Thread Tools
Old December 28, 1999, 19:39   #1
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 17:27
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
Geography
Sten mentioned about the benefit of playing on a small map and that reminded me of something been meaning to ask.

It seems like when starting with a customized world (regardless if it's archipelago, contintents or the other), the world still looks like the bayous of Louisiana. I've hesitated on playing on a small map because I find all those squiggly shorelines with its numerous peninsulas to be unrealistic and annoying. When one talks about finding all your opponents on the same continent, I chuckle because that is using the term very loosely. Why can't it generate a map that looks like the small world map or the British Isles? To me, that would make me want to play on a small map.
Steve Clark is offline  
Old December 28, 1999, 19:50   #2
Krushala
 
Local Time: 23:27
Local Date: October 30, 2010
Join Date: May 1999
Location: Las Vegas, NV
Posts: 1,317
I agree. I try using 3 million years old with large continents. But I still end up with maze like continents. I would like something earthlike. 3 or 4 large continents separated by oceans. Sometimes the maze is so bad it would take me 20 years just to send a transport somewhere.
Krushala is offline  
Old December 28, 1999, 21:16   #3
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
I agree that the map gernerator is pretty much as useless as the ai war machine....

Try as i might all i get is amoeba looking islands/continents which is truly tiresome...

Yet if i play the world map i go bonkers because it is too easy....

Does anyone have any great maps which are world oriented as far as land mass goes...

I once played a map where i started in the middle and four other huge continents were adjacent to me.... made the game very interesting and difficult as the ai tended to converge on my territory...
War4ever is offline  
Old December 28, 1999, 22:21   #4
Genghis Al
Warlord
 
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Dec 1999
Location: of the Russian horde
Posts: 138
I always play on one of the world maps. I just can't handle all that jungle and swamp.

------------------
Ah man! Ghandi! New game.

-Genghis Al
Genghis Al is offline  
Old December 29, 1999, 21:28   #5
VetLegion
Civilization II MultiplayerDiploGames
Emperor
 
VetLegion's Avatar
 
Local Time: 01:27
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 4,037
As for the jungles...

Set 5 mil. years and you should get it diverse enough (you shouldnt get large portions of say swamp or anything else). And some jungles are pretty good if you know what I meen
VetLegion is offline  
Old December 29, 1999, 22:50   #6
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
i like warm wet 5 million years and i still get tons of jungles which can make the land absolutely unhospitable if u know what i mean
War4ever is offline  
Old December 30, 1999, 23:00   #7
geofelt
Prince
 
Local Time: 18:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Neptune Beach,Florida,USA
Posts: 806
Try playing some of the download maps created by humans. Better yet, don't look at the descriptions first.
I like to play on minimum(25x40) maps. You will find the terrain challenging(mountainous). The ai can only fit 4 competitors as a rule.
geofelt is offline  
Old January 4, 2000, 16:06   #8
klesh
King
 
klesh's Avatar
 
Local Time: 19:27
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
I'll use the med. world map, sometimes the Greece or Roman ones too,
You should radomize the resource squares for a bit of a change.
klesh is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:27.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team