View Poll Results: Which on is your favourite faction?
University 48 20.08%
Peacekeepers 21 8.79%
Gaians 32 13.39%
Hives 22 9.21%
Pirates 17 7.11%
Morgans 26 10.88%
Drones 22 9.21%
Spartans 14 5.86%
Consciousness 21 8.79%
other (angels, cult, beliviers, aliens) 16 6.69%
Voters: 239. You may not vote on this poll

 
 
Thread Tools
Old December 7, 2002, 15:48   #181
Hendrik
Warlord
 
Local Time: 10:37
Local Date: October 31, 2010
Join Date: Nov 2002
Posts: 268
Hmm... I honestly don't think that any of the original SMAC-7 factions were presented in a condemnatory manner... Chairman Yang does have excellent quotes, and from his viewpoint, he is the only faction leader willing to try to overcome the problems caused by individualism in order to unite humanity towards a common goal.

Either way I continue to love this game, the breadth and depth of thought BR put into it amazes me. At this point I just wish it were either open sourced, or Firaxis decides for some unknown reason to actually patch the game and reprogram the AI so that it doesn't make the same easily exploitable mistakes again, and again, and again...
Hendrik is offline  
Old December 8, 2002, 03:17   #182
Xian
Warlord
 
Local Time: 10:37
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 264
I think lal can also be considered a cooperationist.

The drones are also a fun faction to play, in fact i actually work better with them than i did with the hive (!). The data angels are probably the most "free" society, problem is that probe rating bug that make you choose illogical SE choices to balance

Yang is still the best philosopher in any game ever, except for his hatred of democracy (which really doesnt make sense if you think about it) - but you only see that in AI disscussions with him. Domai is almost as cool, but Yang came first.

REmember that one of the goals of the game is to show that philosophy is NOT linked with race. while cultural stuff DOES show up (for example in Zaks base names, and the mao-yang similarities) the idea expressed in the manual is that in space people are NOT brought together by birth, but by ideas.
Xian is offline  
Old December 9, 2002, 11:07   #183
knowhow2
King
 
knowhow2's Avatar
 
Local Time: 11:37
Local Date: October 31, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
Quote:
Originally posted by Alinestra Covelia

brilliant!

from a second generation chinese in europe
knowhow2 is offline  
Old December 9, 2002, 22:56   #184
Alinestra Covelia
ACDG The Human HiveRise of Nations Multiplayer
Queen
 
Alinestra Covelia's Avatar
 
Local Time: 06:37
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 5,848
Well, I'm a second generation semi-Chinese in America right now... working on a paper about the representation of China in the US press.

Makes for interesting reading. Especially interesting is how all the academicians look the same to the Americans, but are actually split between Taiwanese (who have a very unique view of China's press) and mainland Chinese (who have a very unique and diametrically opposite view of China's press).

The number of times I've heard an American say "But look! His name's Chiang Hsu-Ts'u! As a Chinese citizen, he's gotta be a neutral commenter!"

__________________
"lol internet" ~ AAHZ
Alinestra Covelia is offline  
Old December 10, 2002, 16:10   #185
Kirov
Prince
 
Local Time: 12:37
Local Date: October 31, 2010
Join Date: Aug 2002
Location: Warsaw, Poland
Posts: 910
So Alinestra, what exavtly do you think about Yang? And to what extent does he resemble the Chinese rulers?
Kirov is offline  
Old December 10, 2002, 20:43   #186
Alinestra Covelia
ACDG The Human HiveRise of Nations Multiplayer
Queen
 
Alinestra Covelia's Avatar
 
Local Time: 06:37
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 5,848
There's a very old thread entitled "Chairman Sheng Ji Yang" somewhere in the musty bowels of the archives. I suggest you go there for the Alinestran stance on the good chairman.

I think it's about 2 and a half years old though so you may need to dig hard.

Alternatively if you can wait until I get this work crisis off my chest, I can try to restart the thread again
__________________
"lol internet" ~ AAHZ
Alinestra Covelia is offline  
Old December 10, 2002, 20:58   #187
DinoDoc
Civilization II Democracy GameApolytoners Hall of Fame
Deity
 
DinoDoc's Avatar
 
Local Time: 05:37
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Underwater no one can hear sharks scream
Posts: 11,096
Quote:
Originally posted by Alinestra Covelia
I think it's about 2 and a half years old though so you may need to dig hard.
It probably deleted. Too bad though.
__________________
Rosbifs are destructive scum- Spiffor
I make no bones about my moral support for [terrorist] organizations. - chegitz guevara
If government is big enough to give you everything you want, it is also big enough to take everything you have. - Gerald Ford
Blackwidow24 and FemmeAdonis fan club
DinoDoc is offline  
Old December 11, 2002, 08:01   #188
Clear Skies
Prince
 
Clear Skies's Avatar
 
Local Time: 10:37
Local Date: October 31, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
Nice to see a pretty even distribution amongst the factions....except for that damn University
Clear Skies is offline  
Old December 11, 2002, 13:35   #189
Jac de Molay
Prince
 
Jac de Molay's Avatar
 
Local Time: 10:37
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Detroit
Posts: 350
Yeah, I don't get the Uni fixation either. The AI in SP play will almost never exploit the probe weakness, so it seems like that faction weakness is almost a "free pass" of sorts.

I like the morgans nowadays, though I still stay away from FM- too much a P.I.T.A., and run green/knowledge.

Peacekeepers seem like a nice faction, but rather dull. Think I'll try a game tonight with them, with some of the pointers from this thread.
__________________
"Perhaps a new spirit is rising among us. If it is, let us trace its movements and pray that our own inner being may be sensitive to its guidance, for we are deeply in need of a new way beyond the darkness that seems so close around us." --MLK Jr.
Jac de Molay is offline  
Old December 11, 2002, 14:59   #190
Ogie Oglethorpe
ACDG3 Spartans
Emperor
 
Ogie Oglethorpe's Avatar
 
Local Time: 10:37
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Marietta, GA
Posts: 3,521
DDave,

Check out CivGaming SMAC Academy Section for some early game pointers on builders in general including Lal.

Og
__________________
"Just puttin on the foil" - Jeff Hanson

“In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter
Ogie Oglethorpe is offline  
Old December 11, 2002, 17:34   #191
Kirov
Prince
 
Local Time: 12:37
Local Date: October 31, 2010
Join Date: Aug 2002
Location: Warsaw, Poland
Posts: 910
Quote:
Originally posted by Alinestra Covelia
There's a very old thread entitled "Chairman Sheng Ji Yang" somewhere in the musty bowels of the archives. I suggest you go there for the Alinestran stance on the good chairman.

I think it's about 2 and a half years old though so you may need to dig hard.

Alternatively if you can wait until I get this work crisis off my chest, I can try to restart the thread again
Well, if it is deleted like DinoDoc said, it would be very kind of you if you describe it once again. I consider it very interesting.
Kirov is offline  
Old December 20, 2002, 02:04   #192
Straybow
Civilization II Succession GamesSpanish CiversPtWDG2 TabemonoAlpha Centauri Democracy GameNationStatesGalCiv Apolyton EmpireTrade Wars / BlackNova TradersCivilization II Democracy Game
Emperor
 
Straybow's Avatar
 
Local Time: 03:37
Local Date: October 31, 2010
Join Date: Dec 1969
Location: LF & SG(2)... still here in our hearts
Posts: 6,230
Who cares?
The only good Commie is a dead Commie.
__________________
(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
Straybow is offline  
Old January 27, 2003, 12:51   #193
knowhow2
King
 
knowhow2's Avatar
 
Local Time: 11:37
Local Date: October 31, 2010
Join Date: Feb 2001
Location: of the World
Posts: 2,651
bumped^
knowhow2 is offline  
Old January 27, 2003, 16:37   #194
Arnelos
Civilization III Democracy GamePtWDG RoleplayInterSite Democracy Game: Apolyton TeamCivilization III PBEMPtWDG2 Mohammed Al-SahafACDG The Human HiveC3C IDG: Apolyton TeamIron CiversApolyCon 06 ParticipantsCivilization IV: MultiplayerC4DG SarantiumCiv4 InterSite DG: Apolyton Team
Emperor
 
Arnelos's Avatar
 
Local Time: 05:37
Local Date: October 31, 2010
Join Date: Sep 2002
Location: of the Free World
Posts: 7,296
nice bump

Peacekeepers.

I was on the Firaxis boards for around a year before SMAC came out as one of the few leading "peacekeeper" posters In fact, I think I came in second place for the voting on the Firaxis boards for "Peacekeeper of the Year" when we held voting on stuff like that just before the game came out (yeah, I had little better to do my first semester of college before getting an over-active social life ) Back when I first started posting there, the peacekeepers were still known as the Keepers of Wisdom... Firaxis changed their name and concept to the U.N. faction somewhere fairly early-on, but there were still about 2-3 of us peacekeepers around from the Keepers of Wisdom days

I created a custom faction based on the original Keepers of Wisdom concept, but I could never properly balance it. oh well.
Arnelos is offline  
Old January 27, 2003, 18:19   #195
Method
ACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyACDG The Human HiveACDG PeaceACDG3 Data AngelsACDG3 GaiansACDG3 MorganACDG3 SpartansAlpha Centauri Democracy GameACDG3 CMNs
Emperor
 
Method's Avatar
 
Local Time: 07:37
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 4,783
normally, i'd say we need a new thread, one with all the factions now that the poll choice limit has been increased. however, this thread is just such a classic....
Method is offline  
Old January 27, 2003, 18:52   #196
Main_Brain
Alpha Centauri Democracy GameACDG The Free Drones
King
 
Main_Brain's Avatar
 
Local Time: 12:37
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Tyskland
Posts: 1,952
Every Time I see this Thread I am asthounished at the Number od Drone Supporters! :=)
way to go Pals.
__________________
Stopped waiting for Duke Nukem
Main_Brain is offline  
Old January 28, 2003, 04:39   #197
waab
Prince
 
waab's Avatar
 
Local Time: 12:37
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Sweden
Posts: 653
What to say the drones has something that make you feel alright...
__________________
What do I care about your suffering? Pain, even agony, is no more than information before the senses, data fed to the computer of the mind. The lesson is simple: you have received the information, now act on it. Take control of the input and you shall become master of the output.
waab is offline  
Old January 28, 2003, 12:15   #198
Phenix
Alpha Centauri Democracy GameACDG The Cybernetic ConsciousnessACDG3 Morgan
Warlord
 
Phenix's Avatar
 
Local Time: 11:37
Local Date: October 31, 2010
Join Date: Jan 2003
Location: Hasselt, Belgium
Posts: 234
I voted peacekeepers, but i like all factions who make good builders ^^
Phenix is offline  
Old January 28, 2003, 12:32   #199
Ivellios
Chieftain
 
Ivellios's Avatar
 
Local Time: 11:37
Local Date: October 31, 2010
Join Date: Jan 2003
Location: Rotterdam
Posts: 56
University of Planet. I like the bonus research and don't have Alien Crossfire yet, so it isn't really a tough choice. The free additional starting tech (usually I pick Centauri Ecology if Blind Research is disabled) and free Network Nodes aren't too shabby either .

I like more than one faction though. It's just what I feel like playing at the moment. The Spartans (most balanced Momentum faction IMO) and Gaians (nice all-round Build faction, though crap at war without relying on Mind Worms) are also ranked high on my most played factions list.
Ivellios is offline  
Old January 28, 2003, 14:26   #200
CEO Aaron
ACDG3 Morgan
King
 
CEO Aaron's Avatar
 
Local Time: 10:37
Local Date: October 31, 2010
Join Date: Aug 2002
Location: A right bastard.
Posts: 1,058
Quote:
Originally posted by Ivellios
Gaians (nice all-round Build faction, though crap at war without relying on Mind Worms)
Having a -1 morale is really such a non-penalty it is barely worth mentioning. With creches built, your garrisons won't even notice, and when you're ready to build your army, you should have some morale improvement facilities, which easily keep you in the running with the other factions. If you're running wealth while building your force, then your army is going to be outclassed by an equivalently developed faction, but this is true for _all_ of the factions. The only _real_ drawback for Deedee's morale penalty is the inability to build commando units for the quick monolith upgrade to elite, at least without going Fundie. And even that is only relevant to land units.

Can the Gaians outfight a equivalently developed Spartan or Believer army? Maybe not, but with her inherent bonuses, she shouldn't have to face these factions without a pronounced tech edge.
CEO Aaron is offline  
Old January 29, 2003, 01:34   #201
Frankychan
ACDG The Human HiveAlpha Centauri Democracy GameNationStatesAlpha Centauri PBEMApolyton Storywriters' Guild
King
 
Frankychan's Avatar
 
Local Time: 00:37
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Back in Hawaii... (CPA Member)
Posts: 2,612
Old skool thread! Good to see we have more Hiverians out there than before.

I'm still a staunch Chairman Yang supporter!

Go Human Hive!
__________________
Despot-(1a) : a ruler with absolute power and authority (1b) : a person exercising power tyrannically
Beyond Alpha Centauri-Witness the glory of Sheng-ji Yang
*****Citizen of the Hive****
"...but what sane person would move from Hawaii to Indiana?" -Dis
Frankychan is offline  
Old January 29, 2003, 02:44   #202
Hendrik
Warlord
 
Local Time: 10:37
Local Date: October 31, 2010
Join Date: Nov 2002
Posts: 268
CEO Aaron-
I agree with you completely as far as single player games are concerned... but in multiplayer morale can occaisionally play a significant role. In ACT060 it is in the 70s, and no one has researched impact weapons yet, everyone has focused on supply crawlers and infrastructure up to recently, when war broke out between me (Gaians) and the spartans (controlled by hobbes).

I am running planned/wealth, and he is running dem/planned. My units cost 80% of his, but have only 75% the morale. I haven't had the time to put creches and command centers into all of my bases, the majority of my military will be produced at bases without any such infrastructure. I have a few native units to supplement my main forces, but not nearly as many as I would want.

Suffice it to say that my "other" advantages may play a role in the future I don't wish to comment on this since the game is in progress.

I am a huge fan of the Morganites... playing as them has given me an insatiable lust for energy credits... having a productive economy is a tremendous boon in MP games, because it allows you to react to threats adaptively, and it allows you to distribute the money to develop bases however you see fit.

It just amazes me what a huge difference Morgan's +1 economy and starting energy credits make.
Hendrik is offline  
Old January 29, 2003, 12:03   #203
Ivellios
Chieftain
 
Ivellios's Avatar
 
Local Time: 11:37
Local Date: October 31, 2010
Join Date: Jan 2003
Location: Rotterdam
Posts: 56
I also suppose the -1 Morale disadvantage gets less and less significant as you progress through the game when you can build quite a few base facilities that boost morale. In the early game, grabbing The Command Nexus definitely helps if you're planning to go to war with Deirdre, which you probably don't .
Ivellios is offline  
Old January 29, 2003, 12:58   #204
Method
ACDG The Cybernetic ConsciousnessACDG Planet University of TechnologyACDG The Human HiveACDG PeaceACDG3 Data AngelsACDG3 GaiansACDG3 MorganACDG3 SpartansAlpha Centauri Democracy GameACDG3 CMNs
Emperor
 
Method's Avatar
 
Local Time: 07:37
Local Date: October 31, 2010
Join Date: Feb 2001
Posts: 4,783
Quote:
Originally posted by Frankychan
Good to see we have more Hiverians out there than before.
i've converted back to universitarianism
Method is offline  
Old January 29, 2003, 13:44   #205
Dr Jekyll
Settler
 
Local Time: 10:37
Local Date: October 31, 2010
Join Date: Jan 2003
Posts: 12
Gaians and Peacekeepers. I *love* the efficiency bonuses (good for creating a strong economy), huge hordes of mindworms and awesome edge in terraforming of the Gaians. Plus, they suit me ideologically. The PKs I like for their unparallelled ability to pop-boom into an Instant Empire (TM).

Yeah, I'm a hybrid player by nature I love being able to turn my peaceful techie-builder infrastructure into a militaristic-industrial monster in a few turns. *snicker*
Dr Jekyll is offline  
Old January 29, 2003, 14:23   #206
Flubber
Alpha Centauri PBEMACDG PeaceAlpha Centauri Democracy GameACDG The Human HiveACDG Planet University of TechnologyACDG The Cybernetic Consciousness
Deity
 
Local Time: 04:37
Local Date: October 31, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
Quote:
Originally posted by Hendrik
I am running planned/wealth, and he is running dem/planned. My units cost 80% of his, but have only 75% the morale. I haven't had the time to put creches and command centers into all of my bases, the majority of my military will be produced at bases without any such infrastructure. .
Just a question, but are you only at a 25% morake disadvantage when running wealth? I would have thought that the inherent bonuses and disadvantages would give the Spartans a 25 % advantage and that running wealth would would give at least another 12% disadvantage from running a minus 3 Morale SE choice. Or is it the situation that your units are very green anyway and it works out that there is no impact.

Note that you will feel the morale bite for certain when you get a morale enhancing facility in place . . . ( and see the gains halved)
Flubber is offline  
Old January 29, 2003, 14:59   #207
CEO Aaron
ACDG3 Morgan
King
 
CEO Aaron's Avatar
 
Local Time: 10:37
Local Date: October 31, 2010
Join Date: Aug 2002
Location: A right bastard.
Posts: 1,058
Just to clarify my stance on morale, I think the _inherent_ minus 1 that the Gaians get is negligible. Running wealth while in a shooting war is asking to be annihilated, unless you have a pronounced production/tech advantage. -1 morale is a 12.5 % penalty to all units produced, which, while inconvenient, just isn't that big a deal. Its the halving effect of running -2 morale or more to your morale facilites, ie: bioenhancement centers, command centers, etc., that will make your units markedly less powerful than those of your more violent neighbors. The moral of the story? Don't run wealth during a shooting war, at least during one you're worried about maybe losing. Does this affect Gaians any more than other factions? Not really. Hence my conclusion that an inherent morale penalty of -1 is not really all that crippling.

Quote:
Originally posted by Hendrik
I am a huge fan of the Morganites... playing as them has given me an insatiable lust for energy credits... having a productive economy is a tremendous boon in MP games, because it allows you to react to threats adaptively, and it allows you to distribute the money to develop bases however you see fit.

It just amazes me what a huge difference Morgan's +1 economy and starting energy credits make.
Yeah, I kinda like the Morganites. Yeah, you could say that.

Last edited by CEO Aaron; January 29, 2003 at 15:13.
CEO Aaron is offline  
Old January 30, 2003, 10:18   #208
zsozso
Alpha Centauri PBEMSpore
Prince
 
zsozso's Avatar
 
Local Time: 05:37
Local Date: October 31, 2010
Join Date: Oct 1999
Location: of Chiron
Posts: 806
My favourites are Gaians. As Aaron explained, the -1 morale is no big deal. In fact, if you fight with native units, it does not even matter. And using native units with Deirdre is a real killer:
You can catch them for free,
they heal in the fungus away from base,
they move fast in fungus - no need to build roads towards the enemy
they do not require support (if cought wild or staying in fungus)
your +planet rating acts as morale boost for them
they keep getting free "weapon upgrades" as a result of battles.

They become weak only after Fusion and +50% psi attack applied to elite enemy. But that comes so late, that you should have won by that time unless you are doing something wrong

But the real advantage of Gaians is the +1 food in fungus. This makes it possible to do real fast thin expansion early on. If you make the PTS, then most other factions would lose 1 pop from every new base built unless you pre-terraform the area before planting the city (which is time consuming, so there goes the fast thin expansion down the drain). However Gaians can expand like crazy without terraforming, because fungus is everywhere and it can feed the new bases.
__________________
::Zsozso::
zsozso is offline  
Old January 30, 2003, 10:34   #209
Alinestra Covelia
ACDG The Human HiveRise of Nations Multiplayer
Queen
 
Alinestra Covelia's Avatar
 
Local Time: 06:37
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 5,848
Yesterday and the day before I tried other factions, especially the builder factions. Psyche, support, and industry all went badly for me. ICS did not work well. Military engagements were humbling.

So I'm sticking with the Hive for now.
__________________
"lol internet" ~ AAHZ
Alinestra Covelia is offline  
Old January 30, 2003, 11:05   #210
Hendrik
Warlord
 
Local Time: 10:37
Local Date: October 31, 2010
Join Date: Nov 2002
Posts: 268
Flubber-
My SE morale is at -3, so my units are actually below very green morale, if I build a unit at a base without a creche/command center and upgrade it at a monolith- the morale moves to "very green". Spartans have an SE morale of +2, meaning their units are disciplined on offense, hardened on defense. So I suppose that if I were attacking his units there would be an even larger morale difference.

Force tends to be asymmetrical too... in most multiplayer games I have played high attack rovers are the norm, and even with a low morale unit it is quite easy to kill said rover in open terrain. If you can get into an attrition situation like this then wealth is very *good*. I find that in most battles I fight morale would make very little noticable difference. I tend to keep a few high morale units along for taking out hard targets.

Morale does effects interceptors a lot... there are some situations where I might not want to be running wealth... but if that extra energy means you get fusion power earlier, it is worth it.

Wealth is a great SE choice for most factions, and a FANTASTIC choice for Morgan! Having +2 econ without FM is great, I tend to run dem/green/wealth and allocate all energy to econ or labs, depending on which I need more at the time.
Hendrik is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:37.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team