
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Old March 11, 2004, 10:47   #6
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how many players we need
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Old March 11, 2004, 10:49   #7
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With the difference in X and Y scaling the "map" looks like Fenway paaahk.
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Old March 11, 2004, 11:24   #8
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Quote:
Originally posted by Rasputin
how many players we need
Looks like 5 per side, AKA as 10 total.

What no pitching? Or was that too hard to incorporate?

But I do like the idea of stats for players. Reminds me of the TV sports games.
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Old March 11, 2004, 11:54   #9
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well might take ahile to get the full crew in the n
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Old March 11, 2004, 12:02   #10
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I think we should virtualize pitchers. This is softball, right?
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Old March 11, 2004, 12:05   #11
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T-Ball ???
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Old March 11, 2004, 12:07   #12
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Unless we define utterly different stats for pitchers...

so they can choose to be a lefty or a righty... power or finese pitcher... have endurance... etc.

I'd like that but... we have to come up with other stats for them.
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Old March 11, 2004, 12:27   #13
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I was think more along the lines of them picking a pitch and the batter picking a swing. All pitch types have one swing weakness, with others maybe at a reduced chnce to hit and one always being a low probability to hit or just alway miss.

For instance a fastball might be a selection.

The bunt results in a miss
Low-Hit has a 25% chance of hitting
Drop-In has a 35% chance of hitting
Hail Mary has a 45% chance of hitting (the optimal choice for the fastball).

The other 3 pitches would be the slider for low hit. The curve for Drop-in, and the off-speed for the bunt.

I don't know about the percentages. Looks like this is going to be softball (almost everyone will hit in 3 strikes) more than baseball (might see SO and BoB). Due to time contraints of a forum game the softball option might be better.

SC
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Old March 11, 2004, 12:33   #14
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yep.
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Old March 12, 2004, 04:22   #15
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*bump*
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Old March 12, 2004, 04:50   #16
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Quote:
Originally posted by Spaced Cowboy
I was think more along the lines of them picking a pitch and the batter picking a swing. All pitch types have one swing weakness, with others maybe at a reduced chnce to hit and one always being a low probability to hit or just alway miss.

For instance a fastball might be a selection.

The bunt results in a miss
Low-Hit has a 25% chance of hitting
Drop-In has a 35% chance of hitting
Hail Mary has a 45% chance of hitting (the optimal choice for the fastball).

The other 3 pitches would be the slider for low hit. The curve for Drop-in, and the off-speed for the bunt.

I don't know about the percentages. Looks like this is going to be softball (almost everyone will hit in 3 strikes) more than baseball (might see SO and BoB). Due to time contraints of a forum game the softball option might be better.

SC
what are the differneces between softball and base ball ???
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Old March 12, 2004, 04:55   #17
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Not as many innings, mainly.
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Old March 12, 2004, 04:57   #18
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And when you pitch you don't throw it overarm, but underarm, so it's slower, and no variety in pitch strength.
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Old March 12, 2004, 04:58   #19
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If we can't get 10, we COULD get away with 6 for a test run, and see how many runs you can get with 3 outs by yourself....
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Old March 12, 2004, 05:19   #20
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whatever im easy
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Old March 12, 2004, 10:07   #21
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IMO softbal is more of a hitting and fielding duel, where as baseball is more of a pitcher batter duel, with some fielding involved, but not as much as BB.
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