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Old December 11, 2000, 09:12   #1
Berzerker
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Have You Ever Seen This (Bug?)?
Since I'm behind a firewall I can never host and always play with a lag of varying lengths. My horse was next to an ai's settler and when I tried to move away, I was prevented by the ZOC from the host's city. I moved off in a different direction and then next to the city to
ask for a peace treaty (who says I'm a warmonger?). After negogiating the treaty my horse was left with another move - a third move! Have you ever seen such a thing? I was suffering from an excessive lag during this game, could that have anything to do with this? I cant recall ever getting an extra move inspite of always playing with a lag. So what happened?
<font size=1 face=Arial color=444444>[This message has been edited by Berzerker (edited December 11, 2000).]</font>
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Old December 11, 2000, 09:25   #2
kengel
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I experienced something similar with a camel-caravan moving 5-7 squares on a normal road. This effect happened only in one game only on that special route. I was not hosting, and this effect happened about two or three times unregularly while all the other moves were done normally.
Strange indeed, I am sorry I didn't save it in time...

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Old December 12, 2000, 04:15   #3
Berzerker
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Wow! Double the normal movement, cool!
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Old December 12, 2000, 07:23   #4
Carolus Rex
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Here are some other strange things, at least to me.

4 player game, I'm not hosting. I move a settler along a river and press "b". Game freezes and I lose connection to the host's machine. I hotjoin, my slot is free and when I get back in the game everything seems fine first (except AI played a turn). But when my turn starts I'm completely ignored by the game. I get the pop-up "It's your turn to move", but when I click "ok" someone else's turn starts. This happens the next turn too.

We reload the save when I was booted. Everything looks ok, the city is where I built it and no AI mess with my other cities. But the settler that built the city is still there, alive and kicking?! It didn't disband when founding the city...

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Old December 12, 2000, 11:49   #5
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Carolus Rex on 12-12-2000 06:23 AM</font>
Here are some other strange things, at least to me.

4 player game, I'm not hosting. I move a settler along a river and press "b". Game freezes and I lose connection to the host's machine. I hotjoin, my slot is free and when I get back in the game everything seems fine first (except AI played a turn). But when my turn starts I'm completely ignored by the game. I get the pop-up "It's your turn to move", but when I click "ok" someone else's turn starts. This happens the next turn too.

We reload the save when I was booted. Everything looks ok, the city is where I built it and no AI mess with my other cities. But the settler that built the city is still there, alive and kicking?! It didn't disband when founding the city...

Carolus
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

I had this problem frequently about a year ago: whenever I tried to build cities in certain spots Civ2 would freeze or shut down. For some reason it hasn't happened in many months. I think it actually may have had something to do with my monitor resolution, but I can't say I remember for sure. It might also have been the sound card drivers.

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Old December 12, 2000, 11:55   #6
Carolus Rex
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Hm, I think there is something strange going on with my sound card actually. It works (the sound) when I play games, but when I run applications like ICQ or Realplayer etc there is no sound... And no, I haven't forgotten to enable sound settings in ICQ etc...

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Old December 12, 2000, 12:09   #7
DaveV
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Yes, I've seen units gain extra movement. I don't remember any other details, though.

Another MP question: after years of single-player, I was accustomed to the idea that attacking an undefended size 1 city would remove that city from the map. I've seen at least three cases in MP where the city was not eliminated, but captured as a size 1 city for the attacker. In many more cases, though, the city has been wiped out as I expected. Is this another lag issue, or is there some other factor that determines whether a city is captured or destroyed?
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Old December 12, 2000, 12:25   #8
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DaveV i have noticed the same thing, especially with barbarians and captured cities. I have no clue why this happens and it annoys me when barbs destroy a city because then i cannot bribe it back

Carolus and Berzerker, it must be some sort of lag issue where the game "can't remember" moves or actions just prior to your disconnection. I experienced the "watching" of a turn as well as the ai having played a turn. The latter being far more frequent.

Once I was in a game where i had a revolution just prior to losing connection to the host, we could not restart the game as i was in anarchy and the game kept crashing. Has anyone experienced this before?????
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Old December 12, 2000, 21:28   #9
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I had a settler made one turn, moved one square out along a road, then off the road to grassland, and he was still active and built a road all in the same turn.
Must have been the "missing link" in settler-engineer evolution hehe.

On the size one city thing, It may be the amount of food in its food box that has something to do with it. I have noticed the same thing. Also not always do you even get a tech or plunder when you take a size one. Seems like if there is a unit in it and the city is destroyed without moving in you get nothing, but when you move into a size one you do.
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Old December 13, 2000, 21:51   #10
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I think you're right Crusty about the food box. If the box is full when you take the city, it acts like a size 2 city. What I really hate is attacking a small city I want to destroy if not capture driving the population down to a size 2 or 1 then seeing the city jump 1 in population before I can resume the attack the next turn.
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