Thread Tools
Old November 18, 1999, 03:18   #1
Admiral John
Chieftain
 
Admiral John's Avatar
 
Local Time: 15:25
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Chinese Camp, CA USA
Posts: 36
Initial City Square Help!!!
OK... Does a special in a square apply to the new city if it is built right on top of it? What I mean is, is there some bonus to doing this like the city gets the normal amount for a buffalo square, plus food or trade? Or is it just normal. I guess I'm playing AC too much, which gives bonuses over the normal bonuses, and I was wondering if Civ2 was the same way?
Admiral John is offline  
Old November 18, 1999, 08:27   #2
DaveV
Apolytoners Hall of Fame
King
 
DaveV's Avatar
 
Local Time: 19:25
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
If you build a city on a special, it will automatically get roads and at least one shield. So if you build on a spice special, that square will yield 3 food, 1 shield, and 5 trade. This saves you the time it would have cost to build the road, and you pick up a "free" shield. If you build on wine, the square yields 2 food, 1 shield, 5 trade. Here you save the time to build irrigation and roads, and again pick up a free shield.

On the other hand, building on a pheasant square will yield 3 food, 2 shields - the same as if you worked the square without building on it. So the best squares to build on are the ones that benefit from roads and irrigation, and the ones that don't normally generate a shield.
DaveV is offline  
Old November 19, 1999, 00:59   #3
Admiral John
Chieftain
 
Admiral John's Avatar
 
Local Time: 15:25
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Chinese Camp, CA USA
Posts: 36
Thanx for the Info.



------------------
"Admiral! There IS No Intelligent Life Here!"
Admiral John is offline  
Old November 19, 1999, 09:55   #4
Flavor Dave
Prince
 
Local Time: 23:25
Local Date: October 30, 2010
Join Date: Dec 1969
Posts: 452
Personally, I don't think I would ever build a city on wine--you can mine the hill, the build the road, and that is one awesome square. You can't mine a city.
Flavor Dave is offline  
Old November 20, 1999, 19:08   #5
Sergeant Sheets
King
 
Local Time: 23:25
Local Date: October 30, 2010
Join Date: Dec 1969
Location: of every inner Fantasy you have.
Posts: 2,449
Agreed. I like to build on Corn or Pheasant first, and then if necessary, bananas and spice.

Never build on Gold, Iron, Coal, Peat, Grapes, Buffalo [sometimes].
Sergeant Sheets is offline  
Old November 20, 1999, 19:49   #6
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:25
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
actually you can mine a city.Takes 2 settlers.First one mines,second one builds city on that square.When mine is finished you have a mined city square.Depends on the special.Some "change" when mined.

A small city built on a iron square can support 5-10 units in Democracy without unhappys.or coal or peat or oil.
[This message has been edited by Smash (edited November 20, 1999).]
Smash is offline  
Old November 21, 1999, 10:42   #7
SlowwHand
Guest
 
Posts: n/a
Oh, I have to disagree with some of the previous beliefs. Building on specialties like peat bad? I don't think so.
And any square, even bare plains or mountain gets a road if a city is built there.

I think whales are the best for a quick start though.

 
Old November 21, 1999, 15:49   #8
cavebear
Civilization II Democracy Game
Emperor
 
cavebear's Avatar
 
Local Time: 18:25
Local Date: October 30, 2010
Join Date: Oct 1999
Location: of the Pleistocene
Posts: 4,788
Slowwhand - How do you build on a whale?

Seriously, though, if I build on a resource square, I seldom can get more than one other in my city radius. If I build among them, on the other hand, I can often get 3 resources and sometimes 4 in my city. Since you get a road and a shield on any old grassland square (along with the food) when you build a city on it, how much do you really gain by planting your flag on the resource square?
cavebear is offline  
Old November 23, 1999, 15:45   #9
jpk
Prince
 
Local Time: 23:25
Local Date: October 30, 2010
Join Date: Feb 1999
Location: Minneapolis
Posts: 459
While I try to build cities among special squares so that a city has several, sometimes that's not possible. I will build cites on almost any special that will allow my city to grow some. If the square is a high food special, then I use that city to produce settlers; if the square is a high shield city like a buffalo, I use that city to produce veteran defenders. Rather than build on a pheasant, I would irrigate it into a buffalo and then build the city.
jpk is offline  
Old November 23, 1999, 16:57   #10
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 15:25
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
Cavebear.... like you i build with the resources in my city..... there has been a huge debate as to whether or not you should take a 4 resources area and turn it into two cities of two special resources. Early on i think it is a good idea as the land will be used a lot quicker but long term.... well that again is open to debate.... have you ever noticed thet the nicest city sites seem to have forest or hills as their city location... much to my annoyance
War4ever is offline  
Old November 27, 1999, 21:03   #11
Matthew
Prince
 
Local Time: 23:25
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Manhattan, Kansas . USA
Posts: 724
After a few MP games I would think that you would like to have a forest or a hill as the city location, except before Monarchy I guess. You can't just build a wall and assume that it will last forever in MP.
Matthew is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:25.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team