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Old December 16, 2000, 21:57   #1
carnide_
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No more turns forever. Simul turns rock! :)
YES!!
This is it. NO more regular CIV for me!
Huge maps and 1x1x. The game with Jedi, Markus and PCH was a blast.
No bugs detected. We went from 4000BC to Industrial age in 6 hours!
Hard game. No time to eat. Actually, we did breaks, because they were needed!
Also, a simul turns game, when reloaded, will still be simul.
The last line in CIV.INI "Simultaneous=1" is a must.
I even changed the CIV.INI file to read-only, so the line is not written over by CIV.
Great Christmas gift to all Civers around the world!
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Old December 16, 2000, 22:01   #2
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One more thing:
Now we can have games with 4 or more people, and turns will not take ages to complete.

This is cool and neat!
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Old December 16, 2000, 22:14   #3
Jedi518
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no more turn based civ for me...this new mode is perfect for 1x1x games.

I had so much fun im gonna start another one tonight, and ill look for players this weekend also...icq me if you want to start a simultaneous 1x1x game this weekend.
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Old December 16, 2000, 22:25   #4
Zylka
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Me!Me! How do I play???
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Old December 16, 2000, 23:53   #5
markusf
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man that second game was intense. Kept killing horses and dips left right and center. one time i wanted to attack a horse and it moved just as i attacked.
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Old December 17, 2000, 12:34   #6
carnide_
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Yeah. How it will be when you have 2 humans attacking you at the same time? (he he he )
You opponent has Magellan's. You and your ally bash on him. How will be the sea batle. He can move longer, but you both can attack at the same time.
Looks like new strategs are coming in. LOL
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Old December 17, 2000, 12:39   #7
CapTVK
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Is anyone planning a session later today? I just have to try this out!

BtW, no crashes or bugs found yet?

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Old December 17, 2000, 15:19   #8
klesh
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I need you guys to get as far as fighters...

Test this: You send a fighter out of a city to attach a fortified unit (important that unit doesn'tmove for the test). You tell the fighter to attack the stationary land target. It then carries out the attack in simul-turn... but fighters have to land after they attack unlike bombers. At the end of the action, will the fighter linger as if you used the technique of using the pulldown menu to end the turn with a fighter still in the air? Or will it crash?
You guys sasid you almost got to battleships last time...so stick around a little longer and test out those fighters.
Thanks.
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Old December 17, 2000, 18:42   #9
CornMaster
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Field Marshal Klesh on 12-17-2000 02:19 PM</font>
I need you guys to get as far as fighters...

Test this: You send a fighter out of a city to attach a fortified unit (important that unit doesn'tmove for the test). You tell the fighter to attack the stationary land target. It then carries out the attack in simul-turn... but fighters have to land after they attack unlike bombers. At the end of the action, will the fighter linger as if you used the technique of using the pulldown menu to end the turn with a fighter still in the air? Or will it crash?
You guys sasid you almost got to battleships last time...so stick around a little longer and test out those fighters.
Thanks.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Why don't you just whip up a scenario and try it your self? I'll take a look when I get home.

------------------
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Old December 18, 2000, 00:58   #10
klesh
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by CornMaster on 12-17-2000 05:42 PM</font>
Why don't you just whip up a scenario and try it your self?
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>


Because I have no idea what the civ.ini buisness you guys are talking about is...I'm no pc guru, ya know.

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Old December 18, 2000, 01:12   #11
SunTzu
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some one tell me exactly how to get simul turns!
Please! then i'll play you in Mp
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Old December 18, 2000, 01:35   #12
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by markusf on 12-16-2000 10:53 PM</font>
man that second game was intense. Kept killing horses and dips left right and center. one time i wanted to attack a horse and it moved just as i attacked.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

See, this makes me uneasy. I don't want this game to be like Warcraft, where victory goes to the fastest clicker with the best Internet connection. I think simultaneous moves would be great for speeding along the early part of the game, but I'm now reconsidering whether it's a good thing to have when humans are fighting each other. Unfortunately, it appears the simultaneous option stays when you load a saved game, so it apparently isn't possible to use the different options for different parts of the game as just suggested.

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Old December 19, 2000, 15:14   #13
CornMaster
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Well I tried it and it worked out fine. I made a program at the civfanatic forum with a program that will do that for you. If you want to give it a try. It's pretty simple to use.

But the fighters all just kept moving.

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