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Old January 3, 2001, 03:53   #121
Spiker22
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Didn't they address this problem already in patch 1.1? I think the warning message now appears several terms earlier.
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Old January 3, 2001, 04:07   #122
Spiker22
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You can fix this problem, just do the following after you load the unpatched savegame file:

open the network chat window (press ' by default) and type "/reloadslic" without the quotes and press enter.
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Old January 3, 2001, 04:57   #123
Alpha Wolf
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The patch gives me a few turns warning.

------------------
History is written by the victor.
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Old January 3, 2001, 08:53   #124
Falconeer
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The max size of a city IS 60. The scoring is all messed up as far as rewarding points for cities based on population. I don't think I've ever gotten points for city size over 100,000 even though I've had cities more than double that size.
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Old January 3, 2001, 10:03   #125
gbraley
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I'm having 2 problems that I didn't see addressed in the first 2 pages of the forums

First, despite having the technology and a completely built out queue, I cannot build fusion plants. Is there a trick to it, or are they hidden somewhere? The manual/library were unhelpful...

Second, whenever I load a game, it appears that the build queues and unit movement are incremented, though the "clock" doesn't advance. I can't imagine this as a feature...

Scott
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Old January 3, 2001, 11:00   #126
Jen Dragon
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bump
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Old January 3, 2001, 15:41   #127
Twoofsix
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I have a number of dead tiles near my cities. I want to terraform them back into living tiles but even though I have about 10000 public works in reserve I still cannot terraform the dead tiles what is wrong? Do I first need to discover conservation? Or should my government not be Corporate Republic? I'd be grateful for any help.

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Old January 3, 2001, 16:50   #128
Wyrmo
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It wouldn't be hard to make the clients download the map from the server on game-start...
I mean, almost every other game works that game when playing online...
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Old January 3, 2001, 17:22   #129
lago
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The Nanite Defuser wonder removes all Nuclear Plants worldwide, so if you haven't built a Fusion Plant by then, you won't be able to.
 
Old January 3, 2001, 18:17   #130
down th' pub
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Yeah, you need Conservation.
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Old January 3, 2001, 18:20   #131
Pam
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Thank you Mapleleaf

Have done as you suggested - video clips now play in all their glory.

Pam
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Old January 3, 2001, 19:19   #132
gbraley
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Ah, nanite defuser would be the problem, though I am pretty sure that I still had nuclear plants in the possible builds after I created the defuser. Thanks for the tip...

Scott
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Old January 3, 2001, 22:33   #133
Spiker22
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quote:

Originally posted by lago on 01-03-2001 12:14 PM
I've had problems unloading aircraft if the carrier is not the only ship in that tile. I had to move the carrier to another tile, then unload. Don't know why. This is the case even if the carrier and the other ship are not part of the same 'army' (or fleet or task force or whatever).

I used to have this problem too, albeit, not with ships but other units that overlayed with each other. Anyhow, I think what you need to do is select the group of ships (doesn't matter who's on top), then select the Unit tab at the bottom of the screen, and then, click the unit name box to pick which unit to activate or use the arrows.
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Old January 4, 2001, 01:14   #134
lago
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I've had problems unloading aircraft if the carrier is not the only ship in that tile. I had to move the carrier to another tile, then unload. Don't know why. This is the case even if the carrier and the other ship are not part of the same 'army' (or fleet or task force or whatever).
 
Old January 4, 2001, 01:38   #135
Falconeer
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To build a fusion plant you need to first build a nuclear plant. Double check to make sure you've built nuclear plants. If you have, not sure what the problem is.

The build queue advancing is a known bug/feature.
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Old January 4, 2001, 07:11   #136
ucel
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button is general method for making screenshots. After made screenshot is remembered in the clipboard, so you can run any graphic application (e.g. mspaint.exe) and paste it there.

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