Thread Tools
Old January 14, 2001, 08:51   #1
Crystal
Settler
 
Local Time: 09:21
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Paris, France
Posts: 5
Airports and pollution
I've built an airport in a city just to see how the pollution will increase.

Of course the pollution is directly proportionnal to the population (for city up to size 16) and the city improvements like plants.

But it seems that the airport doesn't have any effect on the pollution. So this construction could be as interesting as a bank of something like this ... no no no, the airport doesn't change your gold level anymore !!!

Airports have absolutly no effect on your city !!!!

Is this a bug ?
Crystal is offline  
Old January 18, 2001, 22:28   #2
hroman21
Chieftain
 
Local Time: 09:21
Local Date: October 31, 2010
Join Date: May 1999
Location: Mason, OH, USA
Posts: 50
I believe that the silence to your question posted in more than one category in this forum means no one really knows...

hroman21
hroman21 is offline  
Old January 19, 2001, 09:36   #3
wheathin
Prince
 
wheathin's Avatar
 
Local Time: 09:21
Local Date: October 31, 2010
Join Date: Apr 1999
Location: home
Posts: 601
Crystal, you are correct about population-based pollution only starting when a city hits size 16. At that point, each additional size generates 15 pollution.

However, production-based pollution only begins when a city reaches 400 production. Every additional production gear generates 1 pollution.

These values are then modified by any government pollution modifiers. The resulting value is used to calculate global damage (ozone, flooding), local damage (single dead tiles), and unhappiness.

It could be that the airport did not generate enough additional pollution to breach either of the thresholds.
wheathin is offline  
Old January 26, 2001, 23:25   #4
Darkknight
NationStates
Prince
 
Darkknight's Avatar
 
Local Time: 09:21
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
dont airports give you veteran air units and repair them in one turn or did they change that from civ2
Darkknight is offline  
Old January 30, 2001, 12:37   #5
Gwap
Chieftain
 
Local Time: 09:21
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Largs, Scotland
Posts: 46
haven't found that in any of the documentation. I do however notice the increases in pollution (I think). Will pay closer attention next time I build one.

------------------
Nostalgia isn't what it used to be
Gwap is offline  
Old February 6, 2001, 19:56   #6
WesW
Apolytoners Hall of Fame
 
WesW's Avatar
 
Local Time: 03:21
Local Date: October 31, 2010
Join Date: Mar 2007
Location: Florence, Al., USA
Posts: 1,554
Batman, no improvements in Ctp1 or 2 give veteran units.
WesW is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:21.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team