Thread Tools
Old January 29, 2000, 21:51   #1
deity
Guest
 
Posts: n/a
What determines the tech discovery rate?
Does anyone know exactly how the science discovery rate is determined? I know it has something to do with how many techs you have or maybe even how many you have relative to the other civs but it would be helpful to know.
For example, I used to think that finding techs in huts or trading techs at the beginning was a great thing. Now I see it more as a curse than as a blessing, especially if I don't have monarchy yet. If my discovery rate is every 10 turns and I get a useless tech like warrior code in a hut it usually jumps to something like 15 turns. And if I trade more than one tech with another civ it sets me back even more (to like every 25+ turns).
I'm starting to think that it's a strategic mistake to trade for any techs that don't lead to monarchy at the beginning.
 
Old January 29, 2000, 22:03   #2
SandMonkey
Prince
 
SandMonkey's Avatar
 
Local Time: 17:29
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
deity -

There are a set number of beakers needed to discover each tech. For example, the 1st tech you research may require 10 beakers, the second 18 beakers, the 3rd 25.... and so on. There are a few lists of the number of beakers needed for deity level on this site. But as for how many turns it takes you to research.... You take the number of beakers you are producing a turn (look in the... um... stupid me can't remember the window's name but the shortcut key is F5) divide that into the number of beakers needed for that discovery. Por ejemple (is that the right spanish term? i need to shapen my skills, i just started span 3 this semester) if you're producing 6 beakers a turn, and it takes 18 for the advance... 3 turns! and you're right with the hut thing, any unwanted techs just make you wait longer. Hope this makes sense.

------------------
SandMonkey

"Shut up brain or I'll stab you with a qtip"
-Homer Simpson

"Ecky eck ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
SandMonkey is offline  
Old January 29, 2000, 23:46   #3
Caesar the Great
Emperor
 
Caesar the Great's Avatar
 
Local Time: 18:29
Local Date: October 30, 2010
Join Date: Apr 1999
Location: New York
Posts: 5,117
Most of those lists were by me . Nice job spelling Diety!

------------------
"Its normal to be weird here and weird to be normal" ~ Brain

The only way to peace is through war. Conquer or be conquered

ET TV BRVTE

___
CtG

Caesar the Great is offline  
Old January 30, 2000, 10:29   #4
finbar
Civilization II MultiplayerMac
Emperor
 
finbar's Avatar
 
Local Time: 01:29
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Castiglion Fiorentino, Italy
Posts: 3,658
Quite right, Deity, trading techs with the AI early on - unless it's for Monarchy, or something equally compelling - is a no-no.

------------------
finbar
Mono Rules!
#33984591

finbar is offline  
Old January 30, 2000, 16:17   #5
War4ever
Civilization II MultiplayerCivilization III MultiplayerCivilization II Democracy GameApolytoners Hall of Fame
Emperor
 
War4ever's Avatar
 
Local Time: 15:29
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
Yah there is nothing worse than tipping huts only to get Horseback Riding and Warrior Code and masonry..... then its like 30 turns to monarchy..... unless a civ offers to trade one of the techs to monarchy or monarchy itself i will avoid trading until after monarchy ... i believe as Finnie said that is a no np

------------------
I am a civ addict. ARE U 2??????


icq 30200920

War4ever is offline  
Old January 30, 2000, 16:31   #6
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:29
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
But there is still more good things that happen than bad, so you roll the dice. I have been waiting on some huts till i have cites built in there range to minimize the barb aspect, but every now and then it's fun to trip a hut and get monarchy.
RAH
rah is offline  
Old January 30, 2000, 16:50   #7
RKC
Settler
 
Local Time: 23:29
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Riverside, CA
Posts: 3
I was wondering what is the chances of tipping huts before founding yoy first city and getting monarchy. Has it occurred very often in all of you civ2 experts games?

Thanks
RKC is offline  
Old January 30, 2000, 16:59   #8
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:29
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Yeah, I got it once on the first hut prior to building my capital. If i remember correctly i started with a gob of free sciences that game. I've never done it in an MP game since we restart if the host has techs to start.
RAH
rah is offline  
Old January 30, 2000, 17:00   #9
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:29
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
The chances of getting Monarchy in a hut are slim(gotta have the pre reqs at least) but it does happen occasionally.
Smash is offline  
Old February 1, 2000, 06:27   #10
iadkins
Guest
 
Posts: n/a
Hi deity, my namesake
I am *THE DEITY*
which is forum username
*iadkins*
and NOT *deity* which is the Settler starting this thread!!
Hope that clears everything up

------------------
*THE DEITY*
#8388924

 
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:29.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team