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Old December 29, 2000, 18:42   #1
Wyrmo
Settler
 
Local Time: 09:47
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Sweden
Posts: 19
Making buildings obsolete?
Is there a way to make buildings go obsolete after your research has reached a specific point?
I mean, the balistatower shouldn't be build after you discover cannonmaking, you should have cannon-towers instead. It looks odd with cities still having or being able to build balistatowers at 2100AD.
Same goes for many more buildings
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Old December 30, 2000, 03:06   #2
Alpha Wolf
Chieftain
 
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Local Date: October 31, 2010
Join Date: Feb 2001
Location: Prince of the Barbarians
Posts: 0
add OBSOLETE_ADVANCE to a building, and it because useless after that advance is discovered but you will continue to pay maintaence costs (i think). You need to sell off the building then.

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