Thread Tools
Old December 29, 1999, 15:23   #1
FreeChina
Chieftain
 
FreeChina's Avatar
 
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Aug 1999
Location: in training
Posts: 96
Naming a city "NONE"
What kind of effect does this have?
FreeChina is offline  
Old December 29, 1999, 17:12   #2
Hendrik the Great
Prince
 
Local Time: 00:27
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
None?

No, really I don't see any reason why that result in any problems or so. It's just a name you give a city.

However, to absolutely certain of this why not name one of your cities "None"? Then we'll see what happens. My bet: nothing.
No wait I will try myself...
Hendrik the Great is offline  
Old December 29, 1999, 17:17   #3
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
It might make it tricky to track which are your non units and which ones are from the city of "NONE".Can't think of any other detrimental effects.
Smash is offline  
Old December 29, 1999, 17:17   #4
Hendrik the Great
Prince
 
Local Time: 00:27
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Good old Germany!
Posts: 743
Alright, I've tried that now and nothing happened. No chaos, crashes or funny things what so ever.

Although I would not be so sure about this for making scenarios. But on the other hand why should there be problems with this?
Note: I will not risk my scenario just to find out.
Hendrik the Great is offline  
Old December 29, 1999, 19:15   #5
SmartFart
Civilization II MultiplayerAlpha Centauri PBEM
King
 
SmartFart's Avatar
 
Local Time: 01:27
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Diamond
Posts: 1,658
I don't know.
Question: what if you name your city Seoul?
Probably same thing.
SmartFart is offline  
Old December 30, 1999, 12:58   #6
Flavor Dave
Prince
 
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Dec 1969
Posts: 452
I'm guessing that the hope is that units from this city will be treated like "NONE" units. That doesn't appear to happen.
Flavor Dave is offline  
Old December 31, 1999, 15:23   #7
wonderdog4
Prince
 
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Calgary, Alberta, Canada
Posts: 320
A common MP tactic is to change the name of your capital to your second city and vice-versa. If your opponent doesn't have an embassy is sometimes leads him into attacking the wrong city. Unfortunately, it doesn't work against the omniscient AI.

------------------
Vote Equity
http://www.equityparty.ab.ca
wonderdog4 is offline  
Old December 31, 1999, 16:06   #8
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
is it cheating to name all your cities the same name...... i know there was a debate about this but i dont remember the results
Seems like dirty pool to me.

------------------
Casualties are part of war.... It's ok to die by the humdreds if your foe will perish by the thousands


War4ever is offline  
Old December 31, 1999, 18:16   #9
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:27
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
There have been lots of thread about this one. The master Xin's trick was still my favorite. When you discover a city of your opponents before they find one of yours. Change the name of your closest city to the city name of your opponents, that way if he's checking the location of his troops through the city screen he will think that there are no cities around because it will keep saying near his city.
I personally don't believe anything to do with city naming is cheating. Some of the tricks have had hilarious outcomes. Intelligence is everything. Anything you do to confuse somebody should be fair game. I personally don't do it much, but since I don't do it often, if I do it, it is not expected. Which is what the game is all about.

RAH
rah is offline  
Old December 31, 1999, 20:26   #10
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
I must say that Rah is one of the funniest city namers around.Try to get that embassy and see what he has come up with that night.Funny stuff.

I remember stumbling across Ferrets II.Sacking it(undefended new city).Killing a German settler next turn.Then suddenly there were 5 Ferrets II and 6 Berlins.lol
Smash is offline  
Old January 1, 2000, 03:23   #11
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:27
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Thank you, I do enjoy getting creative. I usually don't name my cities the same, but that night, I had a slow start and was caught with my pants down. I was looking for any confusion i could get so you couldn't triangulate the loc of my capital. I guess bird did the same thing with berlins. I also love alliances when you trade maps often and see how your ally has named and renamed his cities. While Xin always did it as part of strategy but was still entertaining, Bird and I like to inject a little humor. I trades maps with Bird once to see that he had named a city "Mingsucks". Yes Ming was in the game.

RAH
Lord of the Ferret Empire.
rah is offline  
Old January 1, 2000, 05:35   #12
Aurelius
Prince
 
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Dec 1999
Location: San Francisco
Posts: 428
Geesh, you guys have made a mountain of a molehill. Very entertaining--I fear you multidudes.

Aurelius
Aurelius is offline  
Old January 1, 2000, 08:28   #13
Rasputin00
Guest
 
Posts: n/a
I always paly with my city names, sometimes in sheer desperation I totally remove the name andleave them nameless, makes it impossible to use goto command, and also you cnat scroll through your citys from city window ,, but sure does keep them guesiing

------------------
Rasputin The Mad Monk,
Ra Ra Rasputin, Lover of the Russian Queen

 
Old January 1, 2000, 19:29   #14
Genghis Al
Warlord
 
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Dec 1999
Location: of the Russian horde
Posts: 138
You guys are nutty.



I want MP!!!

------------------
Ah man! Ghandi! New game.

-Genghis Al
Genghis Al is offline  
Old January 2, 2000, 07:31   #15
N35t0r
C3C IDG: Apolyton TeamSpanish CiversDiplomacyScenario League / Civ2-CreationPtWDG2 Latin LoversC4DG Team Alpha CentauriansPSPB Team EspañolC4WDG Spamyard TeamBtS Tri-League
Emperor
 
N35t0r's Avatar
 
Local Time: 20:27
Local Date: October 30, 2010
Join Date: Jan 2000
Location: ( o Y o )
Posts: 5,048
I once renamed ALL my cities to NONE. (150 cities)

i was so confused and tierd aterwards, because, especially, of caravans...
i ended trashing the game.

you can use the go to function if your cities all don't have name: you get a list of blank spaces, one for each city and listed descending by founding date (cities funded on the same turn remain in the order they were fund)

oh, and you can rename forgein cities by infiltrating them with a spy.

------------------
Hodad's First Body
Alien Infiltrate
N35t0r is offline  
Old January 2, 2000, 14:36   #16
FanatiC_KaBaN
Settler
 
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Dec 1969
Posts: 17
Does anybody ever rename their cities every 5 turns or so?! I think that would be most confusing to me.
FanatiC_KaBaN is offline  
Old January 2, 2000, 18:20   #17
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:27
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Maybe not every five turns, just when the situation changes and you may benfit from it. Like you see a unit moving along the edge of you city range but he hasn't seen the city yet. He's inching towards your capital. You switch the two city names and he thinks he's still just near the original city and may not realize the other one is there.
There are many other situations for it. I don't do it willy nilly because then it just confuses me.

RAH
rah is offline  
Old January 2, 2000, 18:26   #18
Genghis Al
Warlord
 
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Dec 1999
Location: of the Russian horde
Posts: 138
I remeber going into Rome with my dip. In the Rome SCN. and I renamed rome The Fun House. that was funny.

------------------
Ah man! Ghandi! New game.

-Genghis Al
Genghis Al is offline  
Old January 2, 2000, 18:42   #19
FreeChina
Chieftain
 
FreeChina's Avatar
 
Local Time: 23:27
Local Date: October 30, 2010
Join Date: Aug 1999
Location: in training
Posts: 96
Using default names but switching the name of your capital with something else can really throw off some people into believing your capital is elsewhere.
FreeChina is offline  
Old January 5, 2000, 01:24   #20
Xin Yu
Apolytoners Hall of Fame
King
 
Xin Yu's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
One of the player here has a good system of naming cities: 1London, 2Manchester, 3NewCastle, 4Dublin,.... This way he controls the sequence when using arrows to move among cities.
Xin Yu is offline  
Old January 5, 2000, 17:58   #21
Caesar the Great
Emperor
 
Caesar the Great's Avatar
 
Local Time: 18:27
Local Date: October 30, 2010
Join Date: Apr 1999
Location: New York
Posts: 5,117
I have done weird things with city names. I named all my cities with smiliey faces and stuff. Another good system I use is write a story using the cities, well its not good but its a lot of fun during the 3 hour breaks between your turns.

BTW nice to see you posting again Xin Yu I thought you had dissappeared?
Caesar the Great is offline  
Old January 5, 2000, 20:08   #22
Xin Yu
Apolytoners Hall of Fame
King
 
Xin Yu's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
Thanks buddy. I use company line to access here. The company (in fact almost all of them) were Y2K phobia, so I got cut off for a period of time. Now who can tell what does the Y2K bug look like?
Xin Yu is offline  
Old January 5, 2000, 21:03   #23
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
Yes naming cities can have a profound effect on things but once a enemy has a diplomatic relation.... you can name things whatever you want..... the capital is always known.

------------------
They call me Mr. Fierce

War4ever is offline  
Old January 5, 2000, 21:37   #24
Xin Yu
Apolytoners Hall of Fame
King
 
Xin Yu's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
Maybe not. Name your capital "Rome", then another city "Rome (Capital)". Now which one is the capital?
Xin Yu is offline  
Old January 6, 2000, 07:55   #25
Nimrod.
Guest
 
Posts: n/a
I would like to refer back to the original point, by FreeChina.

On early versions of the game, after building a certain number of cities (it might have been 64, 100 or 128), any further cities built did not support their units, which comes in extremely handy when supporting settlers.

Of course, this was remedied in a later patch. I did this in the middle of a long game...and yes, I suffered many disbands because of it.

------------------
The next 20 years will be a fascinating time to watch the U.K.
Randomturn

I wonder if Mrs. Ming knows that her husband gets online and gives teenage boys "spankings"?
Wes W

We will not know the outcomes of our decisions today until tomorrow, and can only guess what would happen if we made different decisions yesterday
Mao
 
Old January 6, 2000, 10:05   #26
Carolus Rex
Civilization II MultiplayerCivilization II PBEM
Emperor
 
Local Time: 01:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Sweden
Posts: 3,054
Heh, heh, heh...

Very cunning Xin Yu! Ever thought of writing "MP tips and tricks"?

Carolus
Carolus Rex is offline  
Old January 6, 2000, 14:12   #27
Xin Yu
Apolytoners Hall of Fame
King
 
Xin Yu's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Emeryville, CA, USA
Posts: 1,658
I'm too lazy to write anything. I have bad experiences in writing papers (two PhD dissertations) and I'm through with it now.

These will be my city names in the future:

Beijing
Shanghai (Capital) (Building Oracle)
Nanjing (Building Hanging Gardens)
Canton (Capital) (Building Pyramids)
Baotou (Building Manhatten's Project)
....

I'd love to see my opponents' faces when they see that I'm building Manhatten in 2000BC. Hehehe.

Xin Yu is offline  
Old January 6, 2000, 15:31   #28
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:27
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Xin...
ROTFLMAO!

But how come it doesn't surprise me
Ming is offline  
Old January 6, 2000, 18:49   #29
Carolus Rex
Civilization II MultiplayerCivilization II PBEM
Emperor
 
Local Time: 01:27
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Sweden
Posts: 3,054
Two Ph D dissertations and "I'm too lazy to write anything"??? That don't mix!

I have my hands full trying to write one...

Hahahaha! That would be one useless strategy guide, Sten! Come to think of it, maybe not? "How to play to get whipped in MP" does have a certain appeal...

Carolus
Carolus Rex is offline  
Old January 7, 2000, 01:05   #30
Sten Sture
Emperor
 
Sten Sture's Avatar
 
Local Time: 15:27
Local Date: October 30, 2010
Join Date: Mar 1999
Location: SF, CA don't call it frisco... Striker!!
Posts: 3,617
As Xin or others have written before, a city with a palace has a larger city icon on the map and in the top 5 city screen than would otherwise be the case for a city of its population size. Which helps if you think that your competitor may be mixing up city names or changing his capital.

Carolus - I thought you were going to write the strat guide in your spare time!
Sten Sture is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:27.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team