Thread Tools
Old March 21, 2001, 07:56   #1
RalphTheMouth
Settler
 
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: CH-8820 Wädenswil
Posts: 5
help on easymod3.3
having problem with starting easymod3.3 for CTP2 (i start it out of the topmost directory of CTP2 and getting the message:
error reading civpaths.txt.

Anybody can help?

Thanks & regards
RalphTheMouth
RalphTheMouth is offline  
Old March 21, 2001, 08:20   #2
Paul
Apolytoners Hall of Fame
Emperor
 
Paul's Avatar
 
Local Time: 10:58
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
As far as I know Easymod only works with CTP1.
Paul is offline  
Old March 21, 2001, 14:13   #3
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 10:58
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
quote:

Originally posted by RalphTheMouth on 03-21-2001 12:06 PM
Do you have any suggestion/idea how I can make my own units (easily)



Not necessarily easily, but you need to edit:
default/gamedata: units.txt, uniticon.txt, newsprite.txt
english/gamedata: gl_str.txt
Ben
Immortal Wombat is offline  
Old March 21, 2001, 22:51   #4
Chris B
Warlord
 
Chris B's Avatar
 
Local Time: 04:58
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Canton, CT
Posts: 187
What helps me is using the text edxiting software editplus, which counts lines helps you organize and save your files. You can get it at locutus's website.
Chris B is offline  
Old March 22, 2001, 01:06   #5
RalphTheMouth
Settler
 
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: CH-8820 Wädenswil
Posts: 5
quote:

Originally posted by Paul on 03-21-2001 07:20 AM
As far as I know Easymod only works with CTP1.


Hi Paul

Thanks for your quick reply. Do you have any suggestion/idea how I can make my own units (easily) without having to patch 150 text-files?
I tried this allready, but I allways got a message, that this unit is missing in some Database!?

Thanks a log
RalphTheMouth

RalphTheMouth is offline  
Old March 31, 2001, 06:35   #6
RalphTheMouth
Settler
 
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: CH-8820 Wädenswil
Posts: 5
Hi Ben

Thanks for your info. It worked out very fine. Can you tell me, what the various entry's mean in the units.txt. How can a unit attach in the same turn more then once, if there are some movement points left?

Thanks a lot
RalphThe Mount
quote:

Originally posted by Immortal Wombat on 03-21-2001 01:13 PM
Not necessarily easily, but you need to edit:
default/gamedata: units.txt, uniticon.txt, newsprite.txt
english/gamedata: gl_str.txt
Ben


RalphTheMouth is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:58.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team