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Old March 12, 2000, 11:28   #61
Sparky
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2-detailed replay
7-stacking (for group movement and battle)
15-religion
9-expanding city radius
14-new modes of victory
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Old March 12, 2000, 11:47   #62
Chowlett
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4 - Tourism
6 - Rise & Fall
11 - Domestic Politics
14 - New Victories
15 - Religion
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Old March 12, 2000, 15:00   #63
Grigger
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#3 - Hex Based Map
#4 - Tourism
#6 - Rise and Fall
#14 - New Victories
#15 - Religion
<font size=1 face=Arial color=444444>[This message has been edited by Grigger (edited March 12, 2000).]</font>
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Old March 12, 2000, 16:35   #64
John the kicked
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New Idea #1 - Open Source AI
New Idea #7 - Stacking
New Idea #8 - Energy
New Idea #10 - Automatic Patrolling
New Idea #14 - New Modes of Victory
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Old March 12, 2000, 18:08   #65
Mercani
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New Idea #1 - Open Source AI
New Idea #5 - Simultaneous Turns of Play
New Idea #7 - Stacking
New Idea #9 - Expanding City Radius
New Idea #12 - Different Levels of Cities
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Old March 12, 2000, 18:13   #66
Adm.Naismith
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New Idea #2 - Detailed Replay
New Idea #5 - Simultaneous Turns of Play
New Idea #6 - Rise and fall of Empires
New Idea #8 - Energy
New Idea #13 - Recruitment System


------------------
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Old March 12, 2000, 18:45   #67
KoenigMkII
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3 - Hex based Map
7 - Stacking
9 - Expanding city radius
5 - Simultaneous turns of play
8 - Energy
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Old March 12, 2000, 19:26   #68
Mark_Everson
 
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New Idea #1 - Open Source AI
New Idea #5 - Simultaneous Turns of Play
New Idea #11 - Domestic Politics
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Old March 12, 2000, 19:37   #69
sanantonio
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New Idea #2 - Detailed Replay
New Idea #6 - Rise and fall of Empires
New Idea #9 - Expanding City Radius
New Idea #10 - Automatic Patrolling
New Idea #15 - Religion
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Old March 13, 2000, 00:29   #70
dchill2
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New Idea #7 - Stacking
New Idea #8 - Energy
New Idea #10 - Automatic Patrolling
New Idea #13 - Recruitment System
New Idea #15 - Religion
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Old March 13, 2000, 00:33   #71
LordGrey
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New Idea #8 - Energy
New Idea #9 - Expanding City Radius
New Idea #11 - Domestic Politics
New Idea #14 - New Modes of Victory
New Idea #15 - Religion
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Old March 13, 2000, 02:40   #72
Tiberius
PtWDG LegolandCivilization III PBEMInterSite Democracy Game: Apolyton TeamCivilization IV CreatorsC4DG Sarantium
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New Idea #4 - Tourism
New Idea #6 - Rise and fall of Empires
New Idea #7 - Stacking
New Idea #8 - Energy
New Idea #14 - New Modes of Victory
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Old March 13, 2000, 10:25   #73
landshark
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New Idea #3 - Hex Based Map
New Idea #5 - Simultaneous Turns of Play
New Idea #7 - Stacking
New Idea #8 - Energy
New Idea #12 - Different Levels of Cities
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Old March 13, 2000, 12:39   #74
MadWoodster
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In order

1) New idea #8 Energy
2) New idea #9 Expanding City Radius
3) New idea #10 Automatic Patrolling
4) New idea #1 Open source AI
5) New idea #3 Hex Based Map
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Old March 13, 2000, 14:15   #75
Volospin
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#6 - Rise and fall of Empires
#11 - Domestic Politics
#15 - Religion
#7 - Stacking
#4 - Tourism
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Old March 13, 2000, 14:44   #76
Abilard
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#7 -Stacking
#11-Domestic Politics
#13-Rectuitment System
#8 -Energy
#15-Religion
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Old March 13, 2000, 18:59   #77
don Don
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  • New Idea #1 - Open Source AI
  • New Idea #5 - Simultaneous Turns of Play
  • New Idea #11 - Domestic Politics
  • New Idea #3 - Hex Based Map
  • New Idea #2 - Detailed Replay
Can we vote against ones we absolutely never, ever want to see anywhere near Civ3?
 
Old March 13, 2000, 19:10   #78
Slax
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# 1
# 6
# 7
# 8
#12
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Old March 13, 2000, 19:43   #79
SnowFire
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#1 - Open Source AI
#2 - Detailed Replay
#11 - Domestic Politics

Oh yes, and if you can make "anti-votes," then I vote against New Modes of Victory and Rise and Fall of Empires with my two remaining votes.

<font size=1 face=Arial color=444444>[This message has been edited by SnowFire (edited March 13, 2000).]</font>
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Old March 13, 2000, 20:38   #80
Shiva
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#1 - Open source AI
#3 - Hex based map
#5 - Simultaneous turns of play
#8 - Energy
#13 - Recruitment system
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Old March 13, 2000, 22:18   #81
Napoleon I
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New Idea # 6 - Rise and fall of empires
New Idea # 8 - Energy
New Idea # 11 - Domestic politics
New Idea # 12 - Different levels of cities
New Idea # 14 - New modes of victory

------------------
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Old March 14, 2000, 01:01   #82
Joe Bourque
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#2.) Detailed Replay
#3.) Hex Based Map
#6.) Rise and Fall of Empires
#11.) Domestic Politics
#15.) Religion
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Old March 14, 2000, 09:40   #83
Matthevv
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1. Open source AI
6. Rise and fall of empires
7. Stacking
11. Domestic politics
15. Religion
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Old March 14, 2000, 12:36   #84
Papa Bass
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5
8
9
11

But I have 2 more suggestions which would improve the game a lot:
1. Borders (there have to be borders which are defined between two neighbor countries by negotiations, which leads to point
2. More diplomacy (different alliances, embargos,...)


<font size=1 face=Arial color=444444>[This message has been edited by Papa Bass (edited March 14, 2000).]</font>
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Old March 14, 2000, 18:40   #85
Rathenn
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New Idea #1 - Open Source AI
New Idea #2 - Detailed Replay
New Idea #4 - Tourism
New Idea #10 - Automatic Patrolling
New Idea #12 - Different Levels of Cities
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Old March 14, 2000, 20:20   #86
jgv_fiera
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1- Rise and Fall of Empires
2- Religion
3- Recruitment System
4- Hex Based Map
5- Different Levels of Cities
 
Old March 14, 2000, 21:08   #87
mikellos
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New Idea #7 - Stacking
New Idea #9 - Expanding City Radius
New Idea #11 - Domestic Politics
New Idea #12 - Different Levels of Cities
New Idea #14 - New Modes of Victory

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Old March 14, 2000, 22:05   #88
Deathlock
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i pick

New Idea #6 - Rise and fall of Empires
New Idea #2 - Detailed Replay
New Idea #5 - Simultaneous Turns of Play
New Idea #10 - Automatic Patrolling
New Idea #7 - Stacking


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Old March 14, 2000, 22:06   #89
Deathlock
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i pick

New Idea #6 - Rise and fall of Empires
New Idea #2 - Detailed Replay
New Idea #5 - Simultaneous Turns of Play
New Idea #10 - Automatic Patrolling
New Idea #7 - Stacking


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Old March 15, 2000, 01:29   #90
Civ_Lover1701
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New Idea #3 - Hex Based Map
New Idea #6 - Rise and fall of Empires
New Idea #8 - Energy
New Idea #9 - Expanding City Radius
New Idea #12 - Different Levels of Cities

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