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Old January 29, 2001, 10:45   #1
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New Diplogame... who wants in?
Alright, since I am the biggest ***** walkin Apolyton, I have decided that we should commence planning a "community" Diplogame.

Thus, we all convene here and decide upon optimum rules etc. to create a good Diplogame. I won't go so far as to say perfect, but I a game that has aspects that the entire community has put into it.

The only drawback to this is there can only be seven players in the game, so that's going to be an issue, but other than that I think this idea can be good I mean look at all of the things to discuss....

World map or no?

Predestined starting locations?

Tech "retardation"?

New units?

New rules?

Its nuts, read and respond, Nap and Adam I have no personal issues with you, and of course you have a right to join in on the fun.

Bet they don't....

RAVENS WON!!!
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Old January 29, 2001, 12:47   #2
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Hey there you big, giant *****!

I'd be interested in doing a game on either Tues thru Fri, starting at 8pm EST.

World map or no? No.

Predestined starting locations? No.

Tech "retardation"? Yes, the settings for the Ultradip were good.

New units? I don't care.

New rules? Not that we'll make it that far, but longer range nukes would be nice. Making SDI a wonder like Manahattan project would be nice too.


------------------
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your head and **** down your neck!

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Old January 29, 2001, 14:06   #3
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Mr Dimbleby on 01-29-2001 11:47 AM</font>
New rules? Not that we'll make it that far, but longer range nukes would be nice. Making SDI a wonder like Manahattan project would be nice too.

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Bon Giorno to you too Paisan!

LOL Dimble, c'mon, I think if we have a better effort this time around with a more leniant scheduling method we can pull this bad boy off.

Have some optimism!

Oh yeah, you are a Republican, well uh...

It'll work this time, I swear, I am not as bad a guy as people think, I love animals....

Especially in a nice pasta with some vegetables and some...
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Old January 29, 2001, 17:18   #4
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Must you ask if i want to play capo?
IMHO capo you make the best diplogames, and set them up perfectly, i think you should set it up yourself w/o taking a poll. I don't care about the settings
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Old January 29, 2001, 18:10   #5
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Natrually im in, lest you kill someone without my calming influence =)
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Old January 29, 2001, 20:30   #6
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Capo i am in one diplogame now on sundays.... still looking for a weeknight game..... i would play as the Mongols of course and wear my purple dress just for you of course
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Old January 29, 2001, 23:12   #7
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Since I know a lot of us are already in Diplogames, or in regularly scheduled games at least, we should wait a month, maybe two for this to actually occur. Which gives us a lot of time to make sure EVERYONE is on the same page.

So I think what we should do is discuss the merits of this game, and anyone that wants in should make it known.

Thanks a lot, sorry about all of the crap I've caused lately, I was stupid.

Peace.
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Old January 30, 2001, 16:20   #8
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Hi! I'd like to join in at this diplo game..

IF we can have it on friday, saturday or Sunday.
(i live in Norway, Europe (GMT+1)

Maybe you remember me from Eurodiplo 1, as the rusians.

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Old January 30, 2001, 16:53   #9
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Alright, I don't want anyone that reads this to think that once we reach seven that is it, we are just taking a pool of everyone that wants to be in a diplogame regardless of time/date constraint. So far we have the following pool:

Chris
Capo
Sun
War4
Kent
Dimbleby

Again, I by no means want to constrain this, what I really want to happen here is a pool of all those who like Diplogames or are interested in playing in one to come together here as sort of a "Diplo-community" so we can set up a game, or lay some groundwork for Diplogames in general/future games.

Sort of like the Constitutional Convention, but with a Diplogame.

By the way, Drake made a very cool site for a side game with Diplomatic overtones he, Drake, Chris and I are involved in. Its sort of the "ruins" of the Diplogame I had originally intended to play before the Nap/Adam mess arose.

I am quite sure the site is not completed yet, but this is the type of thing I was striving for in a diplogame, a serious one, with some good reporting etc... <a href="http://www.geocities.com/history_of_the_world/">CLICK HERE TO VIEW!!!</a>

If anyone would be interested in planning a game that will be packaged in this manner, but this time with seven tribes (rather than four and three AI Amerindian tribes), then this is where that discussion needs to occur.

Thanks a lot, peace!


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Old January 30, 2001, 17:38   #10
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I would be interesting in joining another diplo game (organized by someone else for a change ) about a month or so from now. I seem to have a little more time now that I'm grading, not teaching, this semester, and slacking on the dissertation. haha I have no 'demands' re settings, though obviously I have preferences. But that's something we can hash out by majority vote. (Obviously, the one demand would be that the game be 1x1x, but I don't think anyone would vote against that. Also, I strongly prefer to play on some kind of "real" map - maybe the British Isles? Any real map is better than a random map, though.)

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Old January 31, 2001, 14:44   #11
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Whichever map we decide upon, it would have to be an entire planet that is circumnavigable, thus the British Isles wouldn't fit that description.

I would personally like to play on an Earth based map, but I realize that there are a number of people that wouldn't like this, so before we decide upon a map I would like to at least get some pan-Apolyton ideas as to what the game itself should be like, and what the groundrules are, and thigs like that.

I don't want to risk the amountof input by deciding on a map this early in the juncture.

So I need some ideas and I want a huge pool of contributors as well, so let's get some more names up here!!!
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Old January 31, 2001, 20:05   #12
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I personally would like to play on a world map having never MP ed on one before.... I would like it tweaked though as there are some major flaws in it

obviously a x1x1 setting is all that would interest me as well.....as for the rest.... well i am easy
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Old January 31, 2001, 22:27   #13
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...easy to beat?

Cuz that's the word on the streets....

I'll edit this and put something meaningful in later.... PEACE.
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Old February 1, 2001, 01:17   #14
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by The Capo on 01-31-2001 09:27 PM</font>
...easy to beat?

Cuz that's the word on the streets....

I'll edit this and put something meaningful in later.... PEACE.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

hm.... you must have your facts wrong
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Old February 1, 2001, 12:36   #15
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If we do the Diplogame on the World map, I would propose that we play a game based off the World War '79 scenario. If we did something base off ww79 I would suggest that SDI be eliminated.

------------------
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You little scumbag! I've got your name! I've
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Old February 1, 2001, 14:29   #16
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Mr Dimbleby on 02-01-2001 11:36 AM</font>
If we do the Diplogame on the World map, I would propose that we play a game based off the World War '79 scenario. If we did something base off ww79 I would suggest that SDI be eliminated.

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Blargh. What's diplomatic about a nukefest?

There may be a multiplayer version of '2194 Days' coming out soon. Now that might be cool.

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Old February 1, 2001, 14:56   #17
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I would be against any type of straight Scenario.
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Old February 2, 2001, 10:29   #18
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Alright, I propose that we remove SDI and replace Fundamentalism with Facism in this Diplogame.

As far as Cur's comment; "What's so diplomatic about a nukefest?" I have an answer. It was not the SDI that eliminated nuclear war, it was diplomacy by use of the nuke that eliminated nuclear war, thus we will add another diplomatic era to our game by doing this.

The reason I like Facism, is becuase in a diplomatic sense Democracy is an ideal government. Facism is basically a buffed up Fundy, the tech retardation is considerably lowered, the Storm Trooper (formally fanatic) is much stronger, and all of the happyness continues. Thus a facist nation can remain competitive with a Democracy while still gaining the benefits of their large army.

Alright, here is another unning list of the people that have posted here that are interested:

Capo
Chris
Dimbleby
Sun Tzu
War4
Kent
Curumbor

Which is seven, but I have to stress this again, I don't want to just decide "First seven are in" I think we should keep a running pool of players since this probably won't go down for a while. In the mean time we should all get eachother's ICQs (unless that hasn't already occured) so we can plan this out quicker/easier.

Seriously though, I want some preferences, another question is whether or not we should remove Communism and replace it with Socialism for sheer reality purposes, I mean Communism didn't have much staying power in the end, and was never actually done in a "pure" fashion anyway. Thoughts? I am not TOO keen on this though.

Also, what units should we add and changes should we make, like this time I want ot add in a Spy-plane. So let's hear it.
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Old February 2, 2001, 10:31   #19
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We should have a great modpack in this too. I liked the one curumbor elendil had for his last diplogame.

I think the diffeculty should be king, so we don't have to work us to death with happiness.

This is just my toughts.

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Old February 2, 2001, 14:01   #20
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Yes Cur that is what I meant about the plane.

But I have to disagree with you again, I think SDI should not be present in this game. You assume that people will inherently use the Nuke before other methods of "raising their stake" can be found or negated.

I think that with SDI it totally counters out the Nuke altogether, it might as well not be in the game in that case. Further, it would make alliances, and secret plots that much more interesting. Why waste all of your nukes in one fell swoop? It leaves a field day atmoshphere for the other five nations. The presence and continuiation of Nuclear weaponry will create a very interesting diplomatic situation; there will be states that are being controlled by others, there will be backstage politicking, there will be things of this nature based solely on Nukes alone, not even combinging resources, trade, tech, space race, and territory.

I think you assume that all of us will play in an all or nothing fashion, where there is victory and defeat, what I intend on doing is assembling a group where victory and defeat are secondary to playing for fun, and in a setting where the fun of diplomacy based on the game is paramount to the mere score of the final session, the variable you propose as reason to keep SDI dissipates.

As for Facism, it opens things up. Fundamentalism was good for a warmonger, but had no real sticking power, eventually you would have to use your weaponry to catch up to the Democrats or you would have to use your army to fight them. Democratic governments can more than produce a good army to take down any Fundamentalist powerhouse, thus eventually Fundamentalism was offset by Democracy. With the changes I had implimented (in the original failed game with Nap and Adam, of which you know the end) I made sufficient changes to create a Facist government that was still generally weaker than Democracy as far as "Social Skills" are concerned, but was stronger as far as "Military" skills were concerned. The Tank fodder (Storm Trooper/Fanatic) of the new Fundy is somewhat superior than the Tank Fodder of choice for a Democrat (Marine) but not completely superior (Amphibious assaults, etc.).

Further, you say we can remove the Bribery flag from Democracy in an effort to reduce the power of Democracy. I don't want to reduce the power of Democracy, its not strong enough in this game, what I want to do is increase the power of Fundamentalism. So I created a Facist unit.

Two other units that were included in the last Mod we made were the Mobile SAM (of which I can explain its importance when asked, but for now trust me it can be useful) and the Longship, which is an ancient "attack trerime."

I think that the changes implemented in the former Diplogame I was going to start are very positive, and were agreed upon by that particular group.

Another thing I wanted to touch on was the presentation of this diplogame, unlike Ozzy who had high hopes as stating it "The Best and Last Diplogame (to finish)" I am going to set my sights a bit more realistically. What I want from this game is an informing and fun game, that the community can be proud of. I want to prove that we can create as ideal a diplogame as is humanly possible, which means we will use a similar "package site" that me and a few comrades are using in our "History of the World" game.

If you haven't seen it, refer to the link above. Thanks and Peace!

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Old February 2, 2001, 17:37   #21
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by The Capo on 02-02-2001 01:01 PM</font>
But I have to disagree with you again, I think SDI should not be present in this game.

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Neither do I; I don't want nukes in the game at all.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
You assume that people will inherently use the Nuke before other methods of "raising their stake" can be found or negated.

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

But if they have nukes and don't use 'em, that still distorts diplomacy, because the threat is there. So a weak player can say: "Give me half your territory or I nuke," and the stronger player has to accede. And even though it's a diplomacy game, I haven't seen evidence in my other diplomacy games that people don't want to win. There was an early diplomacy game that failed to ban nukes, and the effect was disastrous. Have you played a multiplayer game where nukes were in effect? I haven't, but I know if they'd been present in Diplomacy V, they would have been used - by all sides.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
As for Facism, it opens things up. Fundamentalism was good for a warmonger, but had no real sticking power,

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

If you want this to be life-like, then that is a pretty good description of Fascism. Its life was even shorter than that of Communism and even more tied to the warfare state. Also, I don't mind having warmongering in diplomacy games - at least on occasion. There is a season for everything.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
Fundamentalism was offset by Democracy. With the changes I had implimented (in the original failed game with Nap and Adam, of which you know the end) I made sufficient changes to create a Facist government that was still generally weaker than Democracy as far as "Social Skills" are concerned, but was stronger as far as "Military" skills were concerned.

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Sounds like the role that Communism is supposed to fill.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
Further, you say we can remove the Bribery flag from Democracy in an effort to reduce the power of Democracy. I don't want to reduce the power of Democracy, its not strong enough in this game, what I want to do is increase the power of Fundamentalism.

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Well, I'm not sure what the difference is. I also think the attraction of Communism needs to be improved. Both Fascism/Fundamentalism and Communism become more attractive when Democracy becomes less so.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
Two other units that were included in the last Mod we made were the Mobile SAM (of which I can explain its importance when asked, but for now trust me it can be useful) and the Longship, which is an ancient "attack trerime."

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

I can see the usefulness of the Mobile SAM. As far as the attack trireme - I think a more pressing gap is that before galleon there is no non-attacking sea transport unit that does not cause unhappiness in Republic and Democracy. For that reason, all the diplo games I've played in have had a Trade Vessel unit that was like a trireme but with 0 attack. Of course, there are enough slots so that we can do both.

Another suggestion is to extend the modern military technology a little more by introducing differences in armor and aircraft. After all, WW2 tanks were much superior to WW1 tanks, and likewise with fighters and bombers, but Civ2 treats them the same. In the New Millennium game we have a regular Armor unit and a Heavy Armor unit, and Jet Fighter and Jet Bomber units in addition to the regular Fighter and Bomber. (The capabilities of Jet Fighter, Jet Bomber, and Heavy Armor are basically equivalent to those of the Fighter, Bomber, and Armor in the regular game, while Fighter, Bomber, and Armor in our game have somewhat reduced capabilities and (the Armor and Bomber) are available earlier.)

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Old February 3, 2001, 01:06   #22
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by The Capo on 02-02-2001 09:29 AM</font>
As far as Cur's comment; "What's so diplomatic about a nukefest?" I have an answer. It was not the SDI that eliminated nuclear war, it was diplomacy by use of the nuke that eliminated nuclear war, thus we will add another diplomatic era to our game by doing this.

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

I disagree. In real life diplomacy happens this way, but it's impossible in a civ game. Why? If I'm way behind and I have nukes, I have no reason not to use them. Even if I get nuked back, I've reduced the other civ to rubble. An equality of misery is better in a Civ game than any kind of inequality. Why? Because in Civ games, unlike real life, there are winners and losers. Your absolute standing matters nothing; your relative standing is everything.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
The reason I like Facism, is becuase in a diplomatic sense Democracy is an ideal government. Facism is basically a buffed up Fundy, the tech retardation is considerably lowered, the Storm Trooper (formally fanatic) is much stronger, and all of the happyness continues. Thus a facist nation can remain competitive with a Democracy while still gaining the benefits of their large army.

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

OK, but don't do it too much. The principal reason people don't go into Fundy in multiplayer games is that Democracy prevents bribery. If you eliminate city bribery you eliminate this advantage, and I suspect people will be much more likely to go with Fundy, Communism, and other nondemocratic forms.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
Seriously though, I want some preferences, another question is whether or not we should remove Communism and replace it with Socialism for sheer reality purposes, I mean Communism didn't have much staying power in the end, and was never actually done in a "pure" fashion anyway. Thoughts? I am not TOO keen on this though.

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

I'm not keen on it either. Communism was unstable in the long run, but as a short-run military strategy it worked pretty well IRL. I favor keeping it the way it is.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
Also, what units should we add and changes should we make, like this time I want ot add in a Spy-plane. So let's hear it.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Do you mean a reconnaissance plane? I assume you don't mean an aircraft that commit espionage! In the New Millennium game we have a zeppelin unit that has no attack, moves 8, and carries its fuel 6 turns. Very good for reconnaissance.

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Old February 4, 2001, 10:37   #23
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Alright well, this is exactly the type of discussion I wanted for this thread. What side does everyone take?

Curumbor's Camp: No facism, weaken democracy, leave SDI in the game, add more modern units.

Capo's Camp: Include Facism instead of Fundy, remove SDI from the game, add in a few more units in differing ages.

I was also thinking we could add in some new tech which would come with corresponding units. We could possibly put SDI in but make its tech requirement very far off. I am still in support of no nukes at all though.

Also, I think that since we have the first seven we should post the best three times and days to play this game at, for me....

Monday anytime from 6:00 to 11:00

Wednesday anytime from 5:00 to 11:00

Sunday anytime from 11:00am to 8:00 pm

Alright, anyone that sees this page (even if you haven't already posted) please give us your thoughts and if you want to play the times and days you can play, I am pretty sure that at least one person will have a non-compatable schedule.
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Old February 4, 2001, 16:01   #24
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by The Capo on 02-04-2001 09:37 AM</font>
Alright well, this is exactly the type of discussion I wanted for this thread. What side does everyone take?

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Well, people don't have to pick a 'side.' They can feel free to disagree with me on some points and agree on others.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
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Curumbor's Camp: No facism, weaken democracy, leave SDI in the game, add more modern units.

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Actually, just a clarification: I like the idea of renaming 'Fundamentalism' to 'Fascism' (don't forget that extra 's' btw!); I just don't think the attributes should be changed. Also, I'd rather eliminate both nukes and SDI, but if nukes are to exist, I'd rather have SDI allowed than not.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
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I was also thinking we could add in some new tech which would come with corresponding units. We could possibly put SDI in but make its tech requirement very far off. I am still in support of no nukes at all though.

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

You mean 'no SDI at all'? I think new techs/units is a good idea - there are all kinds of things that could be done here and I am open to suggestions. One thing we're doing in the New Mil game is having an extra tech called 'Unified Field Theory' that is required for Fusion Power. Also, spaceship parts require 'later' techs in general. This delays the launching of a spaceship, which is good for realism considerations (it's 2001 and we're nowhere near a ship to Alpha Centauri), but also for the game (it doesn't basically end with Space Flight).

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
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Also, I think that since we have the first seven we should post the best three times and days to play this game at, for me....

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

I can't do Sunday till after 1 PM (and an even later time is probably best), and I can't do Wednesday, Friday, or Saturday nights. Other than that, I'm open - even during the day most days.

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Old February 4, 2001, 16:24   #25
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I prefer the idea of Nukes in a game. Yes it allows small countries to play on a more even playing field with large countries, its the entire concept of Nuclear warfare. Nations like Russia which have fallen darastically, or small players like India or Pakistan, can have a significant effect as a power solely because they have Nukes. I think as long as we get people who are intrested in maintaining fun for everyone...

I dont think we should change Fundamentalism, its strong enough as is. Capo apparently has no experince with fundy, because its obvious that due to the no unhappiness and the extra tax bonus from happy buildings, a fundy can easily jack his science rate up to 80% and have a reasonable science rate. Yes it still wont be as high as democracy, but itll be close enough considering Fundy has other offsetting benefits, such as 10 units supported, free storm troopers (new unit which will be between the Conscript and Marine in stats, so not half bad), and not having the hassle of dealing with happiness. All of those elvises in your cities can now be scientist.

I do think we should consider helping communism in a small way to make it more viable. I also do NOT think we should stop city bribing, tech stealing, etc. I think it should be done in moderation.
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Old February 4, 2001, 16:28   #26
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<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by GNGSpam on 02-04-2001 03:24 PM</font>
I prefer the idea of Nukes in a game. Yes it allows small countries to play on a more even playing field with large countries, its the entire concept of Nuclear warfare. Nations like Russia which have fallen darastically, or small players like India or Pakistan, can have a significant effect as a power solely because they have Nukes. I think as long as we get people who are intrested in maintaining fun for everyone...

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Well, this is something we can vote on, & I'll go with the majority.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
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I dont think we should change Fundamentalism, its strong enough as is. Capo apparently has no experince with fundy, because its obvious that due to the no unhappiness and the extra tax bonus from happy buildings, a fundy can easily jack his science rate up to 80% and have a reasonable science rate. Yes it still wont be as high as democracy, but itll be close enough considering Fundy has other offsetting benefits, such as 10 units supported, free storm troopers (new unit which will be between the Conscript and Marine in stats, so not half bad), and not having the hassle of dealing with happiness. All of those elvises in your cities can now be scientist.

<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Also, doing WLTHPD under Fundamentalism gets you the +50% trade bonus you also get under Rep and Dem, so that also increases science.

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>
I do think we should consider helping communism in a small way to make it more viable. I also do NOT think we should stop city bribing, tech stealing, etc. I think it should be done in moderation.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

One way to improve Communism slightly is to make it support five units free instead of three.

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Old February 4, 2001, 16:33   #27
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I'll vote for Capo's string of proposals.
I can play Tues - Friday, after 8pmEST.

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<font size=1 face=Arial color=444444>[This message has been edited by Mr Dimbleby (edited February 04, 2001).]</font>
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Old February 4, 2001, 16:54   #28
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I can play anytime after 5pm PST prefer weeknight as i have a diplo game on sundays and i run long distances those days ..... plus my girlfriend will kill me if i take up all of our time off together with civ.

Commie is strong enough without any help as is fundy/facism.......

I like nukes If you piss me off i will drop em

However i really am peacefull

i will go with the majority... i think a trade vessel without happy probs isn't needed for rep/dem..... those govts are very powerfull and what fun is it if everyone goes early republic ???
<font size=1 face=Arial color=444444>[This message has been edited by War4ever (edited February 04, 2001).]</font>
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Old February 4, 2001, 22:06   #29
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What I meant by putting SDI in a later tech slot was that we would make the tech so far into the future that the Nuclear age would have almost been destroyed (by diplomatic sanctions/agreements).

But other than that I am quite open, the only reason I want Facism instead of Fundamentalism is becuase I can roleplay a Facist better than a Fundamentalist. I don't make too many changes.

As far as new techs, I am up for it, if you have suggestions I would love to hear them.

Peace.
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Old February 5, 2001, 01:35   #30
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My best time is Wednesday 5-11CST which is 6-12EST
I have a Suas's Diplogame on mondays and play football on sundays.
Wednesday is best.

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