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Old November 15, 2000, 14:31   #1
MarkG
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goverment attributes
dont tell me you want to see the whole thing for all govs

GOVERNMENT_COMMUNISM {
Icon ICON_GOV_COMMUNISM
EnableAdvance ADVANCE_COMMUNISM
Rank 2
SameRankAdvice GOVERNMENT_COMMUNISM_SAME_RANK_ADVICE
HigherRankAdvice GOVERNMENT_COMMUNISM_HIGHER_RANK_ADVICE
RationsExpectation 0
PositiveRationsCoef 1
NegativeRationsCoef 1
WorkdayExpectation 0
PositiveWorkdayCoef 1
NegativeWorkdayCoef 1
WagesExpectation 0
PositiveWagesCoef 1
NegativeWagesCoef 1
FoodCoef 1.15
ProductionCoef 1.5
InfrastructureCoefficient 0.5
CrimeCoef 0.75
CrimeOffset 95
KnowledgeCoef 1.25
MaxScienceRate 0.6
GoldCoef 1
CapitalizationCoefficient 0.5
UnitRushModifier 5
BuildingRushModifier 4
WonderRushModifier 7
EndGameRushModifier 7
MaxIncomingTrade 100000
MaxOutgoingTrade 100000
PollutionCoef 1.3
PollutionUnhappyCoef 0.02
SupportCoef 0.75
TurnsToNewReadiness 7
ReadyPeaceCoef 0.5
ReadyPeaceHP 0.5
ReadyAlertCoef 0.75
ReadyAlertHP 0.8
ReadyWarCoef 1
ReadyWarHP 1
DefenseCoef 1.25
WarDiscontentMaxUnits 10
WarDiscontentPerUnit 1
ConquestDistress -5
ConquestDistressDecay 0.2
OverseasCoef 0
OverseasDefeatDecay 0
OverseasDefeatCoef 1
HomeDefeatDecay 0.5
HomeDefeatCoef 1
MaxMartialLawUnits 2
MartialLawEffect 2
MartialLawThreshold 80
AtHomeRadius 2
EmpireDistanceScale 0.001
MinEmpireDistance 500
MaxEmpireDistance 2000
TooManyCitiesThreshold 35
TooManyCitiesCoefficient 1
ProfessionalUnits 0
GrowthRank 3
ProductionRank 5
CommerceRank 4
ScienceRank 2
GoldRank 2
MilitaryRank 5
PollutionRank 1
LoyaltyRank 4
MartialLawRank 3
}
 
Old November 15, 2000, 15:34   #2
Drakenred
Warlord
 
Local Time: 08:58
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Hou Tx
Posts: 131
yep!

and dona forget the tables for the AI-personalities too!!!!


And Befor i forget! put it on a spreadsheet showing the net efects of the combination of Goverment and AI persona, with cross-indexes of WOWs and their Modifiers that best help that particualr Covernement and AI persona combo, and a list of the AI wonders that least help the Government


(Just kidding)

(looking the List over) WOW! they included almost everthing!


[This message has been edited by Drakenred (edited November 15, 2000).]
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Old November 15, 2000, 16:32   #3
TheLimey
Prince
 
Local Time: 08:58
Local Date: October 31, 2010
Join Date: May 2000
Posts: 384
Very interesting.

The 'rank' bit looks like Governments arent hard coded the same way that they were in CtP1. They look to be 'grouped' by rank instead, so the AI makes a decision based on their stats rather than preprogrammed behavior.

This is very good news for customization if my take is correct...
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