Thread Tools
Old March 19, 2001, 20:49   #1
Alexander's Horse
Guest
 
Posts: n/a
Should the dreaded timer be used in simult games
I'm posing this question because people have commented about players trying to move last in war, which of course slows down turns. Taken to an extreme, this approach could lead to very slow play, thereby nullifying the benefit of simult.

Personally I have never been opposed to a timer. I usually move fast. It may be that the timer could be turned off for certain turns when players declare before the turn they have a lot to do. But we can't really have a situation where there is a race to be last to move.


------------------
Chaos, panic and disorder - My work here is done.
<font size=1 face=Arial color=444444>[This message has been edited by Alexander's Horse (edited March 19, 2001).]</font>
 
Old March 19, 2001, 21:50   #2
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:18
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
There is a solution.....Turn based
Smash is offline  
Old March 20, 2001, 05:57   #3
deity
Guest
 
Posts: n/a
LOL!

Touche Smash
Well said... turn-based is proving to be more enjoyable for me.

Whazzup Horsie? A little counter strategy in simul too much for you

I don't think people would wait and just do nothing anyway. I certainly don't. I might hold off in one theatre of war whilst doing stuff elsewhere.

------------------
*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924
 
Old March 20, 2001, 06:12   #4
Hydey
Civilization II Democracy GameCivilization II Multiplayer
Emperor
 
Hydey's Avatar
 
Local Time: 09:18
Local Date: October 31, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
Alexander sauce with his 1 hour turns , yes turn on the timer

Diety with his 2 hour turns , yes turn on the timer

Hydey with his quick turns , no need for a timer

finbar never builds many units so his turns are always quick
Hydey is offline  
Old March 20, 2001, 10:36   #5
Curumbor Elendil
Prince
 
Curumbor Elendil's Avatar
 
Local Time: 18:18
Local Date: October 30, 2010
Join Date: Nov 1999
Location: of Númenor
Posts: 691
You know, I'm not sure a timer even works in simul. I have never seen it work. We often move the timer down when the game gets stuck, but I've never seen it get unstuck thereby. Has anyone ever actually seen a timer force a turn to rollover in simul mode?

------------------
Curumbor Elendil
http://pantheon.yale.edu/~jps35/
ICQ 56126989
Curumbor Elendil is offline  
Old March 20, 2001, 14:34   #6
absurddoctor
BtS Tri-League
Chieftain
 
absurddoctor's Avatar
 
Local Time: 18:18
Local Date: October 30, 2010
Join Date: Nov 2000
Posts: 75
I have seen it happen in a couple of games.
absurddoctor is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:18.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team