Thread Tools
Old December 31, 1969, 20:00   #1
2
Guest
 
Posts: n/a
5
 
Old December 31, 1969, 20:00   #2
2
Guest
 
Posts: n/a
1
 
Old December 31, 1969, 20:00   #3
5
Guest
 
Posts: n/a
1
 
Old December 31, 1969, 20:00   #4
1
Chieftain
 
1's Avatar
 
Local Time: 04:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: USA
Posts: 46
8
1 is offline  
Old December 31, 1969, 20:00   #5
1
Chieftain
 
1's Avatar
 
Local Time: 04:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: USA
Posts: 46
5
1 is offline  
Old November 18, 2000, 12:59   #6
E-elttil
Settler
 
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 2
How do you check to see if someone is working a tile improvement? IN CTP 1, right clicking on the city gave a map and you could see which tiles were being worked by people. Any ideas?
E-elttil is offline  
Old November 18, 2000, 14:26   #7
MarkG
Guest
 
Posts: n/a
all tile improvements in a city radius are worked now. they stem is different...
 
Old November 19, 2000, 11:06   #8
Grandpa Troll
supporter
PolyCast TeamApolytoners Hall of Fame
Immortal Factotum
 
Grandpa Troll's Avatar
 
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
Ok..is it possible to terraform an Iceberg(well..not Iceberg but Ice / snow areas)..I mean..I have no use for Snowcones..my units wants sand and grassland..

Thanks

Troll
[This message has been edited by Troll (edited November 19, 2000).]
Grandpa Troll is offline  
Old November 19, 2000, 11:15   #9
MarkG
Guest
 
Posts: n/a
quote:

Originally posted by Troll on 11-19-2000 10:06 AM
Ok..is it possible to terraform an Iceberg(well..not Iceberg but Ice / snow areas)..I mean..I have no use for Snowcones..my units wants sand and grassland..
yes after a really long time....

 
Old November 25, 2000, 16:49   #10
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
Strange symbols next to city names
I didn't find this in the manual (yet), but sometimes there are these symbols that come up next to my city names, and I think they have to do with slaves being in my city. But at this point, I don't know what they are supposed to tell me because one of my cities of population siz 11 has 3 slaves in it, and one symbol next to it's name on the main map. Another of my cities has a poulation of 9, and has 2 slaves in it, but it has '2' of these symbols. What is it?

The symbol itself is hard to make out, but I suppose it could look like to fists clenched together with chains on the wrists, but I really can't tell for sure.
Sarxis is offline  
Old November 25, 2000, 17:00   #11
Dauphin
Civilization IV PBEMPolyCast Team
Deity
 
Dauphin's Avatar
 
Local Time: 10:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
Is it anything to do with the number of units that you have in your cities?
Dauphin is offline  
Old November 25, 2000, 18:33   #12
Sant-Gilh
Settler
 
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 13
Symbols to the right of the city name seem to indicate that something nefarious is going on within the city. For example, something that looks like little gears seems to indicate that a Franchise has been placed in the city; a little gavel seems to indicate that the city is under a one-turn Injunction. You can probably check the Message Log for particulars. If you don't have a unit which can see (for example) Lawyers or Corporate Branches, these symbols seem to pop up by PFM. There may be other symbols as well, but these are the only two I remember seeing so far.
Sant-Gilh is offline  
Old November 25, 2000, 22:52   #13
MWatts
Settler
 
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Miwaukee, WI USA
Posts: 23
quote:

Originally posted by Anunikoba on 11-25-2000 03:49 PM
I didn't find this in the manual (yet), but sometimes there are these symbols that come up next to my city names, and I think they have to do with slaves being in my city. But at this point, I don't know what they are supposed to tell me because one of my cities of population siz 11 has 3 slaves in it, and one symbol next to it's name on the main map. Another of my cities has a poulation of 9, and has 2 slaves in it, but it has '2' of these symbols. What is it?

The symbol itself is hard to make out, but I suppose it could look like to fists clenched together with chains on the wrists, but I really can't tell for sure.


That symbol means you have a slave or slaves in that city.
MWatts is offline  
Old November 26, 2000, 01:51   #14
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
I had a suspicion it might have something to do with slaves. But now I find it strange that the one city that has less slaves has two of these sympols next to the city name, but the other which has more slaves only has one.


And to Activision: Thanx a lot for being so clear as to what all these symbols mean (here and in the diplomacy screens too)! The manual couldn't have said it any better!! [SARCASM]
Sarxis is offline  
Old November 28, 2000, 04:52   #15
marcuspeddle
Iron CiversCivilization IV PBEM
Emperor
 
marcuspeddle's Avatar
 
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Gangneung, South Korea
Posts: 5,406
I was marching an army towards an American city and there was a Scottish unit nearby. As I passed by (or attacked? my memory is a bit hazy) two trumpets appeared and gave a blast. Does this mean the other civilisation declared war on me?

------------------
A civilisation is great when old men plant trees they will not live to sit under.
marcuspeddle is offline  
Old November 28, 2000, 18:33   #16
Maximus42
Settler
 
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 4
They're pillaging your public works (or maybe those of another player, but I doubt you see that).
Maximus42 is offline  
Old November 28, 2000, 22:23   #17
Dominous Nemo
Chieftain
 
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Some Place, N.Y. USA
Posts: 53
I can't (and shouldn't be able) pass directly adjacent to a foe's unit.

Example:

| | = Enemy Space Enemy
| = Space MyUnit Space

I can't pass between the two units. And according to the rules I shouldn't be able to.

But the AI pass's my units all the time!!!! I mean WTF! Why can the computer pass my units by and I can't?

Do others have this problem as well. Or is there something I am missing?

PS: I tried to explain this problem the best I can.
[This message has been edited by Dominous Nemo (edited November 28, 2000).]
Dominous Nemo is offline  
Old November 29, 2000, 05:55   #18
marcuspeddle
Iron CiversCivilization IV PBEM
Emperor
 
marcuspeddle's Avatar
 
Local Time: 18:05
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Gangneung, South Korea
Posts: 5,406
Thanks. I don't think the city was mine at the time but I was right next to it. Maybe that's why I saw it; it was in my range of sight.

------------------
If there hadn't been women we'd still be squatting in a cave eating raw meat, because we made civilization in order to impress our girl friends. And they tolerated it and let us go ahead and play with our toys.
- - - Orson Welles
marcuspeddle is offline  
Old November 29, 2000, 09:47   #19
Ice Cube
Settler
 
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 7
Anyone has any idea about the release date for Spain? And does anyone know how I can purchase an English or American version within Spain?

Please help!!
Ice Cube is offline  
Old November 29, 2000, 11:03   #20
Dani
CTP2 Source Code Project
Chieftain
 
Local Time: 10:05
Local Date: October 31, 2010
Join Date: Feb 2000
Location: Munich, Germany
Posts: 72
Hi Ice Cube!

I do not know how the toll policy is in Spain but I think it is possible in Germany to buy games online via amazon.com and letting deliver it by UPS. So one has not to make the toll formalities by oneself. Another possibility could be to ask a local software store whether they import the game for you. So I got my copy because the store had already ordered some US copies.

HTH,
Dani
Dani is offline  
Old November 29, 2000, 11:53   #21
Didymus
lifer
Warlord
 
Didymus's Avatar
 
Local Time: 04:05
Local Date: October 31, 2010
Join Date: Aug 2000
Location: Washington DC, USA
Posts: 134
Stealth units have no effect on ZOC (Zone of Control).
If either your unit(s) or their unit(s) are stealth, ZOC has no effect.

Stealth units are:
Slaver
Abolitionist
Spy/Cyber Ninja
Clerics/Televangelists.

Also, Diplomats, while not stealth units (AFAIK), ignore ZOC because they are, well, diplomats. You can only see enemy stealth units with your own stealth units.

Now, if the enemy moves a stealth unit into a gap between your units, he can then move normal troops into the space because he already has a unit in that tile. However, if they programmed that into the AI, I'd be surprised. And then, it may not work that way in CtP2 (it did in Civ2 and SMAC).

Or, of course, it could be a bug.
Didymus is offline  
Old November 29, 2000, 17:25   #22
mmurray
Settler
 
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 2
What is the effect of pyramids? It says in one place +500 gold to the city but that is obviously wrong. It says in another place a "gold bonus". What is the exact effect of the pyramids? Also I assume all this information that should have been in the manual is going to be in the strategy guide instead. Any ideas when we might see bradygames publish the strat guide? Or better yet, will activision post an updated and complete manual?
mmurray is offline  
Old November 29, 2000, 17:37   #23
Captain_Dave
Chieftain
 
Captain_Dave's Avatar
 
Local Time: 10:05
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Schertz, TX
Posts: 37
what's the eyeball symbol? I've seen it only on foreign cities. I thought it had something to do with spying, but clicking on the city didn't show me any info!

P.S. The manual will be sold separately under the title "Strategy Guide"
Captain_Dave is offline  
Old November 29, 2000, 19:51   #24
Dominous Nemo
Chieftain
 
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Some Place, N.Y. USA
Posts: 53
The great library should tell.

I beleive it is +5 gold produced for each person in the city that finished the wonder. I could be wrong though.
Dominous Nemo is offline  
Old November 29, 2000, 20:36   #25
Dominous Nemo
Chieftain
 
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Some Place, N.Y. USA
Posts: 53
The eyeball means that the city has spotted a spy or slaver in the city. Which is a good thing because you know that someone is "attacking" the city.
Dominous Nemo is offline  
Old November 29, 2000, 22:17   #26
lago
Guest
 
Posts: n/a
The Wonder.txt file says:

BonusGold 100


so I'd guess that's 100 extra Gold per turn. The Great Library is vague about this (and other things), and you have to find them in the text files. Annoying.
 
Old November 29, 2000, 22:43   #27
phaydor
Settler
 
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Los Angeles, CA 90036
Posts: 3
Regarding Tile Improvement workers....
I really don't understand the mechanics of how a tile improvement worker is allocated to every tile within the city radius, and for that matter what is the city radius? Is it two squares from the city like in CTP 1? Is there any way at all to control which tile you want your workers to focus on? When I first had to deal with this, it freaked me out that I couldn't directly manipulate my workers to work on a tile improvement. Call me a control freak, but I like having that power
phaydor is offline  
Old November 30, 2000, 10:26   #28
Metamorph
Warlord
 
Local Time: 09:05
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Commack, NY, USA
Posts: 195
Read my post in the Creation forum titled "The Production Model Revealed" for the skinny on city micromanagement.

- Metamorph
Metamorph is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:05.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team