Thread Tools
Old February 8, 2001, 17:57   #61
Dale
Emperor
 
Dale's Avatar
 
Local Time: 19:53
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 3,944
John:
As far as I knew peace treaties don't give you any other agreements. I know the icons don't show up on the intelligence screen, but I may be wrong. Great, now I'm all confused........

------------------
Author of Diplomod. The mod to fix diplomacy.

Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
Dale is offline  
Old February 9, 2001, 01:44   #62
John Barbarossa
Warlord
 
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Halifax, England.
Posts: 178
Kull,
That IS big news on the Civ2 front, especially the gigamaps which make me wonder how a giga-Europe might look.

As for denigrating C2 mod efforts, it is important to realise that their efforts were only viewed unfavourably compared to the greater effort of ridding the underachieving and user-unfriendly CTP2 (although the type of differances in the game you discussed may take similar depths of advanced technical knowledge - I don't know). Without any point of reference, I would like to make it clear that C2 modifiers added 12 months onto the life of C2 for me and my circle of friends (prior to the multi-player version) without ever asking me for a penny.

As I seem to be in the business of handing out pats on the back, I hope you and your fellow C2 modifyers will accept one as well Lots of games receive fan support, but Civ, in all it's incarnations, has attracted some of the most intelligent and generous people to it over the years.

Regards
John
[This message has been edited by John Barbarossa (edited February 08, 2001).]
John Barbarossa is offline  
Old February 9, 2001, 01:49   #63
John Barbarossa
Warlord
 
Local Time: 09:53
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Halifax, England.
Posts: 178
Dale,

Any chance of a version that disables automatic science and trade pacts when makng a peace treaty with the AI? With the apppalling bugs embedded into the main exe that give your new ally an unfair advantage in the tech market, I fear your (more realistic) interpretation of peace treaties may be being undermined by Activision. As there is no simple way of ending a trade and science pact in-game without upsetting your AI 'friend' in other ways, perhaps this is a step to far for the Diplomod?

If there is no consensus for such a change, perhaps you could tell a CTP mod-novice how to make the changes myself?

Thanks
John


[This message has been edited by John Barbarossa (edited February 08, 2001).]
John Barbarossa is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:53.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team