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Old December 16, 2000, 00:50   #1
markusf
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Real time civ
Who is interested in playing a real time civ game?

No stealing of tech
no trading of tech
no tech on city capture.
no wonders

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Old December 16, 2000, 00:51   #2
arii
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Count me in. Tryed this simultaneous thing and it works great. It's like 3 * faster than regular civ.
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Old December 16, 2000, 00:59   #3
markusf
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ok me and arii want to start right now.... Any other players here?
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Old December 16, 2000, 11:43   #4
Ming
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Ok guys... talk to me. How was it?
What about combat situations... WE WANT DETAILS!!!!
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Old December 16, 2000, 12:47   #5
markusf
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When you save and reload the game it keeps the "real time" option

When a unit moves it creates a ZOC for all the spaces it moved and another unit can't move into it. (or something along those lines) You had better be fast when attacking, i think the attack stats are slightly modified as well.

There are 2 parts to the turn, the get new tech, and build all your city improvements parts, Then when everyone is done that it allows everyone to move units. when you get a hut from a unit you can't move it till the next turn. Thats all i can remember off the top of my head. It works great
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Old December 16, 2000, 12:58   #6
Ming
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It must be a real time saver... were there any problems? Was it better? Man, anything you guys can add would help. I didn't think anything could get me more excited about civ... this could be it
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Old December 16, 2000, 14:07   #7
Clay Pigeon
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And then there is the well used getting another drink trip

------------------
if i display a lack of skill, please note the enthusiasm
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Old December 16, 2000, 14:16   #8
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Clay Pigeon on 12-16-2000 01:07 PM</font>
And then there is the well used getting another drink trip

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Well, in most cases, mine and yours are sort of cause and effect...
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Old December 16, 2000, 14:21   #9
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Units out of huts can't be moved until the next turn. The computer doesn't recognize that they're there or something. Also an annoying pop-up screen keeps coming up saying waiting for other players to finish their turns. And according to deviousgnome who I was playing he said that the lag was worse. Maybe this is cool in a very large multiplayer game but 1 on 1 I don't see the advantages.
 
Old December 16, 2000, 14:48   #10
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Sean Leitzinger on 12-16-2000 01:21 PM</font>
Units out of huts can't be moved until the next turn. The computer doesn't recognize that they're there or something. Also an annoying pop-up screen keeps coming up saying waiting for other players to finish their turns. And according to deviousgnome who I was playing he said that the lag was worse. Maybe this is cool in a very large multiplayer game but 1 on 1 I don't see the advantages.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

That makes sense. You *shouldn't* be able to move a unit that you didn't have at the start of the turn if this new format. But what I meant was, how does the computer decide which civ gets the hut contents if 2 civs move a unit to the hut on the same turn? Do they fight a battle and the winner gets the hut?
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Old December 16, 2000, 21:43   #11
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No more regular civ for me!!!

me carnide jedi and some other guy played on a huge map for 6 hours. When we stoped we had hover damn built and where nearly to battleships...
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Old December 16, 2000, 21:52   #12
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Wow that had to have been one of the funnest civ games ever!!! i had built hoovers damn and carnide comes storming in with iron clads and dragoons, i was building up some destroyers for an impending attack but it was too late.

Its a pitty that we havent found out about the simultaneous civ before.
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Old December 17, 2000, 01:18   #13
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no problems from what i could see. I was waiting a bit because arii moves slower... So there was a bit of time between my turns but arii's where all real time
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Old December 17, 2000, 01:49   #14
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It was being tried in the MSN zone. Opinion there seemed to have been more negative about the option. Certainly there is some reaosn why they didn't include this option. Either way, i can't wait to try it out, how exactly do i get the option to show up?
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Old December 17, 2000, 01:51   #15
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You should try to deliberately set up some movement and city-building conflicts to see what happens. What if you both tried to build cities 1 square apart? Or violated ZOC? Or both landed on the same hut?
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Old December 17, 2000, 01:53   #16
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And, as a more practical matter, I depend on not-my-turn time for bathroom breaks. Must one keep a chamber-pot by the computer?
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Old December 17, 2000, 04:25   #17
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SO many opinions about it and many descriptions, but i think we need to try it to see what its like. I need someone to test it with me!
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