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Old December 31, 2000, 16:23   #61
Davor
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I am not shure if this will help you. I read other people having this problem so I am not installing direct x 8. so i only can say is uninstall it. i am not shure how you do it cause i installed it but had to use my windows me to go back to anthor days setting.

IF you dont have windows me i am not shure what you can do except to cry or reformat your hard drive and install everything from scratch and not install direct x 8. (wich i did alot before i got windows me)

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Old December 31, 2000, 16:25   #62
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Yuppers. Mr. Funn is correct. just reload. I use the auto save all the time.

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Old December 31, 2000, 16:25   #63
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Yuppers. Mr. Funn is correct. just reload. I use the auto save all the time.

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Old December 31, 2000, 18:53   #64
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Old save games are not compatible with the patch. You must start a new game. Sorry.
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Old December 31, 2000, 19:28   #65
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Davor I found that if you have more than 30 players
total it will crash on a reload every time.
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Old December 31, 2000, 19:28   #66
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Davor I found that if you have more than 30 players
total it will crash on a reload every time.
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Old January 1, 2001, 01:11   #67
teebruin
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I finally got this game to work. I wanted to post my solution in case it could help others who were having the same problem. I think it's ridiculous that I have to go through this to play a game. I still think the game was a rush job. I was able to get the game to play by adjusting the audio acceleration to basic. This is done in Control Panel - Multimedia - Advanced Settings. Drag the acceleration bar to the second notch from the left. Also make sure there are no programs running in the background.
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Old January 1, 2001, 01:37   #68
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Hi everybody!

After installing the patch 1.11 for CTP2 (german version) I have big trouble with the news in the game.

Before having installed the patch there have been no problems with the news, but now I normally get news like "Bigger" or "Nigeria has". Most news are mutilated.

Does anyone know how to fix this annoying problem?

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Old January 1, 2001, 01:47   #69
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Did you try to load your saved game from within another game or did you try to load from the Main Menu?
The patch should get rid of that problem as several other save game bugs were fixed.Was that the first time you tried to reload and did it happen with any other save game files.

------------------
" mind over body "
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Old January 1, 2001, 01:47   #70
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Did you try to load your saved game from within another game or did you try to load from the Main Menu?
The patch should get rid of that problem as several other save game bugs were fixed.Was that the first time you tried to reload and did it happen with any other save game files.

------------------
" mind over body "
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Old January 1, 2001, 01:54   #71
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I had the same problem when i tried starting it on a laptop but when i moved it to my PC it didn't work.I checked my Regional Settings to make sure it was set to my home country and to English.not US english and it worked

------------------
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Old January 1, 2001, 02:02   #72
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I have no idea why but my autosave just refuses to work i've got it turned on every i could find it still no luck.my one autosave ever was about 100 turns before i declared war on my closest ally by mistake

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Old January 1, 2001, 02:02   #73
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I have no idea why but my autosave just refuses to work i've got it turned on every i could find it still no luck.my one autosave ever was about 100 turns before i declared war on my closest ally by mistake

------------------
" mind over body "
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Old January 1, 2001, 02:12   #74
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Firstly never load a game from within another game quit to the main menu then load up your second game luckily i heard of this before i bought the game and have never done it and i've experienced no bugs with it. The patch 1.1 is supposed to remove this bug so download that.

Secondly I've only experienced Nukes (oh drool) in the nuclear detente scen. and in that your not supposed to be able to change their targets anyway.I haven't gotten up to nukes in any of my games yet though i am close, so i wouldn't know.

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Old January 1, 2001, 02:12   #75
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Firstly never load a game from within another game quit to the main menu then load up your second game luckily i heard of this before i bought the game and have never done it and i've experienced no bugs with it. The patch 1.1 is supposed to remove this bug so download that.

Secondly I've only experienced Nukes (oh drool) in the nuclear detente scen. and in that your not supposed to be able to change their targets anyway.I haven't gotten up to nukes in any of my games yet though i am close, so i wouldn't know.

------------------
" mind over body "
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Old January 1, 2001, 02:28   #76
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Hello there no your questions haven't been asked before and always ask questions it helps me think of different small mods to make.
1:There is a way.In BuildingBuildLists.txt you can set what buildings your mayor(and the AI) build. If they can't build any they build units.Try adding whatever buildings you want them to build in whatever categories.

2:what seems to work is if you check repeat track off then after closing the window go straight back into it.
it should then play random tracks.unfortunetly you haveto do this every time you resart the game

3:dunno haven't got that far. haven't heard of it.

------------------
" mind over body "
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Old January 1, 2001, 02:32   #77
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Koreans seem to be aggresive here's the entire list from Personalities.txt:

PERSONALITY_KAHN {
Exploration: Wide
Expansion: Maximum
Discovery: Military
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Evil

StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

ThreatFollowThrough 0.5
Description PERSONALITY_KAHN_DESCRIPTION
}

PERSONALITY_GHANDI {
Exploration: Wide
Expansion: Maximum
Discovery: Diplomatic
Conquest: Passive
Trustworthiness: Lawful
Alignment: Good

StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.9

Description PERSONALITY_GHANDI_DESCRIPTION
}

PERSONALITY_STALIN {
Exploration: Minimal
Expansion: Average
Discovery: Military
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Evil

StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

ThreatFollowThrough 0.8
Description PERSONALITY_STALIN_DESCRIPTION
}

PERSONALITY_CEASAR {
Exploration: Medium
Expansion: Maximum
Discovery: Military
Conquest: Agressive
Trustworthiness: Lawful
Alignment: Neutral

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

ThreatFollowThrough 0.9
Description PERSONALITY_CEASAR_DESCRIPTION
}

PERSONALITY_DEGAULLE {
Exploration: Medium
Expansion: Average
Discovery: Military
Conquest: Neutral
Trustworthiness: Lawful
Alignment: Good

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.9

Description PERSONALITY_DEGAULLE_DESCRIPTION
}

PERSONALITY_MEDICI {
Exploration: Wide
Expansion: Average
Discovery: Economic
Conquest: Neutral
Trustworthiness: Neutral
Alignment: Neutral

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_1

ThreatFollowThrough 0.7

Description PERSONALITY_MEDICI_DESCRIPTION
}

PERSONALITY_TELLER {
Exploration: Minimal
Expansion: Average
Discovery: Scientist
Conquest: Agressive
Trustworthiness: Lawful
Alignment: Neutral

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.9

Description PERSONALITY_TELLER_DESCRIPTION
}

PERSONALITY_STRANGELOVE {
Exploration: Medium
Expansion: Average
Discovery: Scientist
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Evil

StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.7

Description PERSONALITY_STRANGELOVE_DESCRIPTION
}

PERSONALITY_CALLENBACH {
Exploration: Medium
Expansion: Average
Discovery: Ecotopian
Conquest: Agressive
Trustworthiness: Neutral
Alignment: Neutral

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.7

Description PERSONALITY_CALLENBACH_DESCRIPTION
}

PERSONALITY_NADER {
Exploration: Medium
Expansion: Average
Discovery: Ecotopian
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Good

StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.9

Description PERSONALITY_CALLENBACH_DESCRIPTION
}

I assume some people use the same personalities


------------------
" mind over body "
[This message has been edited by Darkknight (edited January 01, 2001).]
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Old January 1, 2001, 02:32   #78
Darkknight
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Koreans seem to be aggresive here's the entire list from Personalities.txt:

PERSONALITY_KAHN {
Exploration: Wide
Expansion: Maximum
Discovery: Military
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Evil

StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

ThreatFollowThrough 0.5
Description PERSONALITY_KAHN_DESCRIPTION
}

PERSONALITY_GHANDI {
Exploration: Wide
Expansion: Maximum
Discovery: Diplomatic
Conquest: Passive
Trustworthiness: Lawful
Alignment: Good

StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.9

Description PERSONALITY_GHANDI_DESCRIPTION
}

PERSONALITY_STALIN {
Exploration: Minimal
Expansion: Average
Discovery: Military
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Evil

StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

ThreatFollowThrough 0.8
Description PERSONALITY_STALIN_DESCRIPTION
}

PERSONALITY_CEASAR {
Exploration: Medium
Expansion: Maximum
Discovery: Military
Conquest: Agressive
Trustworthiness: Lawful
Alignment: Neutral

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

ThreatFollowThrough 0.9
Description PERSONALITY_CEASAR_DESCRIPTION
}

PERSONALITY_DEGAULLE {
Exploration: Medium
Expansion: Average
Discovery: Military
Conquest: Neutral
Trustworthiness: Lawful
Alignment: Good

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.9

Description PERSONALITY_DEGAULLE_DESCRIPTION
}

PERSONALITY_MEDICI {
Exploration: Wide
Expansion: Average
Discovery: Economic
Conquest: Neutral
Trustworthiness: Neutral
Alignment: Neutral

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_1

ThreatFollowThrough 0.7

Description PERSONALITY_MEDICI_DESCRIPTION
}

PERSONALITY_TELLER {
Exploration: Minimal
Expansion: Average
Discovery: Scientist
Conquest: Agressive
Trustworthiness: Lawful
Alignment: Neutral

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.9

Description PERSONALITY_TELLER_DESCRIPTION
}

PERSONALITY_STRANGELOVE {
Exploration: Medium
Expansion: Average
Discovery: Scientist
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Evil

StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.7

Description PERSONALITY_STRANGELOVE_DESCRIPTION
}

PERSONALITY_CALLENBACH {
Exploration: Medium
Expansion: Average
Discovery: Ecotopian
Conquest: Agressive
Trustworthiness: Neutral
Alignment: Neutral

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.7

Description PERSONALITY_CALLENBACH_DESCRIPTION
}

PERSONALITY_NADER {
Exploration: Medium
Expansion: Average
Discovery: Ecotopian
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Good

StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.9

Description PERSONALITY_CALLENBACH_DESCRIPTION
}

I assume some people use the same personalities


------------------
" mind over body "
[This message has been edited by Darkknight (edited January 01, 2001).]
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Old January 1, 2001, 02:32   #79
Darkknight
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Koreans seem to be aggresive here's the entire list from Personalities.txt:

PERSONALITY_KAHN {
Exploration: Wide
Expansion: Maximum
Discovery: Military
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Evil

StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

ThreatFollowThrough 0.5
Description PERSONALITY_KAHN_DESCRIPTION
}

PERSONALITY_GHANDI {
Exploration: Wide
Expansion: Maximum
Discovery: Diplomatic
Conquest: Passive
Trustworthiness: Lawful
Alignment: Good

StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.9

Description PERSONALITY_GHANDI_DESCRIPTION
}

PERSONALITY_STALIN {
Exploration: Minimal
Expansion: Average
Discovery: Military
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Evil

StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

ThreatFollowThrough 0.8
Description PERSONALITY_STALIN_DESCRIPTION
}

PERSONALITY_CEASAR {
Exploration: Medium
Expansion: Maximum
Discovery: Military
Conquest: Agressive
Trustworthiness: Lawful
Alignment: Neutral

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

ThreatFollowThrough 0.9
Description PERSONALITY_CEASAR_DESCRIPTION
}

PERSONALITY_DEGAULLE {
Exploration: Medium
Expansion: Average
Discovery: Military
Conquest: Neutral
Trustworthiness: Lawful
Alignment: Good

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.9

Description PERSONALITY_DEGAULLE_DESCRIPTION
}

PERSONALITY_MEDICI {
Exploration: Wide
Expansion: Average
Discovery: Economic
Conquest: Neutral
Trustworthiness: Neutral
Alignment: Neutral

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_1

ThreatFollowThrough 0.7

Description PERSONALITY_MEDICI_DESCRIPTION
}

PERSONALITY_TELLER {
Exploration: Minimal
Expansion: Average
Discovery: Scientist
Conquest: Agressive
Trustworthiness: Lawful
Alignment: Neutral

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.9

Description PERSONALITY_TELLER_DESCRIPTION
}

PERSONALITY_STRANGELOVE {
Exploration: Medium
Expansion: Average
Discovery: Scientist
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Evil

StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.7

Description PERSONALITY_STRANGELOVE_DESCRIPTION
}

PERSONALITY_CALLENBACH {
Exploration: Medium
Expansion: Average
Discovery: Ecotopian
Conquest: Agressive
Trustworthiness: Neutral
Alignment: Neutral

StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.7

Description PERSONALITY_CALLENBACH_DESCRIPTION
}

PERSONALITY_NADER {
Exploration: Medium
Expansion: Average
Discovery: Ecotopian
Conquest: Agressive
Trustworthiness: Chaotic
Alignment: Good

StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

ThreatFollowThrough 0.9

Description PERSONALITY_CALLENBACH_DESCRIPTION
}

I assume some people use the same personalities


------------------
" mind over body "
[This message has been edited by Darkknight (edited January 01, 2001).]
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Old January 1, 2001, 02:39   #80
Darkknight
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There is some way to create a Z drive and installing the game in there should work.It's how i got SMAC to work.Don't know how to set up the drive friend *helped*

------------------
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Old January 1, 2001, 05:00   #81
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Moving to CTP2-Help forum
 
Old January 1, 2001, 08:37   #82
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I made a mistake in wartime of conquering too many cities, and I now have 52 under my control, whereas my recommended maximum is 45.

I need to stop fighting because it is making my citizens very unhappy, and I am also feeling very vulnerable because I am mobilising all my garrisoned units to help the war effort; so I decided to use recently captured cities as a bargaining tool in getting cease-fires signed.

However, the list of cities appears to be in chronological order, and the cities I wish to surrender, my most recent acquisitions, do not appear on the list. I have tried to scroll down, Page Down etc etc, but nothing seems to work.

All help appreciated
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Old January 1, 2001, 11:58   #83
Davor
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The only thing I can think of is RENAMING your city that you will remeber or like ROME1 with the number so you know when it was captured orr WRIGHTING it on a piece of paper and then looking for it.

Hope this helps.

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Old January 1, 2001, 12:06   #84
Davor
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Hey there. Thanks for the replies. I am only playing with 8 players.

I tried loading while in a game. I tried loading by exiting a game. I tried loading by exiting the game, shutting the computer off. Wait a min, start up the computer and load the game. to no avil it did not work so I just started a new game. I have uninstalled the game and reinstalled is a seconded time with the patch and so far have had no problems. My problems started around turn 274 and right now i am at turn 100 so hopefully it wont happen again. IF it does I will post again.

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Old January 1, 2001, 12:06   #85
Davor
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Hey there. Thanks for the replies. I am only playing with 8 players.

I tried loading while in a game. I tried loading by exiting a game. I tried loading by exiting the game, shutting the computer off. Wait a min, start up the computer and load the game. to no avil it did not work so I just started a new game. I have uninstalled the game and reinstalled is a seconded time with the patch and so far have had no problems. My problems started around turn 274 and right now i am at turn 100 so hopefully it wont happen again. IF it does I will post again.

Davor
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Old January 1, 2001, 14:30   #86
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Hello All,

I just bought CivII yesterday and tried installing it on my system. When I go to play the game, the screen first changes to black, then switches back to the desktop and minimizes, a couple of seconds later I get a "Illegal Operation" error by windows and the game shuts down.

I've installed DirectX 8.x and WinMedia Player in the hopes that this would help, but no dice. This is really frustrating considering I just paid $70.00 Can for the game. Please help whoever can.

Thanks
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Old January 1, 2001, 15:19   #87
tommas
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I have the same problem. Pretty lame it doesn't recognize a newer version.

It works anyway, though. Just don't start the game from the CD. Have the CD in the drive, but start the game from the Start menu. Then I have had no problems (at least with this part).
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Old January 1, 2001, 15:22   #88
tommas
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I can't figure out how to launch a plane from an aircraft carrier. It's like they are just cargo ships for planes. I can unload to an adjacent city, but I can't launch a flight from a carrier.

What is the obvious thing I am missing? Please help.

Thanks.
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Old January 1, 2001, 15:35   #89
Cardinal red
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The problem is not remembering the name, it is being able to offer the city over.

It does not appear on the list that comes up, so I can't offer it.

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Old January 1, 2001, 16:18   #90
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Me and the computer (who was the British) were both building the wonder "The Great Wall" the message saying that they were close to completing it came up when mine had three turns left. I then rush bought it costing me $3562, the next turn the message of them completing it came up. It did not say I completed it but it was gone from the build list, no video came up either. This is quite unfair, and I think somebody should do something about this in a later patch.
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