Thread Tools
Old April 10, 2001, 15:48   #1
Rand Al'Tor
Never Ending StoriesApolyton Storywriters' Guild
King
 
Rand Al'Tor's Avatar
 
Local Time: 07:18
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Belgium
Posts: 1,148
Earth 2025 [Apolyton Clan] The Dragons Lands
The Status of your Country as of 04/10/2001
Country Name The Dragons lands (#17148) Government Monarchy
Turns Left: 0 Turns Taken: 66 Turns Stored: 0 Rank NetWorth: 21613
Money: $17020 Food: 1773 B Oil: 280 Barrels Population: 2582 Land: 265 Acres Per Capita Income: 25.35 Tax Rate: 15 % Taxes: $9820 Expenses: $1522 Food Production: 123 B Food Consumption: 56 B
Expense Breakdown
Military Alliances Land
$400 $0 $1122
Ratings
Zonings: Enterprise Zones: 43 Residences: 23 Industrial Complexes: 45 Military Bases: 7 Research Labs: 6 Farms: 15 Oil Rigs: 5 Construction Sites: 11 Unused Lands: 110
Military: Spies: 138 Troops: 640 Jets: 440 Turrets: 550 Tanks:94 Nuclear Missiles: 1 Chemical Missiles: 0 EMD Missiles: 0
Tech: Military: 44 Medical: 0 Business: 0 Residential: 0 Agricultural: 0 Warfare: 0 Conditioning: 0 Weapons: 0 Industrial: 0 Spy: 0 SDI: 0

Hope that's a bit of a start Hints are welcome of course.
Rand Al'Tor is offline  
Old April 10, 2001, 17:06   #2
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 08:18
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
Welcome to the clan, Rand!

Wow, a missile already!

Hint #1: set your tax rate at 35% right away, this gives the best financial result (unless your per capita income is below 21, then 36% is optimal. Minimal difference though). Some of the citizens will move out, but those that remain will give you plenty of coins
Hint #2: build a lot more construction sites. They will still cost 1 turn later in the game, while at that time you could do so much more. And they help you to get your buildings up for the duration.
Hint #3: military bases only reduce the military costs somewhat, and since yor army is very tiny for now, you're much better off with other sorts of buildings
Hint #4: start thinking about what government you prefer. In many cases - but not in all - it's best to revolt right away

Most importantly though: enjoy

------------------
If you have no feet, don't walk on fire
Ribannah is offline  
Old April 10, 2001, 17:20   #3
Eternal
King
 
Eternal's Avatar
 
Local Time: 02:18
Local Date: October 31, 2010
Join Date: May 2000
Location: FNORD
Posts: 1,773
quote:

military bases only reduce the military costs somewhat, and since yor army is very tiny for now, you're much better off with other sorts of buildings


That makes it sound like you should ever build military bases. Don't ever do it unless you are a Military Base Reseller -in which you buy units from your private market at the reduced cost military bases provide, and sell them on the public market. Although given the number you have and that you are using military tech, this may be your plan. If you are a MBR you have to build almost nothing but military bases, but it is not a very good strategy to get money from. But if I were you I'd buy tanks of the private and sell on the public. For some reason tanks are always much higher on the public than the private (for me anyway, and no I don't have MBs or Military tech)

quote:

start thinking about what government you prefer. In many cases - but not in all - it's best to revolt right away


It's always best to do it right away because IIRC whenever you change government you lose half of your military, buildings, and resources, and your readiness goes dwon to 50%. Many strategies call for a government switch later in the game, but switches should be limited.

Also,
Don't build labs, they just take up space and you won't be able to research much if they're only a small fraction of your land. Much better to buy tech. Prices are getting pretty low right now (much to my shagrin)


[This message has been edited by Eternal (edited April 10, 2001).]
Eternal is offline  
Old April 10, 2001, 18:12   #4
Ribannah
Queen
 
Ribannah's Avatar
 
Local Time: 08:18
Local Date: October 31, 2010
Join Date: Aug 2000
Location: The Netherlands, Embassy of the Iroquois Confederacy
Posts: 1,578
quote:

Originally posted by Eternal on 04-10-2001 05:20 PM
It's always best to do it right away because IIRC whenever you change government you lose half of your military, buildings, and resources, and your readiness goes dwon to 50%. Many strategies call for a government switch later in the game, but switches should be limited.


It doesn't cost anything the first time, so if temporarily the drawbacks of the intended government are greater than the advantages, wait!



------------------
If you have no feet, don't walk on fire
Ribannah is offline  
Old April 12, 2001, 15:49   #5
Rand Al'Tor
Never Ending StoriesApolyton Storywriters' Guild
King
 
Rand Al'Tor's Avatar
 
Local Time: 07:18
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Belgium
Posts: 1,148
The Status of your Country as of 04/10/2001
Country Name The Dragons lands (#17148) Government Monarchy
Turns Left: 1 Turns Taken: 157 Turns Stored: 0 Rank NetWorth: $2856
Money: $375255 food: 16039 B Oil: 959 Barrels Population: 5343 Land: 593 Acres Per Capita Income: 18.3 Tax Rate: 35 % Taxes: $34214 Expenses: $7415 Food Production: 199 B Food Consumption: 125 B
Expense Breakdown
Military Alliances Land
$3870 $125 $3420
Ratings
Zonings: Enterprise Zones: 74 Residences: 42 Industrial Complexes: 301 Military Bases: 13 Research Labs: 9 Farms: 33 Oil Rigs: 5 Construction Sites: 54 Unused Lands: 62
Military: Spies: 1366 Troops: 5446 Jets: 3352 Turrets: 6000 Tanks:905 Nuclear Missiles: 2 Chemical Missiles: 0 EMD Missiles: 0
Tech: Military: 54 Medical: 0 Business: 0 Residential: 0 Agricultural: 0 Warfare: 17 Conditioning: 0 Weapons: 0 Industrial: 0 Spy: 0 SDI: 0
Rand Al'Tor is offline  
Old April 18, 2001, 04:56   #6
Rand Al'Tor
Never Ending StoriesApolyton Storywriters' Guild
King
 
Rand Al'Tor's Avatar
 
Local Time: 07:18
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Belgium
Posts: 1,148
The Status of your Country as of 04/18/2001
Country Name The Dragons lands (#17148) Government tyranny
Turns Left: 0 Turns Taken: 272 Turns Stored: 0 Rank NetWorth: $162443
Money: $1868 Food: 24025 B Oil: 10467 Barrels Population: 12977 Land: 1490 Acres Per Capita Income: 12.85 Tax Rate: 35% Taxes: $58382 Expenses: $31121 Food Production: 408 B Food Consumption: 321 B
Expense Breakdown
Military Alliances Land
$15643 $648 $14830
Ratings
Zonings: Enterprise Zones: 127 Residences: 85 Industrial Complexes: 631 Military Bases: 113 Research Labs: 9 Farms: 53 Oil Rigs: 80 Construction Sites: 72 Unused Lands: 320
Military: Spies: 7460 Troops: 16986 Jets: 17496 Turrets: 21885 Tanks:3517 Nuclear Missiles: 2 Chemical Missiles: 0 EMD Missiles: 0
Tech: Military: 204 Medical: 0 Business: 0 Residential: 0 Agricultural: 0 Warfare: 32 Conditioning: 0 Weapons: 7 Industrial: 4 Spy: 14 SDI: 7
Rand Al'Tor is offline  
Old April 19, 2001, 17:36   #7
Rand Al'Tor
Never Ending StoriesApolyton Storywriters' Guild
King
 
Rand Al'Tor's Avatar
 
Local Time: 07:18
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Belgium
Posts: 1,148
The Status of your Country as of 04/18/2001
Country Name The Dragons lands (#17148) Government tyranny
Turns Left: 0 Turns Taken: 372 Turns Stored: 0 Rank: 10561 NetWorth: $235241 Money: $2097 Food: 41743 B Oil: 25841 Barrels Population: 16551 Land: 1879 Acres Per Capita Income: 14.44 Tax Rate: 36% Taxes: $86042 Expenses: $51821 Food Production: 837 B Food Consumption: 435 B
Expense Breakdown
Military Alliances Land
$31269 $1762 $18790
Ratings
Zonings: Enterprise Zones: 313 Residences: 101 Industrial Complexes: 841 Military Bases: 108 Research Labs: 42 Farms: 145 Oil Rigs: 73 Construction Sites: 76 Unused Lands: 170
Military: Spies: 15593 Troops: 28802 Jets: 29945 Turrets: 43194 Tanks:6290 Nuclear Missiles: 0 (A certain 00101001011 or something has them now...all over his country) Chemical Missiles: 0 EMD Missiles: 0
Tech: Military: 203 Medical: 132 Business: 21 Residential: 11 Agricultural: 11 Warfare: 105 Conditioning: 10 Weapons: 32 Industrial: 114 Spy: 14 SDI: 25
Rand Al'Tor is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:18.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team