Thread Tools
Old May 15, 2000, 16:42   #1
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:34
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
research handicap and MP
The game handicaps you research wise based on some factors.I don't pretend to know what they are but 1 that I do know(I think) is how far or behind you are relative to other civs.

OCC players know what I'm talking about.You can drop to 3 turns per tech.Do some tech gifting and it will drop to 2.I get research rate changes all the time in MP games played at deity level.Big changes too.Sometimes 3 turns worth.Works both ways which is good for me

Sometimes my trade routes change for no APPARENT reason.+8 to +6 is a big difference.

I've had MP games where I wouldn't get any beaker "carry over" for 6 turns or more.I'm sorry but there is no way I can calculate that accurately.NO WAY.

Now when I play a single player game and this happens I think "thats just the game evening things out"

Does this handicapping affect MP??.I think it does
Smash is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:34.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team