Thread Tools
Old April 29, 2000, 13:07   #1
Venger
King
 
Venger's Avatar
 
Local Time: 17:34
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
"Mining" for specials

What precisely does this entail? Converting grassland to prairie and then back to try to convert to a shield producing grassland? Or are you trying to fiddle fart around with grassland to forest to plain to grassland etc. to convert grassland to buffalo? I was under the impression you couldn't convert a non-special to a special square if it didn't fall into the original layout of specials...

Venger
Venger is offline  
Old April 29, 2000, 13:34   #2
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Yes, special resources appear in three and four patterns. If there is a grassland with dot in the pattern, you can transform it into a special (most of the time). Just look at the Chart to see what can appear based on what terrain you want. Later in the game, this is an added bonus once food doesn't matter
Ming is offline  
Old April 29, 2000, 15:14   #3
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:34
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
As far as i know specials only appear in the "pattern" cept around latitude 0.Specials don't appear on grass.So if you change a grass to forest and no special appears,then changing it back to grass then to plains won't change anything either.

it doesn't have to be sheilded grassland to get a special either.Found that out mining nearby potential city sites in an OCC game.

The bigger the map,the more you will have to mine specials.
[This message has been edited by Smash (edited April 30, 2000).]
Smash is offline  
Old April 29, 2000, 17:45   #4
RichardX
Settler
 
Local Time: 23:34
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Sweden
Posts: 7
...or perhaps you should use your engineers and time to build roads, irrigate and found new cities instead of just wasting your time trandforming terrain...
RichardX is offline  
Old April 29, 2000, 19:01   #5
SmartFart
Civilization II MultiplayerAlpha Centauri PBEM
King
 
SmartFart's Avatar
 
Local Time: 01:34
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Diamond
Posts: 1,658
Holy words brother Rich
SmartFart is offline  
Old April 29, 2000, 19:12   #6
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
It gets to a point when your settlers/engineers are looking for something to do while waiting to clean up polution...
Until then, I don't bother unless it is to strengthen a defensive position, or it is a super science city, and I want a trade special
Ming is offline  
Old April 29, 2000, 23:55   #7
The Mad Monk
Emperor
 
The Mad Monk's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
Venger, open the map editor and generate a blank (ocean) map; note the pattern of whales and fish. Use the "Set Resource Seed" command to change the distribution, including large numbers and negative numbers. Anyone who wants to 'mine' specials more effectively in any game of civ will find this instructive. Finally, paint a large swath of grassland--this will demonstrate its pattern effectively.


------------------
The Mad Monk

"The capacity of a grass leaf to grow from the sheath
at its base is a useful adaptation to herbivore grazing.
It has also resulted, over the eons, in the piteous
spectacle of thousands of hominids vibrating behind
their lawnmowers from spring to fall."

-Someone's AP Biology Textbook
The Mad Monk is offline  
Old May 1, 2000, 13:19   #8
The Mad Viking
King
 
The Mad Viking's Avatar
 
Local Time: 23:34
Local Date: October 30, 2010
Join Date: Feb 2000
Location: of the Great White North
Posts: 1,790
The pattern runs in horizontal rows. Every other row has specials, except after about 5 or 6 rows of alternating specials / blank rows, there are 3 consecutive blanks.

Most rows have a special every eight tiles. Count from a special, leave seven blanks to see if there is a special in your grassland.

Some rows have a special , 4 tiles, special, 2 tiles, repeat. They are easily found.

Like Ming said, when you have an engineer on standby for pollution control, its worthwhile. Also, you may have a city with only grass and plains - worth mining a special to increase production.
The Mad Viking is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:34.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team