Thread Tools
Old November 22, 2000, 05:06   #1
rwz
Chieftain
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Dec 1969
Posts: 50
Brilliant AI move or dumb luck?
I was sweeping up the Irish when they built a city on a one tile Island. Now how do I capture it? I have infantry and cannons but do not have Marines. Even if I had marines would they be able to attack right from a transport (like in SMAC ) or do they have to land first then attack, cause if they do I'm screwed! I would't be able to take their city until I get bombers or missiles. Or am I missing something basic?
rwz is offline  
Old November 22, 2000, 06:16   #2
Yoleus
Warlord
 
Yoleus's Avatar
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 225
You should get it with marines in an amphibious assault, or bombarding with battleships -yes, THEY can bombard land.
Yoleus is offline  
Old November 22, 2000, 06:17   #3
Yoleus
Warlord
 
Yoleus's Avatar
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 225
And I would guess dumb luck... I mean, if the AI considered that, it is really awesome, even more ruthless that some humans
Yoleus is offline  
Old November 22, 2000, 11:09   #4
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 11:09
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
If you don't have any units that can bombard land yet, build several stacks of the most advanced ships you *do* have and attack the conventional way. Once all units are dead and the city is empty (if there are a lot of units in the city it might cost you a few stacks), you *should* be able to simply have any land unit unboard inside it, not just marines. But this only works if the city is empty. (At least this was how it worked in CtPI, I haven't actually tried yet in CtPII).
Locutus is offline  
Old November 22, 2000, 11:41   #5
Yoleus
Warlord
 
Yoleus's Avatar
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 225
quote:

Originally posted by Locutus on 11-22-2000 10:09 AM
(if there are a lot of units in the city it might cost you a few stacks)


Yes Locutus, from other threads it seems that these battles are way in favour of the grounded defender... When I will have the game I will check.
Yoleus is offline  
Old November 22, 2000, 11:54   #6
ENGINEER
Chieftain
 
ENGINEER's Avatar
 
Local Time: 05:39
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Dallas, TX USA
Posts: 89
The Greek AI did the same to me. A big city on a one tile island surround ocean, but close to all the other land. I could not take the city until I killed all his units with bombarding from battleships and then moved a unit into the city when it was empty. I did not try to directly attack before because the land units easily killed my SOTL's and ironclad's. It is defintely a nice defensive position early on in the game.
ENGINEER is offline  
Old November 22, 2000, 12:07   #7
Yoleus
Warlord
 
Yoleus's Avatar
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 225
So IT IS ruthlessly clever! Nice to know, and a + on my opinion (already positive) on CTPII.
Yoleus is offline  
Old November 22, 2000, 12:10   #8
Yoleus
Warlord
 
Yoleus's Avatar
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 225
The strength of grounded defence is probably a way of balancing the game, pushing combined arms and marines instead of just massive fleets without air-groud support. I shall say that I agree with this intention, if it is the case.
Yoleus is offline  
Old November 22, 2000, 15:04   #9
JamesJKirk
Civilization II PBEM
King
 
JamesJKirk's Avatar
 
Local Time: 01:09
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dixon, CA USA
Posts: 1,156
Yeah, I had the Assyrians pull this on my, boy was I dismayed when I figgered out how FEW ships can bombard land! I just attacked the island with a ship the old fashioned way, and lucky for us all Hoplites don't beat Ships of the Line! I think it has to do with AI intelligence, since as I was crushing this empire they sent settlers to all corners of the globe to escape my wrath and just survive, and it seemed like a deliberate settling of that island, since the ZOC interfered with a "continental" city of theirs
JamesJKirk is offline  
Old November 22, 2000, 18:37   #10
Dominous Nemo
Chieftain
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Some Place, N.Y. USA
Posts: 53
It seems the AI does this often. At least once a game w/me. You should be able to unlaod the troops directly from the transport ships. Better to bombard w/ships first if you have the tech..
Dominous Nemo is offline  
Old November 22, 2000, 23:11   #11
jkadabomb
Warlord
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 139
Any naval units can attacck a city even if not bombard, heck I attacked a coastal city with one submarine although it didnt do any damage and died quickly. But get 6or7 battleships and they will anniahlate all the units in the city then launch unload any unit into the city once all the units in the city are gone.
jkadabomb is offline  
Old November 23, 2000, 01:54   #12
Zane_NBK
Settler
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Aliso Viejo, CA
Posts: 16
The AI also pulled this on me in the very first game I played. The French built a colony on a one tile island right off the coast of my main continent. They now claim exactly one tile of my continent and are probably pissed at me for being on "their" continent.

Lousy French.

-Zane
Zane_NBK is offline  
Old November 23, 2000, 06:26   #13
PrinceBimz
Prince
 
PrinceBimz's Avatar
 
Local Time: 03:09
Local Date: October 31, 2010
Join Date: Apr 1999
Posts: 414
Well, the AI has not done this to me yet but so far I am still in my first game so I imagine it will happen eventually. But I done something similar to this. I built a city on a two square tile. I placed a few Infantry on the second square fortified. This city served as an air base and put my airforce in range of the enemy continent. This was the whole reason I had done this because I did not have carriers at the time. I was also using it to dock and repair damaged ships. Anyway it worked pretty well for me, kind of reminded my why the U.S. wanted Saipan, to put bombers in range of Japan homeland.
PrinceBimz is offline  
Old November 23, 2000, 20:04   #14
Sarxis
Rise of Nations MultiplayerAlpha Centauri PBEMCivilization III MultiplayerCivilization III PBEMCTP2 Source Code ProjectCall to Power II MultiplayerCall to Power MultiplayerCivilization IV: MultiplayerCivilization IV CreatorsGalCiv Apolyton Empire
Emperor
 
Sarxis's Avatar
 
Local Time: 05:09
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 3,361
I have seen a one tile island city.
Sarxis is offline  
Old November 25, 2000, 01:22   #15
mananath
Settler
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Nov 2000
Location: New Hyde Park, NY
Posts: 9
the AI did the same to me in a game I just finished. Early on in the game I was near to exterminating a civ when I discovered the "last" city (which was brand new) on a 1 square island.
mananath is offline  
Old November 26, 2000, 15:25   #16
Metamorph
Warlord
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Commack, NY, USA
Posts: 195
When it happened to me, the AI built TWO cities on one-tile islands... in the middle of a lake. So now I had to build ships from cities adjacent to the lake (lucky I had any at all) until I could pound these cities into dust -- a complete waste of ships, since now they're stuck in this silly lake.

What annoys me is that it's absolutely impossible to wage war on these island-cities until you have ships capable of combat -- and even then, you can only use the ships, with no other form of support. Oh well, quirks will be quirks.

- Metamorph
Metamorph is offline  
Old November 27, 2000, 11:47   #17
wheathin
Prince
 
wheathin's Avatar
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Apr 1999
Location: home
Posts: 601
Could you use a spy or something to subvert the city? Or slavers and preists to try to get it to revolt?

Historically, cities of this type were virtually impregnable until gunpowder, unless treachery of some sort was involved.
wheathin is offline  
Old November 29, 2000, 21:16   #18
Jonny
Civilization III Democracy GameNationStatesNever Ending StoriesGalCiv Apolyton EmpireC3C IDG: Apolyton TeamC3CDG The Lost Boys
 
Jonny's Avatar
 
Local Time: 04:09
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
The AI also did this to me in my very first game. It was a decent size when I was ready to capture it (size 25). I tried bringing in marines on ships, but the city was too well defended (12 units). It was close to my continent, so I used a nuke on it, then sent in a troop ship with some troops to capture it.

I want to know why it was so heavily defended if it was on an island???
Jonny is offline  
Old December 3, 2000, 09:56   #19
marc420
Warlord
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Oceania
Posts: 123
quote:

Originally posted by wheathin on 11-27-2000 10:47 AM
Historically, cities of this type were virtually impregnable until gunpowder, unless treachery of some sort was involved.


Can you say Malta? Gibralter isn't too far from being in this category either.

marc420 is offline  
Old December 4, 2000, 10:39   #20
wheathin
Prince
 
wheathin's Avatar
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Apr 1999
Location: home
Posts: 601

"Can you say Malta? Gibralter isn't too far from being in this category either. "


I'm not sure what your argument is... That Malta and Gibraltar were difficult to take, or easy?
wheathin is offline  
Old December 4, 2000, 11:24   #21
MrFun
Emperor
 
MrFun's Avatar
 
Local Time: 04:09
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Illinois
Posts: 8,595
You know, I just don't see any production value in one-tile island cities for either the human player or the computer player.

They are very effective and easy to defend - big deal - where is the production in a city with nothing but ocean for tiles? Unless of course, this one tile island is set so that land from a continent nearby is in its city radius.
MrFun is offline  
Old December 4, 2000, 14:23   #22
wheathin
Prince
 
wheathin's Avatar
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Apr 1999
Location: home
Posts: 601
They make great airbases and naval bases for refueling and interdicting shipping.

Single island cities generate tons of gold from all the water, and thus good science as well (at least in CtP - dunno CtP2).

When they get big, can't they use their extended radii in CtP2 to reach out to undersea volcanoes and undersea mines?
wheathin is offline  
Old December 5, 2000, 20:47   #23
Dominous Nemo
Chieftain
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Some Place, N.Y. USA
Posts: 53
It's kinda like Hawaii ! Just an observation.
Dominous Nemo is offline  
Old December 6, 2000, 00:17   #24
Alpha Wolf
Chieftain
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Prince of the Barbarians
Posts: 0
I've seen this alot in both CtP1 and CtP2 already. I've also seen the AI build on a land locked lake island. i tried to drop a paratrooper into it but later found out it was defended by a stickin lawyer and that was it. Hopefully CtP2 will build real armies on these islands. Nothin more annoying than those lawyers "shooting" down paratroopers. To me, it seems like if the AI finds a single square island of any flat type, it intentionally tries to build there.
Alpha Wolf is offline  
Old December 10, 2000, 16:36   #25
Shooter
Settler
 
Local Time: 09:09
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 11
Another cool thing I saw the AI do was abandon a city. I was on the verge of killing the civ, there was no possible way for them to defend themselves, so they packed up and left. I sort of wondered why, but it wasn't long until I found out. They settled a city in the mountains, and stored all the troops they had in there. Now I mean completely surrounded by mountains. Some of my units couldn't go through the mountains to attack the city. My superior tech got pounded by them because of their defensive bonus. I lost my whole attack stack, and it was years before I was able to attack again (they had settled another 2 cities).
Shooter is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:09.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team