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Old November 17, 2000, 15:09   #1
Zardos
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Keeping your forces up to date
This strategy I employed in CTP1 and the CIV games, and it seems to work pretty well in CTP2.

I usually don't start active war campaigns until I reach gunpowder, because before then, it seems as though my units are not powerful enough to take over a city. This is especially the case in CTP2 because the AI does a lot better job at defending its cities.

When I am ready to start warring on the other civs I create two infantrymen (formerly musketeers) and two cannons in every city. I fortify one infantryman and one cannon in the city for defense, and the other two I send out to join up with my other cities' infantrymen and cannons. This way I can create a stack of 12 pretty quickly, with very good bombarding capabilites. Furthermore, I send out any old units that were fortified in the city.

I repeat this process when I reach Artillery, with machinegunners and artillery. My cities always have up-to-date units and I get a good stream of units to wage wars.

Any new cities I take over, I only create one of each defense unit and bombard unit, because I have found that the cities I conquer usually don't have all the improvements that I like to have.

I continue to do this every time I come across a new set of defense and bombard units. It seems to work pretty well.

However, of course, if there are mitigating circumstances (creating a wonder, a war that is not going so well) I raise or lower the priority of building those units.
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Old November 17, 2000, 17:31   #2
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i dont like dispanding units, so one thing i tend to do when i want to upgrade the defense units of my cities, is to build new ones, fortify them, and send the old to ones to war
 
Old November 17, 2000, 17:33   #3
Zardos
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Neither do I. I hope I didn't give that impression. I always send out the old unit to war. At least they make good fodder while the cannons (artillery, whatever) tear things up!
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Old November 17, 2000, 21:24   #4
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yeah, you need to have a few defensive units for your center to take the big hits while your artillery smashes the opponent front line...
 
Old November 19, 2000, 01:19   #5
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This is something I was going to post about today, so I'm glad you beat me to it!

I am the Russians in around 320 BC and I just got Infantrymen and Cannons. 90% of my 17 cities have 2 Hoplites defending them. I have 3 armies of about 3-4 Samuri with a Knight roaming around.

I'm not at war with anyone. I defeated the Americans in 1000 something BC because they were just filling my continent with little crappy cities. I wanted the land, they wouldn't give me any cities, so I beat them down in about 1000 years.

However, they were very skilled diplomats... They brought the Irish (the military power in my game) into my land as their allies I think. And they got the British to come to their aid in a similar way.

The British are now my allies and we have a peace treaty. Who said giving 1500 gold over 3 turns and then throwing a reception with a diplomat doesn't pay off? hehehe

However, the Irish are fortifying hoplites all over my continent! It is really annoying because they are taking out chunks of roads etc. The problem is that while I could easily dislodge the units, I don't want to start a war. I have Forbidden City, which I think is saving me right now, but I'm not so sure.

If I simply attack the Irish Hoplites, will they be able to declare war on me since I initiated it? I know forbidden city says that they can't but does that hold true even if I initiate the conflict?

Finally, and this is where force updating comes into play, how do I modernize my army effectively? Might makes right and nothing succeeds like success, but does this mean that I should make a bunch of powerful offensive units that AREN'T my best for offence and then use my BEST defensive units in my cities.

For example:

Offensive City Production:

2 Knights (about 11 turns for both)
2 Samuri (about 7 turns for both)

Defensive City Prodcution:

2 cannons (15 turns for 1)
2 infantrymen (13 turns for 1)

I'm really confused. I haven't seen any Irish Cities yet, but think that if I can hold them off for another 6-7 turns I could get another ally and pull a three on one. British, other Civ, and me vs. Irish.

Finally... Sea Power.... Anyone seeing the advantage in sea power until Ship of the Line or gunboat? I don't use the sea for commerce at all.

Thanks for any advice
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Old November 19, 2000, 16:23   #6
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quote:

Originally posted by TopHat on 11-19-2000 12:37 PM

My maintenance costs got too high and I have the luxury of geographic isolation. Starting a war just to "retire" some older units seemed a little overkill to me.
of course! i never suggested anything like that. it's just that usually, i'm at war with someone or preparing to get to war with someone

 
Old November 19, 2000, 22:29   #7
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In the old game you lost points for cashing in units, has that been changed?
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Old November 20, 2000, 01:37   #8
TopHat
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quote:

Originally posted by MarkG on 11-17-2000 04:31 PM
i dont like dispanding units, so one thing i tend to do when i want to upgrade the defense units of my cities, is to build new ones, fortify them, and send the old to ones to war



My maintenance costs got too high and I have the luxury of geographic isolation. Starting a war just to "retire" some older units seemed a little overkill to me. I like to move my obsolete units to one city (building a wonder) and cash them in there. This way I don't have to build a transport fleet (which would be more units to maintain).

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Old November 20, 2000, 08:52   #9
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Zardos: agreed, without gunpowder attacking isn't good. In CTP1, you had to use Cannons and Musketeers to get them, as using only non-ranged Cavalry would be easily countered by a city defended by both Pikemen and Cannons.
Mark: Agreed, disbanding units isn't good. Even old Knight when you're in the modern can do some work at picking empty cities, exploring the land and handling barbarians. And the maintenance cost for old units is low, making almost no difference in the amount of your payement.
Culturek: Cannons 320 BC? In Civ1, I was getting some amazing results: all techs by about 100AD, but I'm bot that good in CTP .

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Old November 20, 2000, 10:19   #10
Chaos
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hmmmm I usually wait till I get tanks before I start a good shooting war. before that it always seemed too costly. with 4 tanks I can typically take a city. where with cannons and muskets it could take 2 stacks to get a well defended city. and I was always a perfectionist with my cities.

but that was ctp one.

so far this game I just got tanks. and I love them more than ever. and Battleships REALLY KICK BUTT!!!!!

I have a fleet of 5 right now and they are worth their weight in gold!
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Old November 20, 2000, 11:15   #11
Zardos
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Tanks rock.

Really there is no other way to put it. Right now I am at about 1980. I have wiped out the French, the English, the Scots, and the Japanese have one city left on a single square island (I have yet to get Marines). The Germans have 8 cities and the Native Americans have 11. I have about 60 or 70 tanks poised on the Germans border and I expect to, well, think of a hot knife and some butter.

Tanks seems to take damage well, dish it out really well, and move fast. They rip through machine gunners and artillery. Ahh, tanks.

On a side note, its kind of sad. Here I am, its 1980 and I have almost won the game (my first, medium difficulty). Its been a fantastic game (this is what CTP1 wanted to be) and I am impressed. Although, I have to say, if the AI doesn't improve much on higher levels (and I expect it would), I will never be able to discover some of the more advanced advances. I look forward to a "good" war with fusion tanks and other advanced units; the AI hitting back hard with a variety of different tactics.

Ahh well, I guess that what multiplayer is for -- anybody up for sitting around for about 30 to 40 hours trying to finish a game?

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