March 17, 2004, 10:46
|
#1
|
Prince
Local Time: 03:20
Local Date: November 3, 2010
Join Date: Dec 1969
Location: Singapore
Posts: 654
|
Terrain type to build a city on
I don't see this being mentioned in any strategy guide before.
In civ2, I always build my city on grassland because of the free irrigation, providing 3 food on the square.
In civ3, it seems that all terrain provides the same 2 food, so if possible try to build on bad terrain like tundra or desert (provided nearby squares are not all bad terrain). Building on a hill for defensive benefit is also alright but you miss out on the shields.
I haven't checked but maybe this is only true for Despotism due to the food/shield/commerce limitation.
|
|
|
|
March 17, 2004, 11:49
|
#2
|
Deity
Local Time: 15:20
Local Date: November 2, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
|
I try to avoid founding on bonus food tiles, and bonus grassland.
Bonus food tiles are really the ones to avoid (except, IMO, floodplains, since those just aren't THAT good), since IIRC the best the city tile can do (unless you're Agricultural) is 2 food per turn.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
|
|
|
|
March 17, 2004, 12:16
|
#3
|
Emperor
Local Time: 14:20
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Don King of the Apolyton HLA Movement
Posts: 3,283
|
Found on the worst tile in your "site range", that is that will accomplish what you want to do with the city placement. As Arrian says, don't worry about floodplains, as founding next to a river is far more beneficial than losing that food is detrimental, and especially since floodplains usually travel together, meaning there will be others you can work for extra food.
__________________
"They say if you give a man a fish, he'll eat for a day. But if you teach a man to fish...then he has to get a fishing license. But he doesn't have any money, so he has to get a job and enter the social security system. And he has to file taxes, and you're gonna audit the poor son of a ***** because he's not really good at math. You pull the IRS van up to his house and take everything. You take his velvet Elvis and his toothbrush and his penis pump and that all goes up for auction with the burden of proof on you because you forgot to carry the 1. All because you wanted to eat a fish, and you couldn't even cook the fish because you need a permit for an open flame."
- Doug Stanhope
|
|
|
|
March 17, 2004, 21:51
|
#4
|
Chieftain
Local Time: 19:20
Local Date: November 2, 2010
Join Date: Jan 2004
Location: Chicago, Illinois
Posts: 36
|
I don't like to settle near flood plains cause of disease.
|
|
|
|
March 17, 2004, 22:37
|
#5
|
Chieftain
Local Time: 19:20
Local Date: November 2, 2010
Join Date: Jan 2004
Posts: 44
|
Well, OUR sickly, diseased peoples are churning out one worker every two turns. However, if you care enough for the health and well-being of your populace, that's your playing style and I commend you for it.
|
|
|
|
March 17, 2004, 23:55
|
#6
|
Emperor
Local Time: 05:20
Local Date: November 3, 2010
Join Date: Oct 2002
Location: Perth, Western Australia
Posts: 7,544
|
Quote:
|
Originally posted by anarchie
Well, OUR sickly, diseased peoples are churning out one worker every two turns. However, if you care enough for the health and well-being of your populace, that's your playing style and I commend you for it.
|
....and I bet your favoured government is fascism!
|
|
|
|
March 18, 2004, 01:57
|
#7
|
Emperor
Local Time: 14:20
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Don King of the Apolyton HLA Movement
Posts: 3,283
|
Lol, anarchie. Rellin, I used to think that way, too, but unless I'm mistaken, disease is a threat with floodplain anywhere in the city radius, not just if the city site is floodplain (this is assuming it's the same model as for jungle, and that I haven't misunderstood the jungle model). Floodplains are too good to avoid entirely, so go ahead and knock the aqueduct off your list of worries.
__________________
"They say if you give a man a fish, he'll eat for a day. But if you teach a man to fish...then he has to get a fishing license. But he doesn't have any money, so he has to get a job and enter the social security system. And he has to file taxes, and you're gonna audit the poor son of a ***** because he's not really good at math. You pull the IRS van up to his house and take everything. You take his velvet Elvis and his toothbrush and his penis pump and that all goes up for auction with the burden of proof on you because you forgot to carry the 1. All because you wanted to eat a fish, and you couldn't even cook the fish because you need a permit for an open flame."
- Doug Stanhope
|
|
|
|
March 18, 2004, 08:22
|
#8
|
Prince
Local Time: 03:20
Local Date: November 3, 2010
Join Date: Dec 1969
Location: Singapore
Posts: 654
|
Does anybody know the likelihood of disease killing citizens? It seems to occur on consecutive turns. Maybe only the citizens working the jungle/flood plain square will be affected?
What about military units dying of disease? Never seen that happen before.
|
|
|
|
March 18, 2004, 10:26
|
#9
|
Emperor
Local Time: 14:20
Local Date: November 2, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
i saw a swordsman keel over once. he was fortified in a jungle in neutral territory (closing a bottleneck)
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
March 18, 2004, 11:50
|
#10
|
Firaxis Games Software Engineer
Local Time: 15:20
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
|
Quote:
|
Originally posted by Fistleaf
Does anybody know the likelihood of disease killing citizens? It seems to occur on consecutive turns.
|
0.5% per turn chance of disease for every floodplains/jungle tile a city is working. Hits twice in a row if you have enough population.
|
|
|
|
March 18, 2004, 11:54
|
#11
|
Prince
Local Time: 15:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Picksburgh
Posts: 837
|
Certain civs should be allowed to settle on mountains. Latin America civs.
|
|
|
|
March 18, 2004, 12:34
|
#12
|
Emperor
Local Time: 14:20
Local Date: November 2, 2010
Join Date: Dec 2002
Location: Don King of the Apolyton HLA Movement
Posts: 3,283
|
Quote:
|
Originally posted by alexman
0.5% per turn chance of disease for every floodplains/jungle tile a city is working. Hits twice in a row if you have enough population.
|
I thought it might be based on which tiles got worked. Glad to see this confirmed.
__________________
"They say if you give a man a fish, he'll eat for a day. But if you teach a man to fish...then he has to get a fishing license. But he doesn't have any money, so he has to get a job and enter the social security system. And he has to file taxes, and you're gonna audit the poor son of a ***** because he's not really good at math. You pull the IRS van up to his house and take everything. You take his velvet Elvis and his toothbrush and his penis pump and that all goes up for auction with the burden of proof on you because you forgot to carry the 1. All because you wanted to eat a fish, and you couldn't even cook the fish because you need a permit for an open flame."
- Doug Stanhope
|
|
|
|
March 18, 2004, 12:58
|
#13
|
Deity
Local Time: 15:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
In all of the games I have played, I have seen maybe 3 units die in jungle tiles. I see pop in cities die from it.
My question is why do you still have disease after learning medicine? Do you need to have a hospitol to prevent it?
|
|
|
|
March 18, 2004, 13:00
|
#14
|
Firaxis Games Software Engineer
Local Time: 15:20
Local Date: November 2, 2010
Join Date: Mar 1998
Posts: 5,360
|
The tech you need is Sanitation. You should be all set after that.
|
|
|
|
March 18, 2004, 13:09
|
#15
|
Deity
Local Time: 15:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
Funny I cannot even place that tech. I just think of CivII. I guess I need to look again at the pedia, thanks.
|
|
|
|
March 18, 2004, 14:09
|
#16
|
Deity
Local Time: 20:20
Local Date: November 2, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
|
It's the optional one after medicine that lets you build hospitals.
|
|
|
|
March 18, 2004, 17:22
|
#17
|
Deity
Local Time: 15:20
Local Date: November 2, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
|
Been awhile since I researched it, just slipped out of my mind (like so many things).
|
|
|
|
March 19, 2004, 00:40
|
#18
|
Emperor
Local Time: 05:20
Local Date: November 3, 2010
Join Date: Oct 2002
Location: Perth, Western Australia
Posts: 7,544
|
Quote:
|
Originally posted by Fistleaf
What about military units dying of disease? Never seen that happen before.
|
In a recent game I had an Infantryman in a Barricade on my jungle Coal resource die of disease. Admittedly he had been there for over a hundred years, so it was probably heart disease rather than malaria.
So yes, I can confirm it does happen.
|
|
|
|
March 19, 2004, 02:15
|
#19
|
Deity
Local Time: 05:20
Local Date: November 3, 2010
Join Date: May 1999
Location: Between Coast and Mountains
Posts: 14,475
|
have seen militasry units dieing often in jumgles . and also seen the ai lose units to same dieseases
__________________
GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
|
|
|
|
March 19, 2004, 05:46
|
#20
|
Emperor
Local Time: 20:20
Local Date: November 2, 2010
Join Date: Sep 1999
Location: MOOHOOHO
Posts: 4,737
|
I think they got the 'units die of disease' a bit wrong. I happens so rare that you will never plan for it, of the same reason it can be highly frustrating when it happens. I would rather have a general 'hostile terrain' flag which had a good change of knocking off the odd HP. (think, 20% change of taking 1 hp, 10% for taking 2hp)
In c3c hostile terrain should include jungle, marshes, desert and glaciers. Such terrain has alway been major obstacles to armies, now they are just another terrain.
__________________
Don't eat the yellow snow.
|
|
|
|
March 19, 2004, 06:44
|
#21
|
King
Local Time: 19:20
Local Date: November 2, 2010
Join Date: Feb 2003
Posts: 1,351
|
Quote:
|
Originally posted by vmxa1
Funny I cannot even place that tech. I just think of CivII. I guess I need to look again at the pedia, thanks.
|
Sanitation is the tech you research when you have already won the game and pray that some of your citizen from the 35+ city would die as to lessen pollution...
__________________
The Mountain Sage of the Swiss Alps
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 15:20.
|
|