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Old February 26, 2001, 02:04   #1
Nuo
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Local Date: October 31, 2010
Join Date: Feb 2001
Location: Fukuoka, Japan
Posts: 13
Prototype Nomad (untested)
## UNIT 13
UNIT_NOMAD {
Description DESCRIPTION_UNIT_CITY
DefaultIcon ICON_UNIT_SETTLER
DefaultSprite SPRITE_SETTLER
Category UNIT_CATEGORY_GENERIC
Attack 10
Defense 10
ZBRangeAttack 0
Firepower 0
Armor 0
MaxHP 0
ShieldCost 0
PowerPoints 1000
ShieldHunger 0
FoodHunger 0
MaxMovePoints 100 // same as a settler
VisionRange 2
ActiveDefenseRange 1 // reccomended by someone...
LossMoveToDmgNone
MaxFuel 0
HasPopAndCanBuild // any way to cap this?
CityGrowthCoefficient 1 // would a higher or lower number result
in slower population growth?
NoIndex
GLHidden
CantCaptureCity // for now...
NeedsNoSupport
BuildingRemovesAPop
OnlyBuildOne
IsSpecialForces
SoundSelect1 SOUND_SELECT1_CITY
SoundSelect2 SOUND_SELECT2_CITY


CanAttack: Land
CanAttack: Mountain
CanSee: Standard
MovementType: Land
MovementType: Mountain
Settle: Land // are these flags all that are required for a settler?
Settle: Mountain
Size: Small
Size: Medium

I further notice that no unit uses the "foodhunger" flag. Might one set this to a negative number to simulate the nomad in the field returning food to the host empire?
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Old February 26, 2001, 15:55   #2
Immortal Wombat
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Sounds good
The ctp settler sprite looks more like a nomad than the ctp2 settler does though.
Does it work though...that is the question
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Old February 27, 2001, 18:02   #3
Nuo
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Well, when you build anything of type: "has pop and can build", it appears to build another city of size 0 on top of the city that built it. Unfortunately, I was unable to get this city to move.

My guess is that the nomads killed and ate all the inhabitants of my capotol before fleeing back into the hills.
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