Thread Tools
Old May 23, 1999, 00:15   #31
LordStone1
Emperor
 
LordStone1's Avatar
 
Local Time: 03:18
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Rochester, NY
Posts: 5,127
Why not have 2-D graphics for units that LOOK 3-D. Painters have been making 2-D canvases look 3-D for 500 years, why can't we. Just deftly use the power of light and shadow to make the unit look 3-d. This would kill two birds with one stone: making the units look 3d AND speeding up the interface.

By the way, EnochF, I LOVE your idea. As I recall, SMAC was going to do something like this, putting faction-specific graphics. They ditched it almost at the last minute. I don't know why. One thing: it'd probably take up some memory. Oh, and I hope you're not considering putting those age-specific fonts for city names ON the map...I wouldn't want to see hieroglyphic fonts under London or Paris or whatever - stick with the same font on the map - but for decoration purposes, it's a great idea.

Then again, it would be a bit jarring to suddenly see a new design the next turn...how about some gradual transition? Like a fade in-fade out?
LordStone1 is offline  
Old May 23, 1999, 04:21   #32
Darkstar
Prince
 
Darkstar's Avatar
 
Local Time: 02:18
Local Date: October 31, 2010
Join Date: May 1999
Location: Huntsville, AL, USA
Posts: 413
I've said it before, and I will say it again...

3D Globe

I want to see CivIII in Popolous III's Round 3D Globe. They implemented it well, with Terrain height and various building and people and whatnot. I like being able to zoom in and out, and navigate the world as I choose. I found the lack in SMAC to rotate VERY irritating, and the 'Flattening' of the terrain was barely acceptable. SMAC's 2D Terrain is barely acceptable. If they aren't going to catch up with the new standard, they should go to at least a split dodecahedron system as found in Discovery Channel's Game Evolution and the old board War Game of Traveller/MegaTraveller Invasion Earth. This aren't new ideas, but make it possible to send units around poles and whatnot and the amount of area is less at the poles than the equator. Makes for a map that lends itself to globe view easily.

re: Water Animation - I don't see why this would be a problem. Using rotating palettes for water blues would give us water animations again. No biggie... As long as tile terrain builders remembered to add in water designated tones, they will get the animations. And the number of tile terrains for the various meetings of land/water isn't going to change because you have added water animation.


------------------
-Darkstar
(Knight Errant Of Spam)

Darkstar is offline  
Old May 23, 1999, 04:22   #33
Icedan
Guest
 
Posts: n/a
The units drawn in Civ2 are actually drawn to look 3D, obviously. The units created in CtP, were made in a 3D program (Don't get these confused) The advantage of creating a drawing in a 3D program, is you can see all angles of the image. That is the only real difference. The other advantage is, its VERY easy to animate, and made to look good! And accurate!

Now, I understand, you probably would like to make your own units and put them into the game, well I don't see what the big problem would be, Surely it would be OK for Firaxis to implement that option, to use "own created units" into the game, the only draw back is the fact it won't look as good as the other units which are already in there.

 
Old May 23, 1999, 04:31   #34
Icedan
Guest
 
Posts: n/a
I agree with you DarkStarr, the only problem is being able to create your own terrain, (Which cannot be done in CtP.. )

But in Quake 2, you could make your own looking units, which are then masked around the body frame. So I guess that shouldnt be tooooo much of a problem.

[This message has been edited by Icedan (edited May 23, 1999).]
 
Old May 23, 1999, 19:46   #35
evil conquerer
Chieftain
 
Local Time: 08:18
Local Date: October 31, 2010
Join Date: May 1999
Location: Cincinnati, Ohio, USA
Posts: 44
Darkstarr: The round globe idea really belongs in the "radical ideas" thread. But in the meantime, I just want to point out that very many players, myself included, still use the numpad for movement. I found CivII and SMAC's mouse movement simply awkward. On a map that's a dodecahedron, a sphere composed of triangles, or whatever shape they come up with, it would be almost impossible to use the numpad for movement.
evil conquerer is offline  
Old May 23, 1999, 22:18   #36
Eggman
Prince
 
Local Time: 08:18
Local Date: October 31, 2010
Join Date: Mar 1999
Posts: 831
I would like to see the monocolor shield that units had in Civ2 changed to a flag of some sort that is unique to the civilization. The Americans would get Stars and Stripes, the English get the Union Jack, etc. It wouldn't necessarily have to be a flag either; just a symbol that is instantly recognizeable (this would be key for ancient civs that don't have flags). It would add a very nice touch to the game and should be fairly simple to implement.

And I don't care if the graphics are identical to Civ2. I want gameplay and improved AI a whole lot more than pretty pictures.

And just as a mention about the maps, I like the idea of inaccurate maps early in the game. Ever seen some of those old maps? One I saw had the Americas upside down. Or how about the infamous ISLAND California.

Also, maps that change would be interesting. Waterways getting silted up, rivers changing directions, etc.
Eggman is offline  
Old May 24, 1999, 13:38   #37
Andy B
Chieftain
 
Local Time: 08:18
Local Date: October 31, 2010
Join Date: May 1999
Location: Gothenburg,Sweden
Posts: 33
A litel thought of mine is to have the villages looks based on what position they have on the earth. For exampel if they located close to one of the poles the should look like Iglos. And if they are close to whater that should also affect the look.
Andy B is offline  
Old May 24, 1999, 15:16   #38
Fugi the Great
Warlord
 
Fugi the Great's Avatar
 
Local Time: 03:18
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Sheboygan,WI,USA
Posts: 221
I was playing a little CTP on Sunday, and finally noticed something. I had just built my first Warwalker, and when I told it to go from a far northern hemisphere city to a far southern hemisphere square to to join a Storm Marine, to be transferred there via a Maglev track, I noticed that at the bottom of the screen, it said that the unit was already there in that square, it would just take another minute or so to get there going boom-boom-boom all the way there due to the animating of the unit. It was kind of neat, even if time consuming. It would have been nice to have a way to hurry up the movement of that unit.

Then an idea hit me, what if you would make the units for Civ3 in true animated 3D, but at the touch of a botton or key, the animated image freezes in the position it is in, changes to a bitmap image or whatever and zips along the rest of the way to where it is going. This idea should work for both types of people, those that like watching animated images, and the ones that want to stop wasting time watching animations and want to get back to playing. I really have to agree that the unit animations in CTP are quite cute, but they do get boring if the unit has to go too far.

This then allows another idea I was throwing around in my head, an expanded unit designer something like they did in SMAC. This would then satify me about getting to use the units I really wanted to add to Civ2. You would need a lot more types of chassis, capable of more options than SMAC, but you could then get exactly what you want and see what the unit looks like close up before it miniturizes to 3/4" on the map. Example: Start with tracked tank chassis, armor is steel grade 3, add reactive armor, turret gets two main guns both are 135mm standard with automatic loader - good punch twice as fast with less people, add M93 machine gun - for ground troops, add QPW23 missile launcher - for air defence, add AGC123 rocket launcher - long range artillery, add laser range finder - for better accuracy, diesel engine mod 2 - more range and more speed, add AG-63 mine sweeper, and hazard environment module mod 3 - chemical and radiation protection. Total price: 3692 credits each. If you purchase 10 or more, the price is only 3521 credits.
Fugi the Great is offline  
Old May 24, 1999, 15:18   #39
Fugi the Great
Warlord
 
Fugi the Great's Avatar
 
Local Time: 03:18
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Sheboygan,WI,USA
Posts: 221
I was playing a little CTP on Sunday, and finally noticed something. I had just built my first Warwalker, and when I told it to go from a far northern hemisphere city to a far southern hemisphere square to to join a Storm Marine, to be transferred there via a Maglev track, I noticed that at the bottom of the screen, it said that the unit was already there in that square, it would just take another minute or so to get there going boom-boom-boom all the way there due to the animating of the unit. It was kind of neat, even if time consuming. It would have been nice to have a way to hurry up the movement of that unit.

Then an idea hit me, what if you would make the units for Civ3 in true animated 3D, but at the touch of a botton or key, the animated image freezes in the position it is in, changes to a bitmap image or whatever and zips along the rest of the way to where it is going. This idea should work for both types of people, those that like watching animated images, and the ones that want to stop wasting time watching animations and want to get back to playing. I really have to agree that the unit animations in CTP are quite cute, but they do get boring if the unit has to go too far.

This then allows another idea I was throwing around in my head, an expanded unit designer something like they did in SMAC. This would then satify me about getting to use the units I really wanted to add to Civ2. You would need a lot more types of chassis, capable of more options than SMAC, but you could then get exactly what you want and see what the unit looks like close up before it miniturizes to 3/4" on the map. Example: Start with tracked tank chassis, armor is steel grade 3, add reactive armor, turret gets two main guns both are 135mm standard with automatic loader - good punch twice as fast with less people, add M93 machine gun - for ground troops, add QPW23 missile launcher - for air defence, add AGC123 rocket launcher - long range artillery, add laser range finder - for better accuracy, diesel engine mod 2 - more range and more speed, add AG-63 mine sweeper, and hazard environment module mod 3 - chemical and radiation protection. Total price: 3692 credits each. If you purchase 10 or more, the price is only 3521 credits.
Fugi the Great is offline  
Old May 25, 1999, 07:59   #40
Icedan
Guest
 
Posts: n/a
Andy B has it the spot!!!

It would be rediculous not to do what he has suggested!

I never thought of that, how can you have mud and sticks for a hut, in the snow?

Really, buildings should be built with what resources are availble in the area!! and THEN design of the buildings come in!

Oh and the flags idea, brilliant! add some flavour, power and pride to the game!!

And maybe the armies can carry the flags aswell?

I can imagine that, playing in a 3d world, and then over the hills from your view, an army of legions comes over, but the first thing you see is the Roman Flag waving in the wind, and suddenly you feel afraid.

Such interaction!

 
Old May 25, 1999, 09:39   #41
Depp
Prince
 
Depp's Avatar
 
Local Time: 08:18
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Stockholm, Sweden
Posts: 399
http://www.lionhead.co.uk/shocked/lionhead.html

check out Black and White, that´s the kind of graphics we want, just on a different scale

An by the time this game comes out everybody will be able to run fat graphics for sure
Depp is offline  
Old May 25, 1999, 22:07   #42
Icedan
Guest
 
Posts: n/a
Depp, I saw that game a few weeks ago, aswell, thats what got me going on the 3D idea on Civ3.

So surely its possible.
 
Old May 25, 1999, 22:09   #43
Icedan
Guest
 
Posts: n/a
By the way, who in here is a Graphic artist?
 
Old May 26, 1999, 05:45   #44
Andy B
Chieftain
 
Local Time: 08:18
Local Date: October 31, 2010
Join Date: May 1999
Location: Gothenburg,Sweden
Posts: 33
Many have said that they want the throneroom back. But I suggest that as in Civ1 we use a palace instead. And when you view the capital you will see the improvements on the palace.
Andy B is offline  
Old May 26, 1999, 11:41   #45
don Don
Guest
 
Posts: n/a
Count me as a vote for fast "isometric" 2D graphics over sluggish overdone graphics any day
 
Old May 26, 1999, 14:30   #46
longchamp
Settler
 
Local Time: 08:18
Local Date: October 31, 2010
Join Date: Mar 1999
Posts: 5
1.More numerous and unique city graphics on main map
2.Better diplomatic pictures-and have civ specific music..I remember each civs theme in Civ I, that was great
3.Better View City screen
4.Return of colored map after game to show each civ's progress (like SMAC and Civ I)
5.Visible borders
6.Named geographic landmarks (like SMAC)
7.Perhaps wars named? (such as the Greco-Assyrian War of 1500B.C.?)
longchamp is offline  
Old May 26, 1999, 15:38   #47
Atahualpa
Spanish CiversCivilization III PBEMPtWDG2 Latin Lovers
Emperor
 
Atahualpa's Avatar
 
Local Time: 09:18
Local Date: October 31, 2010
Join Date: Mar 1999
Location: voice of reason
Posts: 4,092
Vote for 3D graphics. On the one hand, isometry is fast, but on the other hand, it is boring (always the same).
Btw, do you count CTP's isometry as fast? Although I dont call it slow it is not that fast that you expect from isometry!

ATa
Atahualpa is offline  
Old May 26, 1999, 18:37   #48
Icedan
Guest
 
Posts: n/a
I don't understand why you would want to go backwards in time?

How the hell is the game going to stand out if its still in isometric view, in the year 2000! where computer games will be so awesome looking!

And just in case you don't realise it, a 3D world can actually be faster than a 2d Isometric world. CtP is proof that it can be incredibly slow. And Populus 3 is proof that 3D worlds can be quite fast. And don't forget the game Myth aswell. Both those games ran well and smooth on my P200, 50RAM.

But CtP does not!

Infact, if it goes back to Isometric view, I probably won't buy the game, yet go for Age of Empires 3 maybe.
 
Old May 27, 1999, 15:11   #49
Ekmek
Call to Power II Democracy GameCTP2 Source Code Project
Emperor
 
Ekmek's Avatar
 
Local Time: 01:18
Local Date: October 31, 2010
Join Date: May 1999
Posts: 3,156
I would also like to see an option where the leader graqphics are a .GIF file so when you make scenarios you can put scanned pictures or download pictures for leaders and see them when you do diplomacy.

Ekmek is offline  
Old May 29, 1999, 18:07   #50
evil conquerer
Chieftain
 
Local Time: 08:18
Local Date: October 31, 2010
Join Date: May 1999
Location: Cincinnati, Ohio, USA
Posts: 44
Moving on...

Please see version 1.1 of the GRAPHICS thread! Thanks.

(Yin, please lock)
evil conquerer is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:18.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team