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Old February 8, 2000, 16:04   #1
tobyr
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Can you live without leonardo's workshop?
Can you live without leonardo's workshop?

I do, because I play the ToT fantasy game, where the equivalent wonder is sometimes a little use, more often useless. I think it's fun living without this overly powerful, game-unbalancing wonder.

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Old February 8, 2000, 16:19   #2
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In MGE SP, no way, unless I really have to, then I'll adjust...
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Old February 8, 2000, 16:36   #3
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A while ago I would have said no, but since playing MP it is unavoidable that you dont get it very often, and it really isnt that big a problem. I will always try to get it, but in MP Great Wall and Sun Tzus are both almost as good as Leo's. I would go so far as to say in some games Leos is just a wonder of conveniance, saving tedious replacing of units. Wall can be a lot better for defense, and sun tzu for war. The main advantage of leos is the settler/engineer update, which don't help too much when you are under attack from some guy with vet dragoons or crusaders who has sun tzu. also, leos updates your pikes (defense against those units = 4) to musketeers (defense=3). And you lose your vets. Case closed.

Of course, having said that, I always go for it, but i dont mind if i dont get it.

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Old February 8, 2000, 17:34   #4
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Well I had that happen once. It wasn't the end of the world I thought it would be. In SP it really is a matter of convience. I can concentrate my city building to city improvements.
 
Old February 8, 2000, 18:08   #5
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Yeah, not having it is not really the end of the world. Leo's is a luxury, not a necessity.
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Old February 8, 2000, 19:41   #6
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due to the lack of warfare especially at that point in the game.... Leos only saves time on an antiquated army. Once the world becomes bogged down with Pikemen, war takes a standstill as we rush through the powergraph for Democracy. I like leos for the upgrade to riflemen and calvalry. However if your talking war, the wall is a wicked wonder. Leos will guarrantee that ifyou are first to gunpowder, that most of your cities are intact
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Old February 8, 2000, 20:02   #7
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Yeah war4ever, but there is nothing finer than attacking a city where Leo's has just converted 2 or 3 vet pikeman to non vet muskets
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Old February 8, 2000, 20:07   #8
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I didn't realize it converted them to non vets. That's terrible. It isn't easy getting vets in the early game without barracks. Usually they'll die before they become a vet.
 
Old February 8, 2000, 20:23   #9
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i dont know Ming.... you lost two antiquated troops to my non vet musket the other day

i had leos and i am doing just fine with it thanks
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Old February 8, 2000, 22:34   #10
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War4ever...
It would have been a different story against the crusader that was one turn away... too late
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Old February 8, 2000, 22:37   #11
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thats the amazing thing about my intelligence reports lol i "knew" you couldnt' hurt me seriously though.... now i am there4ever just to gather more of my intelligence.

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Old February 9, 2000, 05:07   #12
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I rarely build any Wonders. This approach strengthens your strats. You don't depend on Wonders, so if you ever do build one it's a bonus.

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Old February 9, 2000, 10:38   #13
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Hm...

OK, wonders aren't something to depend on in the sense that your strategy hinges on getting this or that wonder and if you don't it's game over. As always, flexibility and ability to adapt don't hurt.

But building wonders is a way to refine your strategy (lean and mean), whatever that strategy is. Aiming at one specific wonder only to see the evil Romans build it the turn before me, doesn't mean I cut my veins open (although I often consider it, especially if I have spent all my gold rushbuilding).

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Old February 9, 2000, 11:14   #14
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I agree with Carolus, but would go further to say that building a wonder can determine your strategy for the game. Flexibility is the watchword until you build a killer wonder. Then, go to the limit in exploiting that wonder - you are the only player in the game with its abilities, so use them!
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Old February 9, 2000, 12:59   #15
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That's a good thought - wonders affecting strategy. Let me add a few examples of this:

Great Wall: allows you to concentrate on building up productive cities without worrying about building up strong defensive forces (or even offensive for a time).

The SSC Wonders are a strategy in of themselves, that is, the strategy of having a SSC.

Sun Tzu: Building this usually means that you want to go to war early and often -but you will likely be superior militarily.

Building a wonder just to keep it out of your opponent's hands is a strategy as well.

These are just a few throughts in the time I have. Maybe we all can add to this (here or at a new thread) and talk about how wonders affect strategy?
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Old February 9, 2000, 23:48   #16
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My first multiplayer victory happened when my opponent built Marco Polo, Great Library and Great Wall very early in the game, and all in his capital. I was toolin around in a trireme and noticed that his island was 3 ocean squares away from mine, so I built 2 more boats and sneakily landed 5 crusaders on his shore, and by the end of the next turn I owned his capital and all his wonders. He retired...
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Old February 10, 2000, 01:11   #17
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I agree that flexibility is important, otherwise you end up playing a game with a strategy that is wrong for your current circumstances. However, great flexibility is offered by Leonardo's Workshop. With 25 cities you have to mess about upgrading units in most of them - when you could be building all those caravans - the most flexible unit of the game!
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Old February 10, 2000, 01:31   #18
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Xin Yu started a thread similar to this subject, "How to make the most of wonders?" (or something), but I don't have the, erh..., "time" ( ) to look for it now.

But I sure would like to know how others think about this. Building wonders to prevent others from getting them is especially effective if you know what kind of player you're up against. A sleezer without HG loses the momentum and if you (not likely) or someone else (more likely) can get Mike's too, it's all of a sudden Finite City Sleeze...

But then again the sleezer got other wonders, probably changing his strategy accordingly...

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Old February 10, 2000, 08:53   #19
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There are wonders of strategy, and wonders of crutch, and Leo is a crutch. Sun Tzu is a wonder of strategy.
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Old February 10, 2000, 18:30   #20
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What does "crutch" mean?

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Old February 10, 2000, 18:50   #21
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double post, i tell you
[This message has been edited by Graag (edited February 10, 2000).]
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Old February 10, 2000, 18:50   #22
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It's a misrepresented crotch.

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Old February 10, 2000, 19:58   #23
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lol @ graag..... isnt' that the name of one of your cities
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Old February 10, 2000, 20:06   #24
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Hehe, I must remember that.

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Old February 10, 2000, 21:19   #25
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Hm, why do I get this feeling that people are mocking me?

OK, here's more Carolus Rex to the slaughter. What does "crotch" (and still, "crutch") mean?

Me not habla ingles very good...

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Old February 10, 2000, 21:26   #26
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Hmm... could "crutch" be meant as a wonder which helps keep you up, but is not necesary? Like, it keeps you going and helps you go, but you would do it on your own eventually (basing this on crutches that a person would use to walk with, if the had a broken leg or something). I dunno maybe i am just a dumbass and am completely wrong!

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Old February 10, 2000, 21:45   #27
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exactly Sandmonkey.... you got it right.... as for Graag and i , we were having a private joke... so Caroulus.... quit being so paranoid seriously though.... mikes is a crutch on deity because it doesn't force you to deal wity happy infrastructure.... which one needs to learn how to do as you will never always get MIKES or BACHS or THH GARDENS

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Old February 10, 2000, 21:53   #28
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Paranoid? Me? No way!

It's just that I can't shake those hordes that keep following me...

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Old February 10, 2000, 22:07   #29
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lol .... i swear they are not my mongol hordes... we don't follow anyone.... in fact my hordes rarely follow me lol
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