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Old February 28, 2001, 17:56   #1
Tau Ceti
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Turns of AXT042 game in Apolyton PBEM Tournament
The players of this game:The AI factions are the Peacekeepers, the Spartans and the Cyborgs.
Difficulty level: Transcend.

Please, read and obey the rules posted on the thread PBEM Tournament Rules and Results.

You should post turn administration/notification messages below.
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Old March 1, 2001, 09:23   #2
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Foreman Domai surveyed his workers. " We are approaching a new land. We do not yet know what or who we will find in this place. But you people work harder than any I have ever known. Through hard work and sacrifice we will prevail together to build Utopia!!!

As the cheering died, the foreman basked among the good natured comradery of his people. While confident of the work ethic of his people he had a nagging thought that his inability to recruit sufficient academics to his cause could hinder the discovery of needed technologies to cope in the as-yet-unknown land. He shrugged off the thought -- "Hard work will prevail. I know it."

------------------------------------------------------------------------

Just checking in. I am hoping we can get a good turn rate(although this is my first ever MP game so the first turn should be fun LOL-- hope everything works). I can check here during the day but will play in the early morning or early evening (Eastern time). I will post here if real world stuff prevents getting the turn back out in a day or so.


And thanks to Tau ceti for setting this up. The effort is appreciated.
[This message has been edited by cbn (edited March 01, 2001).]
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Old March 1, 2001, 23:02   #3
Walt
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Alas, I have a cold, and the in-character byplay will have to await another day...

Turn 2102 (why are we starting with 2102?) on to cbn...

Am I the only one reporting turn progress?

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Old March 2, 2001, 00:18   #4
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2102 played -- 2103 to the Cult

---------------


Walt, I believe that Tau has to play the first turn for every game to do set up stuff such as setting passwords. Everyone should be in the same position as Tau does nothing but necessary admin stuff.
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Old March 2, 2001, 07:56   #5
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quote:

Originally posted by cbn on 03-01-2001 11:18 PM

Walt, I believe that Tau has to play the first turn for every game to do set up stuff such as setting passwords. Everyone should be in the same position as Tau does nothing but necessary admin stuff.


I figured it was something like that. No worries.

Regarding the file size issues, go ahead and send me the turn in its raw form and I'll send it on.

Walt
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Old March 2, 2001, 11:38   #6
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knowhow2 has indicated by email that the turn has been successfully received and sent so the game should be moving again now.
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Old March 2, 2001, 16:41   #7
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Turn 2103 to cbn

____

Morgan read the reports: corporate scouts and resettlement contractors were so far stymied by the new world's native flora. Slow progress lay ahead. He decided to have another beer...
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Old March 2, 2001, 23:20   #8
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2103 complete and sent ( not zipped) to knowhow2 and also to Walt to take advantage of his offer to zip it and send it on (hopefully I will only have to impose one time only )

Walt-it does seem that Tenchsatsu and knowhow2 are not posting messages here-- I like posting here to keep track of the turn

----------------------------------------------------------------

Foreman cbn contemplated the toiling masses "Already we show amazing productivity. It is unfortunate that our scientists are so slow in providing new designs but the workers seem content to produce the same products year after year"

cbn gazed at the readout outlining the the explored portions of Planet. "I wonder what dangers lurk over the horizon?"
[This message has been edited by cbn (edited March 02, 2001).]
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Old March 4, 2001, 12:12   #9
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2104 played and sent (zipped this time). 2105 to knowhow2.
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Old March 5, 2001, 01:49   #10
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2105 to cbn.
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Old March 5, 2001, 11:07   #11
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Turn 2105 played and passed -- 2106 is in the hands of the Cult
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Old March 5, 2001, 23:14   #12
Walt
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I've received Turn 2106, but I'm working all night and won't be home until after 6 AM Central. I'll play the turn and send it on then. It's currently 21:13 CST.

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Old March 6, 2001, 09:01   #13
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Turn 2106 to cbn.

I sent out an email with more detail, but the gist is: we're forbidden by the tournament rules from contacting each other in game until we acquire each others comm frequencies in game.

I'm going to assume we're abiding by that unless I hear otherwise...

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Old March 6, 2001, 11:02   #14
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2106 played-- 2107 to the cult

-------------------------------------------------------------------------

I also received a diplomatic offer this turn and followed Walt's example and did not respond as I am unsure as to whether the offer was due to uncertainty over the rules or some in-game contact. It is unlikely that anyone would be in contact in 5 turns (but hey anything can happen). If this was a simple error then the offer can be withdrawn (I'm assuming) on the next turn.

I've never had any diplomatic contact with a human player (new to MP)so I will have to be careful when it comes about. The diplo screen looks more complicated than in single player but thankfully most of the buttons look self-explanatory. I wouldn't want to accidentally gift my headquarters to an enemy LOL.

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Old March 6, 2001, 12:31   #15
Tau Ceti
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Yes, communications are forbidden until contact or until commlinks are obtained in-game. I quite doubt anyone would be able to do it this early, but it is possible to find commlinks in a pod, so it cannot be ruled out.

The diplomacy screen works quite OK when you get used to it (though negotiations are painfully slow). A good way to familiarize yourself with it is to just start a hotseat game against yourself and send various offers back and forth. Note that the "attack my enemy" option does not work properly (it will be the one who suggests it who declares vendetta ), you cannot give away bases, and in any case, nothing happens until both players have clicked "accept" to the same offer.

Just typing text will not make the box appear automatically; if you just want to talk, make a dummy offer of 0 energy.
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Old March 6, 2001, 15:03   #16
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2107 resent to the Cult-- My apologies as I sent the wrong turn before
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Old March 6, 2001, 21:52   #17
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Year 2107 to Walt.
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Old March 7, 2001, 01:38   #18
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2107 received. I'll play it in the morning when I get home from work. That'll be about . . . 7 hours from now. Currently it's 23:38 CST.

Enjoy your evening!

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Old March 7, 2001, 08:44   #19
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I received the turn file and will play it after work (by 18:00 "Apolyton Board" time.
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Old March 7, 2001, 19:50   #20
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2107 done --2108 to the Cult
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Old March 7, 2001, 22:42   #21
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Year 2108 to Walt.

*******

"But Lady Deirdre, I still don't understand why we need to send a post every year to this forum called Apolyton? Wouldn't it be better NOT to let the other factions know what we are up to, if they even survived Planetfall in the first place?"
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Old March 8, 2001, 00:07   #22
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quote:

Originally posted by Tenchusatsu on 03-07-2001 09:42 PM
Year 2108 to Walt.



Alas, it was Tenchusatsu's own turn he sent. Waiting for a resend...

Walt

[This message has been edited by Walt (edited March 07, 2001).]
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Old March 8, 2001, 03:23   #23
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Sorry guys. Hopefully the resend works. Unfortunately I had to replay my turn, but I assure everyone I didn't do anything differently on my replay.

*******

"Elliot, you idiot! You sent the wrong transmission to Apolyton!"
"I'm sorry, Lady Deirdre. I won't make the same mistake again."
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Old March 8, 2001, 04:46   #24
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Turn 2108 to cbn.

Tenchusatsu probably saved the turn rather than hitting end turn. It's not something one gives a lot of thought to. Same thing's happened to me before...

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Old March 8, 2001, 06:41   #25
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2108done- 2109 to the cult
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Old March 8, 2001, 14:19   #26
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2109 to cbn.

_____

CEO Morgan considered the words of his Director of Environmental Engineering.

"So, what you're saying is that we can live here, the land's actually fairly fertile, but we've got to get rid of the red stuff first...? I never thought colonization would resemble stripping paint. Get a hold of that Aussie and his people, maybe he can build us some formers on the cheap..."
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Old March 8, 2001, 17:42   #27
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2109 done and passed

----------------------------

Foreman cbn looked at his head or research with fire in his eye. "I have reports that you have not made one discovery as of this time. This would not be so alarming but you also have made no progress toward ANY discovery. The basis of our society is that all workers are treated well but we must all work HARD to make things work. You are reassigned to the waste reclaimation area."

When he was alone, the foreman contemplated the state of his empire." We are surrounded by fungus yet lack even the most basic technology to clear this. Hopefully the new head scientist could accomplish some research in near future". Foreman cbn turned his attention to the dispatches and work reports scattered on his desk . . . . .
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Old March 9, 2001, 01:21   #28
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Year 2110 to Walt.
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Old March 9, 2001, 03:10   #29
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2110 to cbn.
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Old March 9, 2001, 07:21   #30
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2110 done- 2111 to the cult

The original game notification indicated that this game has some modified landmarks. I guess that means we will find non-standard landmarks and have to figure out their special features.


-------------------------------------------------------------------------

Supervisor Warren reported to foreman cbn " The change in leadership at the research centre is successful. Research on behalf of our faction began this year for the first time and it is hoped that discoveries will soon follow. Our scouts continue to scour the countryside in hopes of meeting other Unity survivors but the land is vast so this may take many years. These scouts have encountered many area of pink fungal growth and many signs of native life but actual sightings are infrequent. Our industrial productivity is quite high but lacks sufficient innovative designs. Population growth is steady but not spectacular and we continue to seek out rainy lands to increase agriculture."

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