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Old October 30, 2000, 22:46   #1
MageDragon
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Questions For Pyaray
Few questions for the giant fish:

#1. What is the release date?

#2. Are there any dragons in the game.

#3. If not Why not ?

#4. What about 3E classes ?

#5. You and Noober are in an elvevator..no wait..i've asked that one before...okay...Would you like to play some Doom2 ?




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Old October 30, 2000, 23:07   #2
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I only have one question, I have read that the cities can expand over the land. But I haven't read it in any interviews, and I haven't seen any cities that have expanded in any screenshots, I feel I have misinterpreted the first time I heard that the cities can expand. Is it an invisible feature? (boring) or is it something else completely? Be careful how you answer, you don't want to disappoint people. :]
 
Old October 30, 2000, 23:10   #3
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quote:

Originally posted by MageDragon on 10-30-2000 09:46 PM
Few questions for the giant fish:



Cephalopod mollusk or Sushi, you're choice, just not a fish!

quote:


#1. What is the release date?



From the FAQ, November.

quote:


#2. Are there any dragons in the game.



In a word, NO!

quote:


#3. If not Why not ?



To torture and punish you personally!

quote:


#4. What about 3E classes ?



Pfft!

quote:


#5. You and Noober are in an elvevator..no wait..i've asked that one before...okay...Would you like to play some Doom2 ?



Yes, as soon as I get a weekend again.

And now back to our regularly scheduled programming, please excuse the diversion...

Pyaray

P.S. Since it's rude to leave people in the dark, MageDragon interviewed me for the last game I was involved in. And he's just being obnoxious. Now Mage, get back in your cave!
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Old October 30, 2000, 23:12   #4
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quote:

Originally posted by ContradictioN on 10-30-2000 10:07 PM
I only have one question, I have read that the cities can expand over the land.


I'm not sure I understand the question. Cities expand their control, as they grow they control more land around them. However, the cities themselves do not get larger than a single cell. Does that answer the question you were asking?

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Old October 31, 2000, 02:41   #5
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Yes you have. :[

Nevermind.

I wait for the day for game designers to actualy design games the people want, not what they want.
 
Old October 31, 2000, 03:11   #6
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Noober? Isnt that the one from BG1, Nashkell?

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Old October 31, 2000, 03:19   #7
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quote:

Originally posted by ContradictioN on 10-31-2000 01:41 AM
I wait for the day for game designers to actualy design games the people want, not what they want.
the thing is that the game designers also have the marketing and the legal department over their head, not to mention the executives.....

 
Old October 31, 2000, 04:27   #8
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quote:

Originally posted by Atahualpa on 10-31-2000 02:11 AM
Noober? Isnt that the one from BG1, Nashkell?



Yup, that's the guy. No, I didn't work on BG1 (since that's usually the next question).

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Old October 31, 2000, 06:15   #9
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That's right MarkG, I consider them the designers. :]

Also known as "morons".
 
Old October 31, 2000, 09:11   #10
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you know, you sound like a contradiction to the image i had for you with your previous login...
 
Old October 31, 2000, 12:04   #11
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So what was the last project you were involved in? (Actually that was my next question )

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Old October 31, 2000, 21:08   #12
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I am Icedan, (shhh) MarkG, I tried so hard to get off, but no one would unregister me, so I was just about to put in a false email address in my profile so that a password would be resent to it - giving me no way to get the password. but...then I saw a post I wanted to reply to. :]

Oh and, the faces you get in these forums, what if I designed heaps of them, is there anyway you could use them?
 
Old October 31, 2000, 22:42   #13
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Question for you. I know that it's late, but is there a possibility of one adding one last notification feature. Currently the game, I am assuming, notifies the player when a city has finished construction of something. Could we also include an option to have it notify the player when the city has grown in size, say from 2 to 3? The reason that I ask is that I often want to place my tile improvements just as a city expands, but I don't want to recheck every city every turn. Please?

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Old October 31, 2000, 22:44   #14
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meriadoc,

That's a really good idea, but I'm sorry, it really is too late to add that.

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Old October 31, 2000, 23:14   #15
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In CtP the general City Screen, accessed via the tabs on the right side of the main screen, has a column just to the right of the 'city size' column that is the number of turns 'til next pop. growth. So, the information may not be as notable as a pop-up message, but it's readily accessible with a single mouse-click.
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PS: To everyone, just remember that there will NEVER be a perfect Civilization game. I'm as very disappointed by some things about CtP2 as the rest of you. I'm still determined to enjoy it as much as possible.
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Old October 31, 2000, 23:18   #16
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Pyaray, Is there new terrain for the sea? Can a destroyer attack an underwater city? Why did you guys change the cannon graphic?

- If you answer my questions i'll give you some of my magical mexican shrooms.
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Old October 31, 2000, 23:30   #17
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Pyaray: Oh well, thanks anyway - I didn't really expect it to happen. Is there a way that I could add it using SLIC?

ajbera: Thanks for the idea, I never thought of that - despite heavy use of the city screen already.

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Old November 1, 2000, 00:24   #18
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quote:

Originally posted by Stratesford on 10-31-2000 10:18 PM
Pyaray, Is there new terrain for the sea?


I'm afraid I don't know.
quote:


Can a destroyer attack an underwater city?


No, but a Plasma Destroyer can.
quote:


Why did you guys change the cannon graphic?


Artistic license. Best answer I can give. Most of the artwork was done before I started.
quote:


- If you answer my questions i'll give you some of my magical mexican shrooms.

Um... gee, thanks... I think I'll pass. You go ahead and enjoy one for me.

quote:

Originally posted by meriadoc on 10-31-2000 10:30 PM
Pyaray: Oh well, thanks anyway - I didn't really expect it to happen. Is there a way that I could add it using SLIC?


Um... good question. I'm not sure. I think it would be possible, but it wouldn't be a one line script, you'd actually have to write some logic. My SLIC knowledge is fairly limited though. I'm a C++ guy.

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Old November 1, 2000, 01:20   #19
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I noticed that you can see the sea bottom where ever sea tiles are shown in the screenshots. I hope that this was just to make screenshots and sea bottom cannot be seen at early times, like in CTP 1.
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Old November 1, 2000, 05:25   #20
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Is there no other way to establish embassies than via a diplomat? I would like a way to establish embassies via the diploscreen. Sending a Diplomat around is real lame (and boring and uninteresting and the least thing I want to do).

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Old November 1, 2000, 14:00   #21
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the shrooms were great man! you should of taken some! j/k

Anyways, what are the new terrain improvements (if any)?
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Old November 1, 2000, 14:32   #22
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meriadoc:

Completely off the cuff and totally untested:


// Somewhere in the DB say, info_str.txt reads a line like:
// POP_GROWTH "The population of [city.1.name] has changed."
messagebox 'PopGrowthMsg' {
MessageType("WARNING");
Text(ID_POP_GROWTH);
}

trigger 'PopGrowth' when (city.population) {
Message(city.owner, 'PopGrowthMsg);
}


This should result in a message whenever city.population triggers, which is supposed to be when it grows but may well be when it changes.

Now see how simple this is... if it works that is. Not that I think suggestions for features are a bad thing and I do not want to sound like I'm raggin on anyone, but being in the software industry myself there is such a thing as 'frozen code'. Thats the point where no new functionality is introduced no matter how trivial and even most bugs are at best documented for a later patch.

I see the question often, can *insert you favorite feature here* be included. They can't if they want any reliable testing to be done before release.

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Old November 1, 2000, 15:50   #23
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Gedrin: Thanks for the info. I'll try it sometime soon. And yes, I know about the frozen code issue and I knew that it was a long shot. But I figured that making the suggestion couldn't hurt and at the very least it'd have a better chance of making it into a patch.
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Old November 1, 2000, 16:22   #24
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Some more questions:

Can the player edit (trough .txt files) in which order any AI-civ should build their city-improvements? Same with AI-units? And pin-point exactly *what* the AI should build? Same with AI tech advances?
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Old November 2, 2000, 04:58   #25
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In ZDnets screens I noticed that some of the units had a big star beside of them, and other had just a medal. Does this mean that there are different levels of veteran status or something?
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Old November 2, 2000, 15:48   #26
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Gedrin/meriadoc,

Such a thing already exists in the PowerSLICs, no need to reinvent the wheel Just download and install PowerSLICs, the Apolyton Pack or the MedMod and you'll get this. Someone even designed a message icon esp. for this feature.

samurai,
IIRC Mr Ogre explained a while back that big star means stack and medal means veteran. So only one level of veteran players that I know of. In more recent screenshots (or were they older?) I noticed that these were have been replaced with the letters V and S IIRC.
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Old November 4, 2000, 02:45   #27
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Hi,
I had a problem with the cities screen in CTP.
When I clicked one of the tabs to sort cities by name, production, etc, I could never get the initial order back. To solve this issue I had reload a game...
Is this solved in CTPII ?

I'd like to praise Activision on solving the gold based science issue, by reverting to the Civ concept of trade. I also think that the expanding control areas of cities are a far greater improvement than the increased number of turns.

What about the tech tree? Is it expanded? Or does it have the same number of techs?

One last thing I'd like to wish is the availability of tga files and sprites for new units, improvements and wonders coming from Activision, the quality of the images we could get for alternate ones were noticeable lower.

Thanks for you answers
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Old November 5, 2000, 02:33   #28
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This is probably asking a bit much, but what are the chances we could get a look at a rough scan of the tech tree? You know, whip us up into a frenzy?

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