Thread Tools
Old January 19, 2001, 19:31   #1
Ganja
Chieftain
 
Ganja's Avatar
 
Local Time: 09:50
Local Date: October 31, 2010
Join Date: Jun 2000
Posts: 57
Med Mod II loading save game problem? still?
Is the loading a saved game problem still around in the Med Mod ?
I have just tried loading my saved game, the first sttempt worked and I happily played, the time came to save the game and exit CTP2 but on thinking I could come back and resume my game I loaded up and got the error "GC097.spr not found in asset tree".
I'm sorry if I missed a thread somewhere telling us how to correct this, but could someone please enlighten me ?

thank you
Ganja is offline  
Old January 19, 2001, 19:40   #2
Ganja
Chieftain
 
Ganja's Avatar
 
Local Time: 09:50
Local Date: October 31, 2010
Join Date: Jun 2000
Posts: 57
Sorry for the thread, i just found A thread dealing with this in the Creation forum. I guess its time to stop playing the Med Mod 2 until a fix is found.
Ganja is offline  
Old January 20, 2001, 08:34   #3
WesW
Apolytoners Hall of Fame
 
WesW's Avatar
 
Local Time: 03:50
Local Date: October 31, 2010
Join Date: Mar 2007
Location: Florence, Al., USA
Posts: 1,554
I am going to ask around and see if any fix for this is available. If not, we may end up putting some stuff in the default folders, which should not be a problem with the graphics portions of the mod. I will try my best to get this resolved one way or another by the time the beta is released.
WesW is offline  
Old January 20, 2001, 12:07   #4
Ganja
Chieftain
 
Ganja's Avatar
 
Local Time: 09:50
Local Date: October 31, 2010
Join Date: Jun 2000
Posts: 57
Thanks Wes.

Ganja is offline  
Old January 20, 2001, 15:54   #5
BlueO
Warlord
 
Local Time: 01:50
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
Yes, I think there's a solution to this. I haven't tried the Med Mod II, but my own mod runs into the same problem.

The fix I use, and I mentioned this before in the gu spr thread (and someone else mentioned it in another thread), is to make sure you launch a new game with the mod first, before loading any saved files. Then after you started the new game with the mod, load up the saved file. Doing this, will ensure your save file continues to work, after you exit the program. However, if you forget to do this even once, and overwrites your save files, that save file will not work, next time you load it. It is a hassle, but it works... for me at least, haven't heard anyone else having success loading up saved files. shrug..

The other fix is to overwrite all the files in your ctp2data directory with the mod files. This was the method I used, before I discovered how to put mod files in the scenario directory. This method had worked for my mod without any fancy tricks. The one big drawback with this method is, you can't load any other scenarios. You'll run into a bunch of errors, if you try to load other scenarios.

Hope this helps.
BlueO is offline  
Old January 20, 2001, 15:57   #6
BlueO
Warlord
 
Local Time: 01:50
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 144
EDIT: Oh, I think in the other gu*.spr thread, someone seemed to think a bad file can be loaded with fix. It cannot. Once a save file is bad, it stays bad. Put it out of the misery, and delete it.
[This message has been edited by BlueO (edited January 20, 2001).]
BlueO is offline  
Old January 20, 2001, 17:13   #7
Ganja
Chieftain
 
Ganja's Avatar
 
Local Time: 09:50
Local Date: October 31, 2010
Join Date: Jun 2000
Posts: 57
Thanks BlueO, I'll give it a try doing it this way.

Ganja is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:50.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team