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Old November 30, 2000, 09:50   #1
Dogbreath
Chieftain
 
Local Time: 09:42
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Washington DC
Posts: 40
Disasters
MrFun and Midnight Lament gave me the idea for this post in their comments on Feats of Disaster.

How about implemeting other random disasters?

Black death:
-possible after trade and before medicine
-decreases population in all cities linked by trade routes.

Volcanic eruption:
-possible anytime
-forms new mountain, destroying everything in a 4x4 area

Ice age:
-possible anytime before industrialization
-causes areas around mountains to become glaciers/tundra

Earthquake:
-possible anytime before plate techtonics (new tech allows building wonder to prevent earthquakes)
-randomly destoys buildings in a random city.

Asteroid:
-only possible in genetic/diamond age (otherwise would cause end of game)
-increases likelihood of nations accepting cease fires and peace treaties to focus on saving the earth by building a space probe to divert the asteroid.

Other ideas?

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Old November 30, 2000, 11:37   #2
trurl
Settler
 
Local Time: 09:42
Local Date: October 31, 2010
Join Date: Nov 2000
Posts: 2

Epidemics and disease would be a great addition to this game. Epidemics and diseases have killed more civs and armies than ever died in combat. I would love to see how we can add a new virus with a given chance of outbreak and given deathrate. Perhaps epidemics could work as negative food for a time period or kill a percent of the city per turn.

But the real fun will be transmission of diseases. Once my civ is hit with flu A and I've suffered the duration, my units carry flu A and intentionally or not pass it to everyone I meet. Maybe we need a special unit (Early Infector) to send disease around. It doesn't take genetic engineering to spread plagues.

The Infector in unit.txt has this:
Plague {
Chance 0.5
Sound SOUND_ID_BIO_TERROR
Effect SPECEFFECT_BIO_TERROR
}
And I see in Orders.txt a
ORDER_PLAGUE {...}
but this doesn't spell out the effects.

So how do we make a new epidemic ?
Can it have attributes (deathrate, onset, duration) created dynamically in the course of the game?
Can diseases affect only cities near swamps or jungles (and not those with hospitals)
And is it possible to indicate that a given civ has been exposed to a given epidemic?
And is it possible to make units carriers and transmit a disease without actually attacking?
Transmission along trade routes would be nice.
(looking to add some germs to our guns and steel)

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Old November 30, 2000, 15:08   #3
Paulypav
Warlord
 
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Local Date: October 31, 2010
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Location: Shirley, NY, USA
Posts: 120
This would be very interesting to see. Some of the Civ 2 scenarios had volcanoes and impassable terrain (Lord of the Rings Scenario), I'm not sure if it's possible in CTP, but I hope someone who has this knowledge can look into it. I don't know enough about code to go fooling around with it.

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